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author | Adam Frisby | 2007-04-11 05:19:27 +0000 |
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committer | Adam Frisby | 2007-04-11 05:19:27 +0000 |
commit | adb56a46f49127911a2df169c86f2cdfde034966 (patch) | |
tree | c5a7b5e279f93538c9506f630b7304b9d55e93e8 /OpenSim.Storage/LocalStorageDb4o | |
parent | (no commit message) (diff) | |
download | opensim-SC_OLD-adb56a46f49127911a2df169c86f2cdfde034966.zip opensim-SC_OLD-adb56a46f49127911a2df169c86f2cdfde034966.tar.gz opensim-SC_OLD-adb56a46f49127911a2df169c86f2cdfde034966.tar.bz2 opensim-SC_OLD-adb56a46f49127911a2df169c86f2cdfde034966.tar.xz |
Major ass changes to terrain (now uses libTerrain-BSD!) and all-round improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED**
Diffstat (limited to 'OpenSim.Storage/LocalStorageDb4o')
-rw-r--r-- | OpenSim.Storage/LocalStorageDb4o/Db4LocalStorage.cs | 6 | ||||
-rw-r--r-- | OpenSim.Storage/LocalStorageDb4o/MapStorage.cs | 2 |
2 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim.Storage/LocalStorageDb4o/Db4LocalStorage.cs b/OpenSim.Storage/LocalStorageDb4o/Db4LocalStorage.cs index 189ee1a..da77701 100644 --- a/OpenSim.Storage/LocalStorageDb4o/Db4LocalStorage.cs +++ b/OpenSim.Storage/LocalStorageDb4o/Db4LocalStorage.cs | |||
@@ -118,11 +118,11 @@ namespace OpenSim.Storage.LocalStorageDb4o | |||
118 | } | 118 | } |
119 | } | 119 | } |
120 | 120 | ||
121 | public float[,] LoadWorld() | 121 | public float[] LoadWorld() |
122 | { | 122 | { |
123 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LoadWorld() - Loading world...."); | 123 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LoadWorld() - Loading world...."); |
124 | //World blank = new World(); | 124 | //World blank = new World(); |
125 | float[,] heightmap = null; | 125 | float[] heightmap = null; |
126 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LoadWorld() - Looking for a heightmap in local DB"); | 126 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LoadWorld() - Looking for a heightmap in local DB"); |
127 | IObjectSet world_result = db.Get(typeof(MapStorage)); | 127 | IObjectSet world_result = db.Get(typeof(MapStorage)); |
128 | if (world_result.Count > 0) | 128 | if (world_result.Count > 0) |
@@ -150,7 +150,7 @@ namespace OpenSim.Storage.LocalStorageDb4o | |||
150 | return heightmap; | 150 | return heightmap; |
151 | } | 151 | } |
152 | 152 | ||
153 | public void SaveMap(float[,] heightmap) | 153 | public void SaveMap(float[] heightmap) |
154 | { | 154 | { |
155 | IObjectSet world_result = db.Get(typeof(MapStorage)); | 155 | IObjectSet world_result = db.Get(typeof(MapStorage)); |
156 | if (world_result.Count > 0) | 156 | if (world_result.Count > 0) |
diff --git a/OpenSim.Storage/LocalStorageDb4o/MapStorage.cs b/OpenSim.Storage/LocalStorageDb4o/MapStorage.cs index dc5793e..db590ff 100644 --- a/OpenSim.Storage/LocalStorageDb4o/MapStorage.cs +++ b/OpenSim.Storage/LocalStorageDb4o/MapStorage.cs | |||
@@ -6,7 +6,7 @@ namespace OpenSim.Storage.LocalStorageDb4o | |||
6 | { | 6 | { |
7 | public class MapStorage | 7 | public class MapStorage |
8 | { | 8 | { |
9 | public float[,] Map; | 9 | public float[] Map; |
10 | 10 | ||
11 | public MapStorage() | 11 | public MapStorage() |
12 | { | 12 | { |