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authorMW2007-04-03 13:37:11 +0000
committerMW2007-04-03 13:37:11 +0000
commit56e6587c9f3ff9b8b9e48ff20a21244b739e2081 (patch)
tree4ef13347d53989281c8d554be8102f4227bcf3df /OpenSim.RegionServer
parentOpenSim no longer uses OpenSim.Config.SimConfigDb4o, it now uses OpenSim.Gene... (diff)
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Temporary fix for the object taking bug
Diffstat (limited to 'OpenSim.RegionServer')
-rw-r--r--OpenSim.RegionServer/Assets/AssetCache.cs3
-rw-r--r--OpenSim.RegionServer/CAPS/AdminWebFront.cs4
-rw-r--r--OpenSim.RegionServer/OpenSimMain.cs30
-rw-r--r--OpenSim.RegionServer/PacketServer.cs13
-rw-r--r--OpenSim.RegionServer/RegionInfo.cs8
-rw-r--r--OpenSim.RegionServer/world/Primitive.cs38
6 files changed, 28 insertions, 68 deletions
diff --git a/OpenSim.RegionServer/Assets/AssetCache.cs b/OpenSim.RegionServer/Assets/AssetCache.cs
index 1d5b286..573e5fd 100644
--- a/OpenSim.RegionServer/Assets/AssetCache.cs
+++ b/OpenSim.RegionServer/Assets/AssetCache.cs
@@ -51,8 +51,6 @@ namespace OpenSim.Assets
51 public Dictionary<LLUUID, AssetRequest> RequestedAssets = new Dictionary<LLUUID, AssetRequest>(); //Assets requested from the asset server 51 public Dictionary<LLUUID, AssetRequest> RequestedAssets = new Dictionary<LLUUID, AssetRequest>(); //Assets requested from the asset server
52 public Dictionary<LLUUID, AssetRequest> RequestedTextures = new Dictionary<LLUUID, AssetRequest>(); //Textures requested from the asset server 52 public Dictionary<LLUUID, AssetRequest> RequestedTextures = new Dictionary<LLUUID, AssetRequest>(); //Textures requested from the asset server
53 53
54 //private Dictionary<libsecondlife.LLUUID, AssetBase> IncomingAssets;
55
56 private IAssetServer _assetServer; 54 private IAssetServer _assetServer;
57 private Thread _assetCacheThread; 55 private Thread _assetCacheThread;
58 private LLUUID[] textureList = new LLUUID[5]; 56 private LLUUID[] textureList = new LLUUID[5];
@@ -67,7 +65,6 @@ namespace OpenSim.Assets
67 _assetServer.SetReceiver(this); 65 _assetServer.SetReceiver(this);
68 Assets = new Dictionary<libsecondlife.LLUUID, AssetInfo>(); 66 Assets = new Dictionary<libsecondlife.LLUUID, AssetInfo>();
69 Textures = new Dictionary<libsecondlife.LLUUID, TextureImage>(); 67 Textures = new Dictionary<libsecondlife.LLUUID, TextureImage>();
70 //IncomingAssets = new Dictionary<libsecondlife.LLUUID, AssetBase>();
71 this._assetCacheThread = new Thread(new ThreadStart(RunAssetManager)); 68 this._assetCacheThread = new Thread(new ThreadStart(RunAssetManager));
72 this._assetCacheThread.IsBackground = true; 69 this._assetCacheThread.IsBackground = true;
73 this._assetCacheThread.Start(); 70 this._assetCacheThread.Start();
diff --git a/OpenSim.RegionServer/CAPS/AdminWebFront.cs b/OpenSim.RegionServer/CAPS/AdminWebFront.cs
index 72fbdaf..7f00225 100644
--- a/OpenSim.RegionServer/CAPS/AdminWebFront.cs
+++ b/OpenSim.RegionServer/CAPS/AdminWebFront.cs
@@ -126,7 +126,7 @@ namespace OpenSim.CAPS
126 { 126 {
127 TempAv = (OpenSim.world.Avatar)m_world.Entities[UUID]; 127 TempAv = (OpenSim.world.Avatar)m_world.Entities[UUID];
128 responseString += "<p> Client: "; 128 responseString += "<p> Client: ";
