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authorDiva Canto2013-07-27 15:38:56 -0700
committerDiva Canto2013-07-27 15:38:56 -0700
commit69975763d2a735eb2696d2e27e5796a472a208ea (patch)
tree3d3454d731471148951de01a9931aa5e67d359da /OpenSim/Addons/Groups/Local
parentClarifications on documentation of Group configs (diff)
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Several major improvements to group (V2) chat. Specifically: handle join/drop appropriately, invitechatboxes.
The major departure from flotsam is to send only one message per destination region, as opposed to one message per group member. This reduces messaging considerably in large groups that have clusters of members in certain regions.
Diffstat (limited to 'OpenSim/Addons/Groups/Local')
-rw-r--r--OpenSim/Addons/Groups/Local/GroupsServiceLocalConnectorModule.cs22
1 files changed, 0 insertions, 22 deletions
diff --git a/OpenSim/Addons/Groups/Local/GroupsServiceLocalConnectorModule.cs b/OpenSim/Addons/Groups/Local/GroupsServiceLocalConnectorModule.cs
index 905bc91..564dec4 100644
--- a/OpenSim/Addons/Groups/Local/GroupsServiceLocalConnectorModule.cs
+++ b/OpenSim/Addons/Groups/Local/GroupsServiceLocalConnectorModule.cs
@@ -320,28 +320,6 @@ namespace OpenSim.Groups
320 return m_GroupsService.GetGroupNotices(RequestingAgentID, GroupID); 320 return m_GroupsService.GetGroupNotices(RequestingAgentID, GroupID);
321 } 321 }
322 322
323 public void ResetAgentGroupChatSessions(string agentID)
324 {
325 }
326
327 public bool hasAgentBeenInvitedToGroupChatSession(string agentID, UUID groupID)
328 {
329 return false;
330 }
331
332 public bool hasAgentDroppedGroupChatSession(string agentID, UUID groupID)
333 {
334 return false;
335 }
336
337 public void AgentDroppedFromGroupChatSession(string agentID, UUID groupID)
338 {
339 }
340
341 public void AgentInvitedToGroupChatSession(string agentID, UUID groupID)
342 {
343 }
344
345 #endregion 323 #endregion
346 } 324 }
347} 325}