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author | Adam Frisby | 2007-04-06 18:48:23 +0000 |
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committer | Adam Frisby | 2007-04-06 18:48:23 +0000 |
commit | fb0dffbf13a79aabe9537f16b7bb151af62c75bf (patch) | |
tree | 28a8d468e5499a7af1e33eec7bbdeb9e82ae8732 /OpenSim.Terrain.BasicTerrain/TerrainEngine.cs | |
parent | And now for some solution files... (diff) | |
download | opensim-SC_OLD-fb0dffbf13a79aabe9537f16b7bb151af62c75bf.zip opensim-SC_OLD-fb0dffbf13a79aabe9537f16b7bb151af62c75bf.tar.gz opensim-SC_OLD-fb0dffbf13a79aabe9537f16b7bb151af62c75bf.tar.bz2 opensim-SC_OLD-fb0dffbf13a79aabe9537f16b7bb151af62c75bf.tar.xz |
**BREAKING CHANGE** Changing the way terrain is stored and used internally.
Diffstat (limited to 'OpenSim.Terrain.BasicTerrain/TerrainEngine.cs')
-rw-r--r-- | OpenSim.Terrain.BasicTerrain/TerrainEngine.cs | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs new file mode 100644 index 0000000..f805d18 --- /dev/null +++ b/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs | |||
@@ -0,0 +1,64 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using OpenSim.Terrain.BasicTerrain; | ||
5 | |||
6 | namespace OpenSim.Terrain | ||
7 | { | ||
8 | public class TerrainEngine | ||
9 | { | ||
10 | public float[,] map; | ||
11 | public float[,] water; | ||
12 | int w, h; | ||
13 | |||
14 | public TerrainEngine() | ||
15 | { | ||
16 | w = 256; | ||
17 | h = 256; | ||
18 | map = new float[w, h]; | ||
19 | water = new float[w, h]; | ||
20 | |||
21 | } | ||
22 | |||
23 | /// <summary> | ||
24 | /// Swaps the references between the height and water buffers to allow you to edit the water heightmap. Remember to swap back when you are done. | ||
25 | /// </summary> | ||
26 | public void swapWaterBuffer() | ||
27 | { | ||
28 | float[,] temp = map; | ||
29 | map = water; | ||
30 | water = temp; | ||
31 | } | ||
32 | |||
33 | /// <summary> | ||
34 | /// Raises land in a sphere around the specified coordinates | ||
35 | /// </summary> | ||
36 | /// <param name="rx">Center of the sphere on the X axis</param> | ||
37 | /// <param name="ry">Center of the sphere on the Y axis</param> | ||
38 | /// <param name="size">The radius of the sphere</param> | ||
39 | /// <param name="amount">Scale the height of the sphere by this amount (recommended 0..2)</param> | ||
40 | public void raise(double rx, double ry, double size, double amount) | ||
41 | { | ||
42 | lock (map) | ||
43 | { | ||
44 | RaiseLower.raiseSphere(this.map, rx, ry, size, amount); | ||
45 | } | ||
46 | } | ||
47 | public void lower(double rx, double ry, double size, double amount) | ||
48 | { | ||
49 | lock (map) | ||
50 | { | ||
51 | RaiseLower.lowerSphere(this.map, rx, ry, size, amount); | ||
52 | } | ||
53 | } | ||
54 | |||
55 | public void hills() | ||
56 | { | ||
57 | lock (map) | ||
58 | { | ||
59 | Hills.hillsSpheres(this.map, 1337, 200, 20, 40, true, true, false); | ||
60 | } | ||
61 | } | ||
62 | |||
63 | } | ||
64 | } | ||