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author | Adam Frisby | 2007-04-07 16:48:38 +0000 |
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committer | Adam Frisby | 2007-04-07 16:48:38 +0000 |
commit | c18cf96824c94493263baf1cba23aa3253e6e0c9 (patch) | |
tree | d1b904e21e83172d8bbabc7af23166d1fd597c1d /OpenSim.Terrain.BasicTerrain/TerrainEngine.cs | |
parent | Added setHeights1D to allow importing from a 1D array (diff) | |
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Terrain can now import from a specially formatted file.
Diffstat (limited to '')
-rw-r--r-- | OpenSim.Terrain.BasicTerrain/TerrainEngine.cs | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs b/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs index cbc99bc..45da742 100644 --- a/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs +++ b/OpenSim.Terrain.BasicTerrain/TerrainEngine.cs | |||
@@ -20,6 +20,10 @@ namespace OpenSim.Terrain | |||
20 | 20 | ||
21 | } | 21 | } |
22 | 22 | ||
23 | /// <summary> | ||
24 | /// Converts the heightmap to a 65536 value 1D floating point array | ||
25 | /// </summary> | ||
26 | /// <returns>A float[65536] array containing the heightmap</returns> | ||
23 | public float[] getHeights1D() | 27 | public float[] getHeights1D() |
24 | { | 28 | { |
25 | float[] heights = new float[w*h]; | 29 | float[] heights = new float[w*h]; |
@@ -30,6 +34,10 @@ namespace OpenSim.Terrain | |||
30 | return heights; | 34 | return heights; |
31 | } | 35 | } |
32 | 36 | ||
37 | /// <summary> | ||
38 | /// Imports a 1D floating point array into the 2D heightmap array | ||
39 | /// </summary> | ||
40 | /// <param name="heights">The array to import (must have 65536 members)</param> | ||
33 | public void setHeights1D(float[] heights) | 41 | public void setHeights1D(float[] heights) |
34 | { | 42 | { |
35 | int i; | 43 | int i; |
@@ -40,6 +48,25 @@ namespace OpenSim.Terrain | |||
40 | } | 48 | } |
41 | 49 | ||
42 | /// <summary> | 50 | /// <summary> |
51 | /// Loads a file consisting of 256x256 doubles and imports it as an array into the map. | ||
52 | /// </summary> | ||
53 | /// <param name="filename">The filename of the double array to import</param> | ||
54 | public void loadFromFileF64(string filename) | ||
55 | { | ||
56 | System.IO.FileInfo file = new System.IO.FileInfo(filename); | ||
57 | System.IO.FileStream s = file.Open(System.IO.FileMode.Open, System.IO.FileAccess.Read); | ||
58 | System.IO.BinaryReader bs = new System.IO.BinaryReader(s); | ||
59 | int x, y; | ||
60 | for (x = 0; x < w; x++) | ||
61 | { | ||
62 | for (y = 0; y < h; y++) | ||
63 | { | ||
64 | map[x, y] = (float)bs.ReadDouble(); | ||
65 | } | ||
66 | } | ||
67 | } | ||
68 | |||
69 | /// <summary> | ||
43 | /// Swaps the references between the height and water buffers to allow you to edit the water heightmap. Remember to swap back when you are done. | 70 | /// Swaps the references between the height and water buffers to allow you to edit the water heightmap. Remember to swap back when you are done. |
44 | /// </summary> | 71 | /// </summary> |
45 | public void swapWaterBuffer() | 72 | public void swapWaterBuffer() |