129 responseString += TempAv.firstname + " , " + TempAv.lastname + " , <A HREF=\"javascript:loadXMLDoc('ClientInventory/" + UUID.ToString() + "')\">" + UUID + "</A> , " + TempAv.ControllingClient.SessionID + " , " + TempAv.ControllingClient.CircuitCode + " , " + TempAv.ControllingClient.userEP.ToString();//String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.SessionID, TempAv.ControllingClient.CircuitCode, TempAv.ControllingClient.userEP.ToString()); 129 responseString += TempAv.firstname + " , " + TempAv.lastname + " , <A HREF=\"javascript:loadXMLDoc('ClientInventory/" + UUID.ToString() + "')\">" + UUID + "</A> , " + TempAv.ControllingClient.SessionID + " , " + TempAv.ControllingClient.CircuitCode + " , " + TempAv.ControllingClient.userEP.ToString();
130 responseString += "</p>"; 130 responseString += "</p>";
131 } 131 }
132 } 132 }
@@ -153,7 +153,7 @@ namespace OpenSim.CAPS
153 foreach (InventoryItem item in inven.InventoryItems.Values) 153 foreach (InventoryItem item in inven.InventoryItems.Values)
154 { 154 {
155 responseString += "<p> InventoryItem: "; 155 responseString += "<p> InventoryItem: ";
156 responseString += item.Name +" , "+ item.ItemID +" , "+ item.Type +" , "+ item.FolderID +" , "+ item.AssetID +" , "+ item.Description ; //String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}", item.Name, item.ItemID, item.Type, item.FolderID, item.AssetID, item.Description); 156 responseString += item.Name +" , "+ item.ItemID +" , "+ item.Type +" , "+ item.FolderID +" , "+ item.AssetID +" , "+ item.Description ;
157 responseString += "</p>"; 157 responseString += "</p>";
158 } 158 }
159 } 159 }
diff --git a/OpenSim.RegionServer/OpenSimMain.cs b/OpenSim.RegionServer/OpenSimMain.cs
index 8bbdcd5..316bcd9 100644
--- a/OpenSim.RegionServer/OpenSimMain.cs
+++ b/OpenSim.RegionServer/OpenSimMain.cs
@@ -108,7 +108,7 @@ namespace OpenSim
108 { 108 {
109 Console.WriteLine(e.Message); 109 Console.WriteLine(e.Message);
110 } 110 }
111 111 m_console.WriteLine("Main.cs:Startup() - Loading configuration");
112 string configfromgrid = localConfig.GetAttribute("ConfigFromGrid"); 112 string configfromgrid = localConfig.GetAttribute("ConfigFromGrid");
113 if (configfromgrid == "true") 113 if (configfromgrid == "true")
114 { 114 {
@@ -122,6 +122,7 @@ namespace OpenSim
122 { 122 {
123 this.regionData.InitConfig(this.m_sandbox, this.localConfig); 123 this.regionData.InitConfig(this.m_sandbox, this.localConfig);
124 } 124 }
125 this.localConfig.Close();//for now we can close it as no other classes read from it , but this should change
125 126
126 GridServers = new Grid(); 127 GridServers = new Grid();
127 if (m_sandbox) 128 if (m_sandbox)
@@ -146,11 +147,6 @@ namespace OpenSim
146 AssetCache = new AssetCache(GridServers.AssetServer); 147 AssetCache = new AssetCache(GridServers.AssetServer);
147 InventoryCache = new InventoryCache(); 148 InventoryCache = new InventoryCache();
148 149
149 // We check our local database first, then the grid for config options
150 m_console.WriteLine("Main.cs:Startup() - Loading configuration");
151 //Cfg = this.LoadConfigDll(this.ConfigDll);
152 //Cfg.InitConfig(this.m_sandbox);
153
154 PacketServer packetServer = new PacketServer(this); 150 PacketServer packetServer = new PacketServer(this);
155 151
156 m_console.WriteLine("Main.cs:Startup() - We are " + regionData.RegionName + " at " + regionData.RegionLocX.ToString() + "," + regionData.RegionLocY.ToString()); 152 m_console.WriteLine("Main.cs:Startup() - We are " + regionData.RegionName + " at " + regionData.RegionLocX.ToString() + "," + regionData.RegionLocY.ToString());
@@ -207,11 +203,11 @@ namespace OpenSim
207 203
208 return new XmlRpcResponse(); 204 return new XmlRpcResponse();
209 }); 205 });
210 _httpServer.AddRestHandler("GET","/simstatus/", 206 _httpServer.AddRestHandler("GET", "/simstatus/",
