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authorrandomhuman2010-08-13 16:08:43 +0100
committerJustin Clark-Casey (justincc)2010-08-13 23:29:01 +0100
commit8eeb3f2fd21c05f0bfd141e333f34c4c69e8865b (patch)
tree90e2127451904c4e40d3c5382bbc96188ad7e004 /OpenSim/ApplicationPlugins/LoadRegions
parentminor: remove mono compiler warnings (diff)
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Updated the create_region command in the RemoteAdmin plugin to properly support estates without seeking further input on the console.
Diffstat (limited to 'OpenSim/ApplicationPlugins/LoadRegions')
-rw-r--r--OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs b/OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs
index 1e85a22..b16f46c 100644
--- a/OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs
+++ b/OpenSim/ApplicationPlugins/LoadRegions/LoadRegionsPlugin.cs
@@ -122,7 +122,9 @@ namespace OpenSim.ApplicationPlugins.LoadRegions
122 m_log.Debug("[LOADREGIONS]: Creating Region: " + regionsToLoad[i].RegionName + " (ThreadID: " + 122 m_log.Debug("[LOADREGIONS]: Creating Region: " + regionsToLoad[i].RegionName + " (ThreadID: " +
123 Thread.CurrentThread.ManagedThreadId.ToString() + 123 Thread.CurrentThread.ManagedThreadId.ToString() +
124 ")"); 124 ")");
125 m_openSim.PopulateRegionEstateInfo(regionsToLoad[i]);
125 m_openSim.CreateRegion(regionsToLoad[i], true, out scene); 126 m_openSim.CreateRegion(regionsToLoad[i], true, out scene);
127 regionsToLoad[i].EstateSettings.Save();
126 if (scene != null) 128 if (scene != null)
127 { 129 {
128 m_newRegionCreatedHandler = OnNewRegionCreated; 130 m_newRegionCreatedHandler = OnNewRegionCreated;