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author | Diva Canto | 2011-05-02 08:48:55 -0700 |
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committer | Diva Canto | 2011-05-02 08:48:55 -0700 |
commit | 10180760b741edf22cec23db0ec490669407425f (patch) | |
tree | 66f52dc38657213e03470aab161a0d2ffa3fffe6 /OpenSim/Capabilities/Handlers/GetTextureHandler.cs | |
parent | Start to drill down on GetTexture. Read the config and do different things. (diff) | |
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Works!
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Capabilities/Handlers/GetTextureHandler.cs | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/OpenSim/Capabilities/Handlers/GetTextureHandler.cs b/OpenSim/Capabilities/Handlers/GetTextureHandler.cs index 00186ee..00ff3d0 100644 --- a/OpenSim/Capabilities/Handlers/GetTextureHandler.cs +++ b/OpenSim/Capabilities/Handlers/GetTextureHandler.cs | |||
@@ -67,13 +67,14 @@ namespace OpenSim.Capabilities.Handlers | |||
67 | 67 | ||
68 | public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse) | 68 | public override byte[] Handle(string path, Stream request, OSHttpRequest httpRequest, OSHttpResponse httpResponse) |
69 | { | 69 | { |
70 | //m_log.DebugFormat("[GETTEXTURE]: called in {0}", m_scene.RegionInfo.RegionName); | ||
71 | 70 | ||
72 | // Try to parse the texture ID from the request URL | 71 | // Try to parse the texture ID from the request URL |
73 | NameValueCollection query = HttpUtility.ParseQueryString(httpRequest.Url.Query); | 72 | NameValueCollection query = HttpUtility.ParseQueryString(httpRequest.Url.Query); |
74 | string textureStr = query.GetOne("texture_id"); | 73 | string textureStr = query.GetOne("texture_id"); |
75 | string format = query.GetOne("format"); | 74 | string format = query.GetOne("format"); |
76 | 75 | ||
76 | m_log.DebugFormat("[GETTEXTURE]: called {0}", textureStr); | ||
77 | |||
77 | if (m_assetService == null) | 78 | if (m_assetService == null) |
78 | { | 79 | { |
79 | m_log.Error("[GETTEXTURE]: Cannot fetch texture " + textureStr + " without an asset service"); | 80 | m_log.Error("[GETTEXTURE]: Cannot fetch texture " + textureStr + " without an asset service"); |