211 delegate(string request, string path) 207 delegate(string request, string path)
212 { 208 {
213 return "OK"; 209 return "OK";
214 }); 210 });
215 } 211 }
216 212
217 LoginServer loginServer = null; 213 LoginServer loginServer = null;
@@ -222,14 +218,14 @@ namespace OpenSim
222 { 218 {
223 loginServer = new LoginServer(gridServer, regionData.IPListenAddr, regionData.IPListenPort, this.user_accounts); 219 loginServer = new LoginServer(gridServer, regionData.IPListenAddr, regionData.IPListenPort, this.user_accounts);
224 loginServer.Startup(); 220 loginServer.Startup();
225 221
226 if( user_accounts ) 222 if (user_accounts)
227 { 223 {
228 //sandbox mode with loginserver using accounts 224 //sandbox mode with loginserver using accounts
229 this.GridServers.UserServer = loginServer; 225 this.GridServers.UserServer = loginServer;
230 adminLoginServer = loginServer; 226 adminLoginServer = loginServer;
231 227
232 _httpServer.AddXmlRPCHandler("login_to_simulator", loginServer.LocalUserManager.XmlRpcLoginMethod); 228 _httpServer.AddXmlRPCHandler("login_to_simulator", loginServer.LocalUserManager.XmlRpcLoginMethod);
233 } 229 }
234 else 230 else
235 { 231 {
@@ -239,8 +235,8 @@ namespace OpenSim
239 } 235 }
240 236
241 AdminWebFront adminWebFront = new AdminWebFront("Admin", LocalWorld, InventoryCache, adminLoginServer); 237 AdminWebFront adminWebFront = new AdminWebFront("Admin", LocalWorld, InventoryCache, adminLoginServer);
242 adminWebFront.LoadMethods( _httpServer ); 238 adminWebFront.LoadMethods(_httpServer);
243 239
244 m_console.WriteLine("Main.cs:Startup() - Starting HTTP server"); 240 m_console.WriteLine("Main.cs:Startup() - Starting HTTP server");
245 _httpServer.Start(); 241 _httpServer.Start();
246 242
diff --git a/OpenSim.RegionServer/PacketServer.cs b/OpenSim.RegionServer/PacketServer.cs
index a02fa36..f0a1f52 100644
--- a/OpenSim.RegionServer/PacketServer.cs
+++ b/OpenSim.RegionServer/PacketServer.cs
@@ -51,11 +51,14 @@ namespace OpenSim
51 51
52 public virtual void RegisterClientPacketHandlers() 52 public virtual void RegisterClientPacketHandlers()
53 { 53 {
54 SimClient.AddPacketHandler(PacketType.ModifyLand, _localWorld.ModifyTerrain); 54 if (this._localWorld != null)
55 SimClient.AddPacketHandler(PacketType.ChatFromViewer, _localWorld.SimChat); 55 {
56 SimClient.AddPacketHandler(PacketType.RezObject, _localWorld.RezObject); 56 SimClient.AddPacketHandler(PacketType.ModifyLand, _localWorld.ModifyTerrain);
57 SimClient.AddPacketHandler(PacketType.DeRezObject, _localWorld.DeRezObject); 57 SimClient.AddPacketHandler(PacketType.ChatFromViewer, _localWorld.SimChat);
58 SimClient.AddPacketHandler(PacketType.UUIDNameRequest, this.RequestUUIDName); 58 SimClient.AddPacketHandler(PacketType.RezObject, _localWorld.RezObject);
59 SimClient.AddPacketHandler(PacketType.DeRezObject, _localWorld.DeRezObject);
60 SimClient.AddPacketHandler(PacketType.UUIDNameRequest, this.RequestUUIDName);
61 }
59 } 62 }
60 63
61 #region Client Packet Handlers 64 #region Client Packet Handlers
diff --git a/OpenSim.RegionServer/RegionInfo.cs b/OpenSim.RegionServer/RegionInfo.cs
index 15cc105..806d7cc 100644
--- a/OpenSim.RegionServer/RegionInfo.cs
+++ b/OpenSim.RegionServer/RegionInfo.cs
@@ -59,11 +59,11 @@ namespace OpenSim
59 { 59 {
60 string location = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Grid Location X [997]: ", "997"); 60 string location = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Grid Location X [997]: ", "997");
