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authorDan Lake2011-11-03 17:53:51 -0700
committerDan Lake2011-11-03 17:53:51 -0700
commitb8d50b10fbb03ed8c8a9aac94564c354559c3bb0 (patch)
tree46b0b79fee603edec1888af2f31935d07f8b9262 /OpenSim/ApplicationPlugins/Rest
parentRenamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to (diff)
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Rename ForEachAvatar back to ForEachScenePresence. The other changes
from previous commit which sort out which iterator is used are left intact. A discussion is needed as to what constitutes an avatar vs a ScenePresence.
Diffstat (limited to '')
-rw-r--r--OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs b/OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs
index 8700786..1c1afd0 100644
--- a/OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs
+++ b/OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs
@@ -148,7 +148,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory.Tests
148 148
149 Rest.main.SceneManager.ForEachScene(delegate(Scene s) 149 Rest.main.SceneManager.ForEachScene(delegate(Scene s)
150 { 150 {
151 s.ForEachAvatar(delegate(ScenePresence sp) 151 s.ForEachRootScenePresence(delegate(ScenePresence sp)
152 { 152 {
153 if (sp.Firstname == names[0] && sp.Lastname == names[1]) 153 if (sp.Firstname == names[0] && sp.Lastname == names[1])
154 { 154 {