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authordiva2009-05-15 05:00:25 +0000
committerdiva2009-05-15 05:00:25 +0000
commit5e4fc6e91e5edffd1dc23af4f583d6294f394a3d (patch)
tree497076db68193be2d14fc3788c1d80c74d8c977d /OpenSim/ApplicationPlugins/Rest
parentsome sculpted prim geometry accuracy and meshing speed improvements (diff)
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Heart surgery on asset service code bits. Affects OpenSim.ini configuration -- please see the example. Affects region servers only.
This may break a lot of things, but it needs to go in. It was tested in standalone and the UCI grid, but it needs a lot more testing. Known problems: * HG asset transfers are borked for now * missing texture is missing * 3 unit tests commented out for now
Diffstat (limited to 'OpenSim/ApplicationPlugins/Rest')
-rw-r--r--OpenSim/ApplicationPlugins/Rest/Inventory/Rest.cs6
-rw-r--r--OpenSim/ApplicationPlugins/Rest/Inventory/RestAssetServices.cs12
-rw-r--r--OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs4
3 files changed, 11 insertions, 11 deletions
diff --git a/OpenSim/ApplicationPlugins/Rest/Inventory/Rest.cs b/OpenSim/ApplicationPlugins/Rest/Inventory/Rest.cs
index 748f20a..5d58c6a 100644
--- a/OpenSim/ApplicationPlugins/Rest/Inventory/Rest.cs
+++ b/OpenSim/ApplicationPlugins/Rest/Inventory/Rest.cs
@@ -34,6 +34,8 @@ using log4net;
34using Nini.Config; 34using Nini.Config;
35using OpenSim.Framework; 35using OpenSim.Framework;
36using OpenSim.Framework.Communications; 36using OpenSim.Framework.Communications;
37using OpenSim.Services.Interfaces;
38using IUserService = OpenSim.Framework.Communications.IUserService;
37 39
38namespace OpenSim.ApplicationPlugins.Rest.Inventory 40namespace OpenSim.ApplicationPlugins.Rest.Inventory
39{ 41{
@@ -110,9 +112,9 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
110 get { return Comms.AvatarService; } 112 get { return Comms.AvatarService; }
111 } 113 }
112 114
113 internal static IAssetCache AssetServices 115 internal static IAssetService AssetServices
114 { 116 {
115 get { return Comms.AssetCache; } 117 get { return main.SceneManager.CurrentOrFirstScene.AssetService; }
116 } 118 }
117 119
118 /// <summary> 120 /// <summary>
diff --git a/OpenSim/ApplicationPlugins/Rest/Inventory/RestAssetServices.cs b/OpenSim/ApplicationPlugins/Rest/Inventory/RestAssetServices.cs
index 77c14c6..cd2074a 100644
--- a/OpenSim/ApplicationPlugins/Rest/Inventory/RestAssetServices.cs
+++ b/OpenSim/ApplicationPlugins/Rest/Inventory/RestAssetServices.cs
@@ -190,14 +190,12 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
190 190
191 private void DoGet(AssetRequestData rdata) 191 private void DoGet(AssetRequestData rdata)
192 { 192 {
193 bool istexture = false;
194
195 Rest.Log.DebugFormat("{0} REST Asset handler, Method = <{1}> ENTRY", MsgId, rdata.method); 193 Rest.Log.DebugFormat("{0} REST Asset handler, Method = <{1}> ENTRY", MsgId, rdata.method);
196 194
197 if (rdata.Parameters.Length == 1) 195 if (rdata.Parameters.Length == 1)
198 { 196 {
199 UUID uuid = new UUID(rdata.Parameters[0]); 197 UUID uuid = new UUID(rdata.Parameters[0]);
200 AssetBase asset = Rest.AssetServices.GetAsset(uuid, istexture); 198 AssetBase asset = Rest.AssetServices.Get(uuid.ToString());
201 199
202 if (asset != null) 200 if (asset != null)
203 { 201 {
@@ -258,7 +256,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
258 } 256 }
259 257
260 UUID uuid = new UUID(rdata.Parameters[0]); 258 UUID uuid = new UUID(rdata.Parameters[0]);
261 asset = Rest.AssetServices.GetAsset(uuid, false); 259 asset = Rest.AssetServices.Get(uuid.ToString());
262 260
263 modified = (asset != null); 261 modified = (asset != null);
264 created = !modified; 262 created = !modified;
@@ -278,7 +276,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
278 MsgId, rdata.Parameters[0], asset.ID); 276 MsgId, rdata.Parameters[0], asset.ID);
279 } 277 }
280 278
281 Rest.AssetServices.AddAsset(asset); 279 Rest.AssetServices.Store(asset);
282 280
283 } 281 }
284 else 282 else
@@ -338,7 +336,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
338 } 336 }
339 337
340 UUID uuid = new UUID(xml.GetAttribute("id")); 338 UUID uuid = new UUID(xml.GetAttribute("id"));
341 AssetBase asset = Rest.AssetServices.GetAsset(uuid, false); 339 AssetBase asset = Rest.AssetServices.Get(uuid.ToString());
342 340
343 modified = (asset != null); 341 modified = (asset != null);
344 created = !modified; 342 created = !modified;
@@ -352,7 +350,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
352 asset.Temporary = Int32.Parse(xml.GetAttribute("temporary")) != 0; 350 asset.Temporary = Int32.Parse(xml.GetAttribute("temporary")) != 0;
353 asset.Data = Convert.FromBase64String(xml.ReadElementContentAsString("Asset", "")); 351 asset.Data = Convert.FromBase64String(xml.ReadElementContentAsString("Asset", ""));
354 352
355 Rest.AssetServices.AddAsset(asset); 353 Rest.AssetServices.Store(asset);
356 354
357 if (created) 355 if (created)
358 { 356 {
diff --git a/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs b/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs
index 5de44b6..1a330b1 100644
--- a/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs
+++ b/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs
@@ -476,7 +476,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
476 { 476 {
477 Rest.Log.DebugFormat("{0} Rest asset: {1} {2} {3}", 477 Rest.Log.DebugFormat("{0} Rest asset: {1} {2} {3}",
478 MsgId, asset.ID, asset.Type, asset.Name); 478 MsgId, asset.ID, asset.Type, asset.Name);
479 Rest.AssetServices.AddAsset(asset); 479 Rest.AssetServices.Store(asset);
480 480
481 created = true; 481 created = true;
482 rdata.appendStatus(String.Format("<p> Created asset {0}, UUID {1} <p>", 482 rdata.appendStatus(String.Format("<p> Created asset {0}, UUID {1} <p>",
@@ -682,7 +682,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
682 682
683 // The asset was validated during the collection process 683 // The asset was validated during the collection process
684 684
685 Rest.AssetServices.AddAsset(asset); 685 Rest.AssetServices.Store(asset);
686 686
687 created = true; 687 created = true;
688 rdata.appendStatus(String.Format("<p> Created asset {0}, UUID {1} <p>", asset.Name, asset.ID)); 688 rdata.appendStatus(String.Format("<p> Created asset {0}, UUID {1} <p>", asset.Name, asset.ID));