diff options
WARNING: massive refactor to follow libomv's latest changes regarding inventory folders. The newest version of libomv itself is committed here. Basically, everything that was using the AssetType enum has been combed through; many of those uses were changed to the new FolderType enum.
This means that from now on, [new] root folders have code 8 (FolderType.Root), as the viewers expect, as opposed to 9, which was what we had been doing. Normal folders are as they were, -1. Also now sending folder code 100 for Suitcase folders to viewers, with no filter.
All tests pass, but fingers crossed!
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Capabilities/Handlers/FetchInventory/Tests/FetchInventoryDescendents2HandlerTests.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Capabilities/Handlers/FetchInventory/Tests/FetchInventoryDescendents2HandlerTests.cs b/OpenSim/Capabilities/Handlers/FetchInventory/Tests/FetchInventoryDescendents2HandlerTests.cs index 0b66835..2d5531a 100644 --- a/OpenSim/Capabilities/Handlers/FetchInventory/Tests/FetchInventoryDescendents2HandlerTests.cs +++ b/OpenSim/Capabilities/Handlers/FetchInventory/Tests/FetchInventoryDescendents2HandlerTests.cs | |||
@@ -74,7 +74,7 @@ namespace OpenSim.Capabilities.Handlers.FetchInventory.Tests | |||
74 | 74 | ||
75 | m_rootFolderID = m_scene.InventoryService.GetRootFolder(m_userID).ID; | 75 | m_rootFolderID = m_scene.InventoryService.GetRootFolder(m_userID).ID; |
76 | 76 | ||
77 | InventoryFolderBase of = m_scene.InventoryService.GetFolderForType(m_userID, AssetType.Object); | 77 | InventoryFolderBase of = m_scene.InventoryService.GetFolderForType(m_userID, FolderType.Object); |
78 | m_objectsFolder = of.ID; | 78 | m_objectsFolder = of.ID; |
79 | 79 | ||
80 | // Add an object | 80 | // Add an object |
@@ -85,7 +85,7 @@ namespace OpenSim.Capabilities.Handlers.FetchInventory.Tests | |||
85 | item.Name = "Some Object"; | 85 | item.Name = "Some Object"; |
86 | m_scene.InventoryService.AddItem(item); | 86 | m_scene.InventoryService.AddItem(item); |
87 | 87 | ||
88 | InventoryFolderBase ncf = m_scene.InventoryService.GetFolderForType(m_userID, AssetType.Notecard); | 88 | InventoryFolderBase ncf = m_scene.InventoryService.GetFolderForType(m_userID, FolderType.Notecard); |
89 | m_notecardsFolder = ncf.ID; | 89 | m_notecardsFolder = ncf.ID; |
90 | 90 | ||
91 | // Add a notecard | 91 | // Add a notecard |
@@ -114,7 +114,7 @@ namespace OpenSim.Capabilities.Handlers.FetchInventory.Tests | |||
114 | m_scene.InventoryService.AddItem(item); | 114 | m_scene.InventoryService.AddItem(item); |
115 | 115 | ||
116 | // Add a link to the Objects folder in Test Folder | 116 | // Add a link to the Objects folder in Test Folder |
117 | item.AssetID = m_scene.InventoryService.GetFolderForType(m_userID, AssetType.Object).ID; // use item ID of Objects folder | 117 | item.AssetID = m_scene.InventoryService.GetFolderForType(m_userID, FolderType.Object).ID; // use item ID of Objects folder |
118 | item.ID = new UUID("50000000-0000-0000-0000-000000000005"); | 118 | item.ID = new UUID("50000000-0000-0000-0000-000000000005"); |
119 | item.AssetType = (int)AssetType.LinkFolder; | 119 | item.AssetType = (int)AssetType.LinkFolder; |
120 | item.Folder = folder.ID; | 120 | item.Folder = folder.ID; |