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authorDr Scofield2009-05-12 11:51:19 +0000
committerDr Scofield2009-05-12 11:51:19 +0000
commit13de24f707ecc515965ab851f3d862d03d8febf7 (patch)
treecbe3042a8d503d78fd787f31682f3936cd235444 /OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
parentThank you kindly, Patnad, for a patch that: (diff)
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partially fixing avatar appearance code
Diffstat (limited to 'OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs')
-rw-r--r--OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs120
1 files changed, 62 insertions, 58 deletions
diff --git a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
index 15f4308..83a1916 100644
--- a/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
+++ b/OpenSim/ApplicationPlugins/RemoteController/RemoteAdminPlugin.cs
@@ -1135,7 +1135,10 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1135 // establish "Default Female". Specifying a specific model can 1135 // establish "Default Female". Specifying a specific model can
1136 // establish a specific appearance without regard for gender. 1136 // establish a specific appearance without regard for gender.
1137 1137
1138 updateUserAppearance(responseData, requestData, userProfile.ID); 1138 // TODO: need to add code to do this only when
1139 // requested
1140 if (requestData.ContainsKey("model"))
1141 updateUserAppearance(responseData, requestData, userProfile.ID);
1139 1142
1140 if (!m_app.CommunicationsManager.UserService.UpdateUserProfile(userProfile)) 1143 if (!m_app.CommunicationsManager.UserService.UpdateUserProfile(userProfile))
1141 throw new Exception("did not manage to update user profile"); 1144 throw new Exception("did not manage to update user profile");
@@ -1177,39 +1180,40 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1177 1180
1178 m_log.DebugFormat("[RADMIN] updateUserAppearance"); 1181 m_log.DebugFormat("[RADMIN] updateUserAppearance");
1179 1182
1180 string dmale = m_config.GetString("default_male", "Default Male"); 1183 // string dmale = m_config.GetString("default_male", "Default Male");
1181 string dfemale = m_config.GetString("default_female", "Default Female"); 1184 // string dfemale = m_config.GetString("default_female", "Default Female");
1182 string dneut = m_config.GetString("default_female", "Default Default"); 1185 // string dneut = m_config.GetString("default_female", "Default Default");
1183 string dmodel = dneut; 1186 // string dmodel = dneut;
1184 string model = dneut; 1187 // string model = dneut;
1188 // string dmodel = String.Empty;
1189 string model = String.Empty;
1185 1190
1186 // Has a gender preference been supplied? 1191 // Has a gender preference been supplied?
1187 1192
1188 if (requestData.Contains("gender")) 1193 // if (requestData.Contains("gender"))
1189 { 1194 // {
1190 if ((string)requestData["gender"] == "f") 1195 // if ((string)requestData["gender"] == "f")
1191 dmodel = dmale; 1196 // dmodel = dmale;
1192 else 1197 // else
1193 dmodel = dfemale; 1198 // dmodel = dfemale;
1194 } 1199 // }
1195 else 1200 // else
1196 dmodel = dneut; 1201 // dmodel = dneut;
1197 1202
1198 // Has an explicit model been specified? 1203 // Has an explicit model been specified?
1199 1204
1200 if (requestData.Contains("model")) 1205 if (!requestData.Contains("model"))
1201 model = (string)requestData["model"]; 1206 return;
1202 else 1207 model = (string)requestData["model"];
1203 model = dmodel;
1204 1208
1205 m_log.DebugFormat("[RADMIN] Setting appearance for avatar {0}, using model {1}", userid, model); 1209 m_log.DebugFormat("[RADMIN] Setting appearance for avatar {0}, using model {1}", userid, model);
1206 1210
1207 string[] nomens = model.Split(); 1211 string[] nomens = model.Split();
1208 if (nomens.Length != 2) 1212 if (nomens.Length != 2)
1209 { 1213 {
1210 m_log.WarnFormat("[RADMIN] User appearance not set for {0}. Invalid model name : <{1}>", 1214 m_log.WarnFormat("[RADMIN] User appearance not set for {0}. Invalid model name : <{1}>", userid, model);
1211 userid, model); 1215 // nomens = dmodel.Split();
1212 nomens = dmodel.Split(); 1216 return;
1213 } 1217 }
1214 1218
1215 UserProfileData mprof = m_app.CommunicationsManager.UserService.GetUserProfile(nomens[0], nomens[1]); 1219 UserProfileData mprof = m_app.CommunicationsManager.UserService.GetUserProfile(nomens[0], nomens[1]);
@@ -1217,39 +1221,34 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1217 // Is this the first time one of the default models has been used? Create it if that is the case 1221 // Is this the first time one of the default models has been used? Create it if that is the case
1218 // otherwise default to male. 1222 // otherwise default to male.
