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authorUbitUmarov2016-06-28 23:57:14 +0100
committerUbitUmarov2016-06-28 23:57:14 +0100
commit158e0ae402bfc372934bcff475d2963453943f16 (patch)
treefa12574b7df2b386951860ffd275772111f95daa /OpenSim/Addons
parent don't try to send initial AgentGroupDataUpdate to NPCs (diff)
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Revert " don't try to send initial AgentGroupDataUpdate to NPCs" this was
already done This reverts commit 84a6a6e008c64d8197177aff1b42a412e5623638.
Diffstat (limited to 'OpenSim/Addons')
-rw-r--r--OpenSim/Addons/Groups/GroupsModule.cs13
1 files changed, 10 insertions, 3 deletions
diff --git a/OpenSim/Addons/Groups/GroupsModule.cs b/OpenSim/Addons/Groups/GroupsModule.cs
index 2d5ebea..3336e94 100644
--- a/OpenSim/Addons/Groups/GroupsModule.cs
+++ b/OpenSim/Addons/Groups/GroupsModule.cs
@@ -249,8 +249,7 @@ namespace OpenSim.Groups
249 // There might be some problem with the thread we're generating this on but not 249 // There might be some problem with the thread we're generating this on but not
250 // doing the update at this time causes problems (Mantis #7920 and #7915) 250 // doing the update at this time causes problems (Mantis #7920 and #7915)
251 // TODO: move sending this update to a later time in the rootification of the client. 251 // TODO: move sending this update to a later time in the rootification of the client.
252 if(!sp.isNPC) 252 SendAgentGroupDataUpdate(sp.ControllingClient, false);
253 SendAgentGroupDataUpdate(sp.ControllingClient, false);
254 } 253 }
255 254
256 private void OnMakeChild(ScenePresence sp) 255 private void OnMakeChild(ScenePresence sp)
@@ -1266,6 +1265,11 @@ namespace OpenSim.Groups
1266 { 1265 {
1267 if (m_debugEnabled) m_log.InfoFormat("[Groups]: {0} called for {1}", System.Reflection.MethodBase.GetCurrentMethod().Name, remoteClient.Name); 1266 if (m_debugEnabled) m_log.InfoFormat("[Groups]: {0} called for {1}", System.Reflection.MethodBase.GetCurrentMethod().Name, remoteClient.Name);
1268 1267
1268 // NPCs currently don't have a CAPs structure or event queues. There is a strong argument for conveying this information
1269 // to them anyway since it makes writing server-side bots a lot easier, but for now we don't do anything.
1270 if (remoteClient.SceneAgent.PresenceType == PresenceType.Npc)
1271 return;
1272
1269 // TODO: All the client update functions need to be reexamined because most do too much and send too much stuff 1273 // TODO: All the client update functions need to be reexamined because most do too much and send too much stuff
1270 1274
1271 UUID agentID = GetRequestingAgentID(remoteClient); 1275 UUID agentID = GetRequestingAgentID(remoteClient);
@@ -1274,7 +1278,10 @@ namespace OpenSim.Groups
1274 1278
1275 GroupMembershipData[] membershipArray = GetProfileListedGroupMemberships(remoteClient, agentID); 1279 GroupMembershipData[] membershipArray = GetProfileListedGroupMemberships(remoteClient, agentID);
1276 IEventQueue eq = remoteClient.Scene.RequestModuleInterface<IEventQueue>(); 1280 IEventQueue eq = remoteClient.Scene.RequestModuleInterface<IEventQueue>();
1277 eq.GroupMembershipData(GetRequestingAgentID(remoteClient), dataForClientID, membershipArray); 1281 if (eq != null)
1282 eq.GroupMembershipData(GetRequestingAgentID(remoteClient), dataForClientID, membershipArray);
1283 else
1284 remoteClient.SendGroupMembership(membershipArray);
1278 1285
1279 remoteClient.RefreshGroupMembership(); 1286 remoteClient.RefreshGroupMembership();
1280 } 1287 }