aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim.Servers/LoginServer.cs
diff options
context:
space:
mode:
authorMW2007-05-13 12:25:08 +0000
committerMW2007-05-13 12:25:08 +0000
commit05d9593198f1a688e10ab5be1789b5661ad7d61e (patch)
treeec72812a389d6cccfbe9af39291e8128aa0ecf8a /OpenSim.Servers/LoginServer.cs
parent* Added first generation region DB for SQL-based grid storage engines. (diff)
downloadopensim-SC_OLD-05d9593198f1a688e10ab5be1789b5661ad7d61e.zip
opensim-SC_OLD-05d9593198f1a688e10ab5be1789b5661ad7d61e.tar.gz
opensim-SC_OLD-05d9593198f1a688e10ab5be1789b5661ad7d61e.tar.bz2
opensim-SC_OLD-05d9593198f1a688e10ab5be1789b5661ad7d61e.tar.xz
Added very basic support for maps (likely to only work in sandbox mode due to the non functioning remote asset server), also currently just uses textures that we already had added to the asset server (this is the first thing that needs fixing)
Diffstat (limited to 'OpenSim.Servers/LoginServer.cs')
-rw-r--r--OpenSim.Servers/LoginServer.cs30
1 files changed, 15 insertions, 15 deletions
diff --git a/OpenSim.Servers/LoginServer.cs b/OpenSim.Servers/LoginServer.cs
index 5c829ae..44038ff 100644
--- a/OpenSim.Servers/LoginServer.cs
+++ b/OpenSim.Servers/LoginServer.cs
@@ -168,21 +168,21 @@ namespace OpenSim.UserServer
168 XmlRpcResponse response = loginResponse.ToXmlRpcResponse(); 168 XmlRpcResponse response = loginResponse.ToXmlRpcResponse();
169 Hashtable responseData = (Hashtable)response.Value; 169 Hashtable responseData = (Hashtable)response.Value;
170 170
171 // inventory 171 //inventory
172 // ArrayList InventoryList = (ArrayList)responseData["inventory-skeleton"]; 172 /* ArrayList InventoryList = (ArrayList)responseData["inventory-skeleton"];
173 // Hashtable Inventory1 = (Hashtable)InventoryList[0]; 173 Hashtable Inventory1 = (Hashtable)InventoryList[0];
174 // Hashtable Inventory2 = (Hashtable)InventoryList[1]; 174 Hashtable Inventory2 = (Hashtable)InventoryList[1];
175 // LLUUID BaseFolderID = LLUUID.Random(); 175 LLUUID BaseFolderID = LLUUID.Random();
176 // LLUUID InventoryFolderID = LLUUID.Random(); 176 LLUUID InventoryFolderID = LLUUID.Random();
177 // Inventory2["name"] = "Textures"; 177 Inventory2["name"] = "Textures";
178 // Inventory2["folder_id"] = BaseFolderID.ToStringHyphenated(); 178 Inventory2["folder_id"] = BaseFolderID.ToStringHyphenated();
179 // Inventory2["type_default"] = 0; 179 Inventory2["type_default"] = 0;
180 // Inventory1["folder_id"] = InventoryFolderID.ToStringHyphenated(); 180 Inventory1["folder_id"] = InventoryFolderID.ToStringHyphenated();
181 181
182 // ArrayList InventoryRoot = (ArrayList)responseData["inventory-root"]; 182 ArrayList InventoryRoot = (ArrayList)responseData["inventory-root"];
183 // Hashtable Inventoryroot = (Hashtable)InventoryRoot[0]; 183 Hashtable Inventoryroot = (Hashtable)InventoryRoot[0];
184 // Inventoryroot["folder_id"] = InventoryFolderID.ToStringHyphenated(); 184 Inventoryroot["folder_id"] = InventoryFolderID.ToStringHyphenated();
185 185 */
186 CustomiseLoginResponse(responseData, first, last); 186 CustomiseLoginResponse(responseData, first, last);
187 187
188 Login _login = new Login(); 188 Login _login = new Login();