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authorJohn Hurliman2010-02-22 13:27:17 -0800
committerJohn Hurliman2010-02-22 13:27:17 -0800
commit7665aad002ef066fc31fa9497225d2668641c769 (patch)
treece2ad89f1ffd20c6f5e9a3b6558f7b90c651c830 /OpenSim/ApplicationPlugins/Rest/Inventory
parent* Added a sanity check for missing asset data in LLClientView (diff)
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* Adds CreatorID to asset metadata. This is just the plumbing to support CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
Diffstat (limited to 'OpenSim/ApplicationPlugins/Rest/Inventory')
-rw-r--r--OpenSim/ApplicationPlugins/Rest/Inventory/RestAssetServices.cs4
-rw-r--r--OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs2
2 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/ApplicationPlugins/Rest/Inventory/RestAssetServices.cs b/OpenSim/ApplicationPlugins/Rest/Inventory/RestAssetServices.cs
index 66572d5..54ce80e 100644
--- a/OpenSim/ApplicationPlugins/Rest/Inventory/RestAssetServices.cs
+++ b/OpenSim/ApplicationPlugins/Rest/Inventory/RestAssetServices.cs
@@ -261,7 +261,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
261 modified = (asset != null); 261 modified = (asset != null);
262 created = !modified; 262 created = !modified;
263 263
264 asset = new AssetBase(uuid, xml.GetAttribute("name"), SByte.Parse(xml.GetAttribute("type"))); 264 asset = new AssetBase(uuid, xml.GetAttribute("name"), SByte.Parse(xml.GetAttribute("type")), UUID.Zero);
265 asset.Description = xml.GetAttribute("desc"); 265 asset.Description = xml.GetAttribute("desc");
266 asset.Local = Int32.Parse(xml.GetAttribute("local")) != 0; 266 asset.Local = Int32.Parse(xml.GetAttribute("local")) != 0;
267 asset.Temporary = Int32.Parse(xml.GetAttribute("temporary")) != 0; 267 asset.Temporary = Int32.Parse(xml.GetAttribute("temporary")) != 0;
@@ -338,7 +338,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
338 modified = (asset != null); 338 modified = (asset != null);
339 created = !modified; 339 created = !modified;
340 340
341 asset = new AssetBase(uuid, xml.GetAttribute("name"), SByte.Parse(xml.GetAttribute("type"))); 341 asset = new AssetBase(uuid, xml.GetAttribute("name"), SByte.Parse(xml.GetAttribute("type")), UUID.Zero);
342 asset.Description = xml.GetAttribute("desc"); 342 asset.Description = xml.GetAttribute("desc");
343 asset.Local = Int32.Parse(xml.GetAttribute("local")) != 0; 343 asset.Local = Int32.Parse(xml.GetAttribute("local")) != 0;
344 asset.Temporary = Int32.Parse(xml.GetAttribute("temporary")) != 0; 344 asset.Temporary = Int32.Parse(xml.GetAttribute("temporary")) != 0;
diff --git a/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs b/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs
index fb1d739..9ab2763 100644
--- a/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs
+++ b/OpenSim/ApplicationPlugins/Rest/Inventory/RestInventoryServices.cs
@@ -1871,7 +1871,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
1871 1871
1872 // Create AssetBase entity to hold the inlined asset 1872 // Create AssetBase entity to hold the inlined asset
1873 1873
1874 asset = new AssetBase(uuid, name, type); 1874 asset = new AssetBase(uuid, name, type, UUID.Zero);
1875 1875
1876 asset.Description = desc; 1876 asset.Description = desc;
1877 asset.Local = local; 1877 asset.Local = local;