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authorUbitUmarov2016-08-04 21:36:41 +0100
committerUbitUmarov2016-08-04 21:36:41 +0100
commite57d3edf6f483013461888c6acb65312101ab0eb (patch)
tree480149fd55b4a7ccf0ed01abeb4ea96920569f13 /OpenSim/Addons
parentadd GetActiveMembershipData() to groups modules, let core groups also have Ge... (diff)
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make sure all new scenepresences have fresh groups information at creation time (grouptitle missing but not that needed at that point) (use direct calls exactly where we want things to happen), reusing a funtion name to rename later
Diffstat (limited to 'OpenSim/Addons')
-rw-r--r--OpenSim/Addons/Groups/GroupsModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Addons/Groups/GroupsModule.cs b/OpenSim/Addons/Groups/GroupsModule.cs
index b6bf5f1..73fc22c 100644
--- a/OpenSim/Addons/Groups/GroupsModule.cs
+++ b/OpenSim/Addons/Groups/GroupsModule.cs
@@ -1284,7 +1284,7 @@ namespace OpenSim.Groups
1284 1284
1285 GroupMembershipData[] membershipArray = GetProfileListedGroupMemberships(remoteClient, agentID); 1285 GroupMembershipData[] membershipArray = GetProfileListedGroupMemberships(remoteClient, agentID);
1286 1286
1287 remoteClient.RefreshGroupMembership(); 1287 remoteClient.UpdateGroupMembership(membershipArray);
1288 remoteClient.SendAgentGroupDataUpdate(agentID, membershipArray); 1288 remoteClient.SendAgentGroupDataUpdate(agentID, membershipArray);
1289 } 1289 }
1290 1290