1219 1223
1220 if (mprof == null) 1224 // if (mprof == null)
1221 { 1225 // {
1222 if(model != dmale && model != dfemale) 1226 // if (model != dmale && model != dfemale)
1223 { 1227 // {
1224 m_log.WarnFormat("[RADMIN] Requested model ({0}) not found. Default appearance assumed", 1228 // m_log.WarnFormat("[RADMIN] Requested model ({0}) not found. Default appearance assumed",
1225 model); 1229 // model);
1226 nomens = dmodel.Split(); 1230 // nomens = dmodel.Split();
1227 } 1231 // }
1228 if (createDefaultAvatars()) 1232 // if (createDefaultAvatars())
1229 { 1233 // {
1230 mprof = m_app.CommunicationsManager.UserService.GetUserProfile(nomens[0], nomens[1]); 1234 // mprof = m_app.CommunicationsManager.UserService.GetUserProfile(nomens[0], nomens[1]);
1231 } 1235 // }
1232 } 1236 // }
1233 1237
1234 if (mprof == null) 1238 if (mprof == null)
1235 { 1239 {
1236 m_log.WarnFormat("[RADMIN] User appearance not set for {0}. Model avatar not found : <{1}>", 1240 m_log.WarnFormat("[RADMIN] User appearance not set for {0}. Model avatar not found : <{1}>", userid, model);
1237 userid, model); 1241 return;
1238 }
1239 else
1240 {
1241
1242 // Set current user's appearance. This bit is easy. The appearance structure is populated with
1243 // actual asset ids, however to complete the magic we need to populate the inventory with the
1244 // assets in question.
1245
1246 establishAppearance(userid, mprof.ID);
1247
1248 } 1242 }
1249 1243
1244 // Set current user's appearance. This bit is easy. The appearance structure is populated with
1245 // actual asset ids, however to complete the magic we need to populate the inventory with the
1246 // assets in question.
1247
1248 establishAppearance(userid, mprof.ID);
1249
1250 m_log.DebugFormat("[RADMIN] Finished setting appearance for avatar {0}, using model {1}", 1250 m_log.DebugFormat("[RADMIN] Finished setting appearance for avatar {0}, using model {1}",
1251 userid, model); 1251 userid, model);
1252
1253 } 1252 }
1254 1253
1255 /// <summary> 1254 /// <summary>
@@ -1258,7 +1257,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1258 /// is known to exist, as is the target avatar. 1257 /// is known to exist, as is the target avatar.
1259 /// </summary> 1258 /// </summary>
1260 1259
1261 private AvatarAppearance establishAppearance(UUID dest, UUID srca) 1260 private void establishAppearance(UUID dest, UUID srca)
1262 { 1261 {
1263 1262
1264 m_log.DebugFormat("[RADMIN] Initializing inventory for {0} from {1}", dest, srca); 1263 m_log.DebugFormat("[RADMIN] Initializing inventory for {0} from {1}", dest, srca);
@@ -1267,10 +1266,13 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1267 1266
1268 // If the model has no associated appearance we're done. 1267 // If the model has no associated appearance we're done.
1269 1268
1270 if (ava == null) 1269 // if (ava == null)
1271 { 1270 // {
1272 return new AvatarAppearance(); 1271 // return new AvatarAppearance();
1273 } 1272 // }
1273
1274 if (ava == null)
1275 return;
1274 1276
1275 UICallback sic = new UICallback(); 1277 UICallback sic = new UICallback();
1276 UICallback dic = new UICallback(); 1278 UICallback dic = new UICallback();
@@ -1358,12 +1360,14 @@ namespace OpenSim.ApplicationPlugins.RemoteController
1358 catch (Exception e) 1360 catch (Exception e)
1359 { 1361 {
1360 m_log.WarnFormat("[RADMIN] Error transferring inventory for {0} : {1}", 1362 m_log.WarnFormat("[RADMIN] Error transferring inventory for {0} : {1}",
1361 dest, e.Message); 1363 dest, e.Message);
1362 return new AvatarAppearance(); 1364 // return new AvatarAppearance();
1365 return;
1363 } 1366 }
1364 1367
1365 m_app.CommunicationsManager.AvatarService.UpdateUserAppearance(dest, ava); 1368 m_app.CommunicationsManager.AvatarService.UpdateUserAppearance(dest, ava);
1366 return ava; 1369 // return ava;
1370 return;
1367 1371
1368 } 1372 }
1369 1373