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authorDiva Canto2013-05-13 07:29:17 -0700
committerDiva Canto2013-05-13 07:29:17 -0700
commit25fea820490603227432639dde1305957555abb2 (patch)
treec7e26e63bff6008d84e1f9ad1dabd37d93dde38f /OpenSim/Addons/Groups/Service/GroupsService.cs
parentFinalize the logic for SetHome. See comments in Land/LandManagementModule.cs ... (diff)
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Fixes mantis #6636 -- Groups
Diffstat (limited to '')
-rw-r--r--OpenSim/Addons/Groups/Service/GroupsService.cs7
1 files changed, 7 insertions, 0 deletions
diff --git a/OpenSim/Addons/Groups/Service/GroupsService.cs b/OpenSim/Addons/Groups/Service/GroupsService.cs
index 6a4348b..a2ef13a 100644
--- a/OpenSim/Addons/Groups/Service/GroupsService.cs
+++ b/OpenSim/Addons/Groups/Service/GroupsService.cs
@@ -130,6 +130,13 @@ namespace OpenSim.Groups
130 { 130 {
131 reason = string.Empty; 131 reason = string.Empty;
132 132
133 // Check if the group already exists
134 if (m_Database.RetrieveGroup(name) != null)
135 {
136 reason = "A group with that name already exists";
137 return UUID.Zero;
138 }
139
133 // Create the group 140 // Create the group
134 GroupData data = new GroupData(); 141 GroupData data = new GroupData();
135 data.GroupID = UUID.Random(); 142 data.GroupID = UUID.Random();