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author | Master ScienceSim | 2010-10-20 16:17:54 -0700 |
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committer | Master ScienceSim | 2010-10-20 16:17:54 -0700 |
commit | b1c8d0588829dfa76f89460eeb8406d9c4fc479f (patch) | |
tree | 463cbb0bf2eab5c7e7f98ebdc0dc7113dea56688 /OpenSim/ApplicationPlugins | |
parent | Merge branch 'master' of /var/git/opensim/ (diff) | |
download | opensim-SC_OLD-b1c8d0588829dfa76f89460eeb8406d9c4fc479f.zip opensim-SC_OLD-b1c8d0588829dfa76f89460eeb8406d9c4fc479f.tar.gz opensim-SC_OLD-b1c8d0588829dfa76f89460eeb8406d9c4fc479f.tar.bz2 opensim-SC_OLD-b1c8d0588829dfa76f89460eeb8406d9c4fc479f.tar.xz |
Major refactoring of appearance handling.
AvatarService -- add two new methods, GetAppearance and SetAppearance
to get around the lossy encoding in AvatarData. Preseve the old
functions to avoid changing the behavior for ROBUST services.
AvatarAppearance -- major refactor, moved the various encoding
methods used by AgentCircuitData, ClientAgentUpdate and
ScenePresence into one location. Changed initialization.
AvatarAttachments -- added a class specifically to handle
attachments in preparation for additional functionality
that will be needed for viewer 2.
AvatarFactory -- removed a number of unused or methods duplicated
in other locations. Moved in all appearance event handling from
ScenePresence. Required a change to IClientAPI that propogated
throughout all the IClientAPI implementations.
Diffstat (limited to 'OpenSim/ApplicationPlugins')
-rw-r--r-- | OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs | 28 |
1 files changed, 10 insertions, 18 deletions
diff --git a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs index aeed467..0589748 100644 --- a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs +++ b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs | |||
@@ -1472,12 +1472,9 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
1472 | { | 1472 | { |
1473 | m_log.DebugFormat("[RADMIN] Initializing inventory for {0} from {1}", destination, source); | 1473 | m_log.DebugFormat("[RADMIN] Initializing inventory for {0} from {1}", destination, source); |
1474 | Scene scene = m_application.SceneManager.CurrentOrFirstScene; | 1474 | Scene scene = m_application.SceneManager.CurrentOrFirstScene; |
1475 | AvatarAppearance avatarAppearance = null; | ||
1476 | AvatarData avatar = scene.AvatarService.GetAvatar(source); | ||
1477 | if (avatar != null) | ||
1478 | avatarAppearance = avatar.ToAvatarAppearance(source); | ||
1479 | 1475 | ||
1480 | // If the model has no associated appearance we're done. | 1476 | // If the model has no associated appearance we're done. |
1477 | AvatarAppearance avatarAppearance = scene.AvatarService.GetAppearance(source); | ||
1481 | if (avatarAppearance == null) | 1478 | if (avatarAppearance == null) |
1482 | return; | 1479 | return; |
1483 | 1480 | ||
@@ -1491,8 +1488,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
1491 | { | 1488 | { |
1492 | CopyWearablesAndAttachments(destination, source, avatarAppearance); | 1489 | CopyWearablesAndAttachments(destination, source, avatarAppearance); |
1493 | 1490 | ||
1494 | AvatarData avatarData = new AvatarData(avatarAppearance); | 1491 | scene.AvatarService.SetAppearance(destination, avatarAppearance); |
1495 | scene.AvatarService.SetAvatar(destination, avatarData); | ||
1496 | } | 1492 | } |
1497 | catch (Exception e) | 1493 | catch (Exception e) |
1498 | { | 1494 | { |
@@ -1523,8 +1519,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
1523 | } | 1519 | } |
1524 | } | 1520 | } |
1525 | 1521 | ||
1526 | AvatarData avatarData = new AvatarData(avatarAppearance); | 1522 | scene.AvatarService.SetAppearance(destination, avatarAppearance); |
1527 | scene.AvatarService.SetAvatar(destination, avatarData); | ||
1528 | } | 1523 | } |
1529 | catch (Exception e) | 1524 | catch (Exception e) |
1530 | { | 1525 | { |
@@ -1619,12 +1614,12 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
1619 | } | 1614 | } |
1620 | 1615 | ||
1621 | // Attachments | 1616 | // Attachments |
1622 | Dictionary<int, UUID[]> attachments = avatarAppearance.GetAttachmentDictionary(); | 1617 | Dictionary<int, AvatarAttachment> attachments = avatarAppearance.Attachments; |
1623 | 1618 | ||
1624 | foreach (KeyValuePair<int, UUID[]> attachment in attachments) | 1619 | foreach (KeyValuePair<int, AvatarAttachment> attachment in attachments) |
1625 | { | 1620 | { |
1626 | int attachpoint = attachment.Key; | 1621 | int attachpoint = attachment.Value.AttachPoint; |
1627 | UUID itemID = attachment.Value[0]; | 1622 | UUID itemID = attachment.Value.ItemID; |
1628 | 1623 | ||
1629 | if (itemID != UUID.Zero) | 1624 | if (itemID != UUID.Zero) |
1630 | { | 1625 | { |
@@ -1908,10 +1903,8 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
1908 | if (include) | 1903 | if (include) |
1909 | { | 1904 | { |
1910 | // Setup for appearance processing | 1905 | // Setup for appearance processing |
1911 | AvatarData avatarData = scene.AvatarService.GetAvatar(ID); | 1906 | avatarAppearance = scene.AvatarService.GetAppearance(ID); |
1912 | if (avatarData != null) | 1907 | if (avatarAppearance == null) |
1913 | avatarAppearance = avatarData.ToAvatarAppearance(ID); | ||
1914 | else | ||
1915 | avatarAppearance = new AvatarAppearance(); | 1908 | avatarAppearance = new AvatarAppearance(); |
1916 | 1909 | ||
1917 | AvatarWearable[] wearables = avatarAppearance.Wearables; | 1910 | AvatarWearable[] wearables = avatarAppearance.Wearables; |
@@ -2076,8 +2069,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController | |||
2076 | m_log.DebugFormat("[RADMIN] Outfit {0} load completed", outfitName); | 2069 | m_log.DebugFormat("[RADMIN] Outfit {0} load completed", outfitName); |
2077 | } // foreach outfit | 2070 | } // foreach outfit |
2078 | m_log.DebugFormat("[RADMIN] Inventory update complete for {0}", name); | 2071 | m_log.DebugFormat("[RADMIN] Inventory update complete for {0}", name); |
2079 | AvatarData avatarData2 = new AvatarData(avatarAppearance); | 2072 | scene.AvatarService.SetAppearance(ID, avatarAppearance); |
2080 | scene.AvatarService.SetAvatar(ID, avatarData2); | ||
2081 | } | 2073 | } |
2082 | catch (Exception e) | 2074 | catch (Exception e) |
2083 | { | 2075 | { |