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author | Justin Clark-Casey (justincc) | 2011-09-22 00:16:05 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-09-22 00:16:05 +0100 |
commit | d358125cac4e01194dae4b1f0bc9afc87e463f76 (patch) | |
tree | 28e06b311c9bd1621e94305aa9da6b32eef8502c /OpenSim/ApplicationPlugins/Rest | |
parent | Move code which handles NPC movement into Scene so that this can also be used... (diff) | |
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Reinstate option to land an npc when it reaches a target.
This is moved into ScenePresence for now as a general facility
Diffstat (limited to 'OpenSim/ApplicationPlugins/Rest')
-rw-r--r-- | OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs b/OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs index 1023108..b53806c 100644 --- a/OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs +++ b/OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs | |||
@@ -169,7 +169,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory.Tests | |||
169 | float y = Convert.ToSingle(rdata.Parameters[PARM_MOVE_Y]); | 169 | float y = Convert.ToSingle(rdata.Parameters[PARM_MOVE_Y]); |
170 | float z = Convert.ToSingle(rdata.Parameters[PARM_MOVE_Z]); | 170 | float z = Convert.ToSingle(rdata.Parameters[PARM_MOVE_Z]); |
171 | Vector3 vector = new Vector3(x, y, z); | 171 | Vector3 vector = new Vector3(x, y, z); |
172 | presence.MoveToTarget(vector, false); | 172 | presence.MoveToTarget(vector, false, false); |
173 | } | 173 | } |
174 | catch (Exception e) | 174 | catch (Exception e) |
175 | { | 175 | { |