61 configData.SetAttribute("SimLocationX", location); 61 configData.SetAttribute("SimLocationX", location);
62 this.RegionLocX = (uint)Convert.ToInt32(location); 62 this.RegionLocX = (uint)Convert.ToUInt32(location);
63 } 63 }
64 else 64 else
65 { 65 {
66 this.RegionLocX = (uint)Convert.ToInt32(attri); 66 this.RegionLocX = (uint)Convert.ToUInt32(attri);
67 } 67 }
68 // Sim/Grid location Y 68 // Sim/Grid location Y
69 attri = ""; 69 attri = "";
@@ -72,11 +72,11 @@ namespace OpenSim
72 { 72 {
73 string location = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Grid Location Y [996]: ", "996"); 73 string location = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Grid Location Y [996]: ", "996");
74 configData.SetAttribute("SimLocationY", location); 74 configData.SetAttribute("SimLocationY", location);
75 this.RegionLocY = (uint)Convert.ToInt32(location); 75 this.RegionLocY = (uint)Convert.ToUInt32(location);
76 } 76 }
77 else 77 else
78 { 78 {
79 this.RegionLocY = (uint)Convert.ToInt32(attri); 79 this.RegionLocY = (uint)Convert.ToUInt32(attri);
80 } 80 }
81 //Sim Listen Port 81 //Sim Listen Port
82 attri = ""; 82 attri = "";
diff --git a/OpenSim.RegionServer/world/Primitive.cs b/OpenSim.RegionServer/world/Primitive.cs
index cbffa7e..f60d991 100644
--- a/OpenSim.RegionServer/world/Primitive.cs
+++ b/OpenSim.RegionServer/world/Primitive.cs
@@ -158,46 +158,10 @@ namespace OpenSim.world
158 pos2 = new LLVector3(pPos.X, pPos.Y, pPos.Z); 158 pos2 = new LLVector3(pPos.X, pPos.Y, pPos.Z);
159 } 159 }
160 if (this.newPrimFlag) 160 if (this.newPrimFlag)
161 { 161 {
162 /* ObjectOwnerPacket objown = new ObjectOwnerPacket();
163 objown.HeaderData.GroupID = LLUUID.Zero;
164 objown.HeaderData.Override = false;
165 objown.HeaderData.OwnerID = LLUUID.Zero;
166 objown.ObjectData = new ObjectOwnerPacket.ObjectDataBlock[1];
167 objown.ObjectData[0] = new ObjectOwnerPacket.ObjectDataBlock();
168 objown.ObjectData[0].ObjectLocalID = this.localid;
169 ObjectGroupPacket objgroup = new ObjectGroupPacket();
170 objgroup.ObjectData = new ObjectGroupPacket.ObjectDataBlock[1];
171 objgroup.ObjectData[0] = new ObjectGroupPacket.ObjectDataBlock();
172 objgroup.ObjectData[0].ObjectLocalID = this.localid;
173 ObjectPermissionsPacket objper = new ObjectPermissionsPacket();
174 objper.HeaderData.Override = false;
175 objper.ObjectData = new ObjectPermissionsPacket.ObjectDataBlock[3];
176 for (int i = 0; i < 3; i++)
177 {
178 objper.ObjectData[i] = new ObjectPermissionsPacket.ObjectDataBlock();
179 objper.ObjectData[i].ObjectLocalID = this.localid;
180 objper.ObjectData[i].Set = 1;
181 objper.ObjectData[i].Field = 0;
182 }
183 objper.ObjectData[0].Mask = 8192;
184 objper.ObjectData[1].Mask = 16384;
185 objper.ObjectData[2].Mask = 32768;*/
186
187 foreach (SimClient client in m_clientThreads.Values) 162 foreach (SimClient client in m_clientThreads.Values)
188 { 163 {
189 client.OutPacket(OurPacket); 164 client.OutPacket(OurPacket);
190 /* objown.AgentData.AgentID = client.AgentID;
191 objown.AgentData.SessionID = client.SessionID;
192 objown.HeaderData.OwnerID = client.AgentID;
193 client.OutPacket(objown);
194 objgroup.AgentData.AgentID = client.AgentID;
195 objgroup.AgentData.GroupID = LLUUID.Zero;
196 objgroup.AgentData.SessionID = client.SessionID;
197 client.OutPacket(objgroup);
198 objper.AgentData.AgentID = client.AgentID;
199 objper.AgentData.SessionID = client.SessionID;
200 client.OutPacket(objper);*/
201 } 165 }
202 this.newPrimFlag = false; 166 this.newPrimFlag = false;
203 } 167 }