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authorDiva Canto2015-06-02 16:31:56 -0700
committerDiva Canto2015-06-02 16:31:56 -0700
commit3141664d6b02cfba18c819d64bf59d8f4d15ae54 (patch)
treecaab091d0bbdbb1cad246d0533c8d8ce08e67e39 /OpenSim/Capabilities/Handlers/FetchInventory/FetchInvDescHandler.cs
parentNew unit tests for FetchInventory2 cap. (diff)
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I suspect the viewer doesn't need the target of linked items inside linked folders to go in the reply of the original request. At least my tests indicate that. Pushing this out, so that others who use linked folders a lot more can verify.
Diffstat (limited to '')
-rw-r--r--OpenSim/Capabilities/Handlers/FetchInventory/FetchInvDescHandler.cs28
1 files changed, 14 insertions, 14 deletions
diff --git a/OpenSim/Capabilities/Handlers/FetchInventory/FetchInvDescHandler.cs b/OpenSim/Capabilities/Handlers/FetchInventory/FetchInvDescHandler.cs
index 4798dc2..1b7d3f5 100644
--- a/OpenSim/Capabilities/Handlers/FetchInventory/FetchInvDescHandler.cs
+++ b/OpenSim/Capabilities/Handlers/FetchInventory/FetchInvDescHandler.cs
@@ -725,20 +725,20 @@ namespace OpenSim.Capabilities.Handlers
725 725
726 itemsToReturn.InsertRange(0, links); 726 itemsToReturn.InsertRange(0, links);
727 727
728 foreach (InventoryItemBase link in linkedFolderContents.Items) 728 //foreach (InventoryItemBase link in linkedFolderContents.Items)
729 { 729 //{
730 // Take care of genuinely broken links where the target doesn't exist 730 // // Take care of genuinely broken links where the target doesn't exist
731 // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate, 731 // // HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
732 // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles 732 // // but no viewer has been observed to set these up and this is the lazy way of avoiding cycles
733 // rather than having to keep track of every folder requested in the recursion. 733 // // rather than having to keep track of every folder requested in the recursion.
734 if (link != null) 734 // if (link != null && link.AssetType == (int)AssetType.Link)
735 { 735 // {
736 //m_log.DebugFormat( 736 // //m_log.DebugFormat(
737 // "[WEB FETCH INV DESC HANDLER]: Adding item {0} {1} from folder {2} linked from {3} ({4} {5})", 737 // // "[WEB FETCH INV DESC HANDLER]: Adding item {0} {1} from folder {2} linked from {3} ({4} {5})",
738 // link.Name, (AssetType)link.AssetType, linkedFolderContents.FolderID, contents.FolderID, link.ID, link.AssetID); 738 // // link.Name, (AssetType)link.AssetType, linkedFolderContents.FolderID, contents.FolderID, link.ID, link.AssetID);
739 itemIDs.Add(link.ID); 739 // itemIDs.Add(link.AssetID);
740 } 740 // }
741 } 741 //}
742 } 742 }
743 } 743 }
744 744