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author | randomhuman | 2010-08-13 16:08:43 +0100 |
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committer | Justin Clark-Casey (justincc) | 2010-08-13 23:29:01 +0100 |
commit | 8eeb3f2fd21c05f0bfd141e333f34c4c69e8865b (patch) | |
tree | 90e2127451904c4e40d3c5382bbc96188ad7e004 /OpenSim/ApplicationPlugins/LoadRegions | |
parent | minor: remove mono compiler warnings (diff) | |
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Updated the create_region command in the RemoteAdmin plugin to properly support estates without seeking further input on the console.
Diffstat (limited to 'OpenSim/ApplicationPlugins/LoadRegions')
-rw-r--r-- | OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs b/OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs index 1e85a22..b16f46c 100644 --- a/OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs +++ b/OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs | |||
@@ -122,7 +122,9 @@ namespace OpenSim.ApplicationPlugins.LoadRegions | |||
122 | m_log.Debug("[LOADREGIONS]: Creating Region: " + regionsToLoad[i].RegionName + " (ThreadID: " + | 122 | m_log.Debug("[LOADREGIONS]: Creating Region: " + regionsToLoad[i].RegionName + " (ThreadID: " + |
123 | Thread.CurrentThread.ManagedThreadId.ToString() + | 123 | Thread.CurrentThread.ManagedThreadId.ToString() + |
124 | ")"); | 124 | ")"); |
125 | m_openSim.PopulateRegionEstateInfo(regionsToLoad[i]); | ||
125 | m_openSim.CreateRegion(regionsToLoad[i], true, out scene); | 126 | m_openSim.CreateRegion(regionsToLoad[i], true, out scene); |
127 | regionsToLoad[i].EstateSettings.Save(); | ||
126 | if (scene != null) | 128 | if (scene != null) |
127 | { | 129 | { |
128 | m_newRegionCreatedHandler = OnNewRegionCreated; | 130 | m_newRegionCreatedHandler = OnNewRegionCreated; |