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author | Dan Lake | 2011-11-03 17:06:08 -0700 |
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committer | Dan Lake | 2011-11-03 17:06:08 -0700 |
commit | 94dc7d07ebc22ce0e0d9b77e91538ddc90799bee (patch) | |
tree | 0d2ffc74fa937af0ca5d9e6fb2fafeac2c37dd61 /OpenSim/ApplicationPlugins/Rest/Inventory/tests | |
parent | remove the pointless check of the face texture struct against null in Bot.Obj... (diff) | |
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Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
the 3 iteration functions so more of them are using the correct
iteration for the action they are performing. The 3 iterators that seem
to fit all actions within OpenSim at this time are:
ForEachAvatar: Perform an action on all avatars (root presences)
ForEachClient: Perform an action on all clients (root or child clients)
ForEachRootClient: Perform an action on all clients that have an avatar
There are still a dozen places or so calling the old
ForEachScenePresence that will take a little more refactoring to
eliminate.
Diffstat (limited to 'OpenSim/ApplicationPlugins/Rest/Inventory/tests')
-rw-r--r-- | OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs b/OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs index b53806c..8700786 100644 --- a/OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs +++ b/OpenSim/ApplicationPlugins/Rest/Inventory/tests/Remote.cs | |||
@@ -148,7 +148,7 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory.Tests | |||
148 | 148 | ||
149 | Rest.main.SceneManager.ForEachScene(delegate(Scene s) | 149 | Rest.main.SceneManager.ForEachScene(delegate(Scene s) |
150 | { | 150 | { |
151 | s.ForEachScenePresence(delegate(ScenePresence sp) | 151 | s.ForEachAvatar(delegate(ScenePresence sp) |
152 | { | 152 | { |
153 | if (sp.Firstname == names[0] && sp.Lastname == names[1]) | 153 | if (sp.Firstname == names[0] && sp.Lastname == names[1]) |
154 | { | 154 | { |