diff options
author | MW | 2007-04-11 09:45:48 +0000 |
---|---|---|
committer | MW | 2007-04-11 09:45:48 +0000 |
commit | ffd7a6b8c22cd21e355f77fea20b145424e3d912 (patch) | |
tree | 94deb515b2b7cb5233fc8fc8d9d531e1a789b7c7 /OpenSim.RegionServer | |
parent | (no commit message) (diff) | |
download | opensim-SC_OLD-ffd7a6b8c22cd21e355f77fea20b145424e3d912.zip opensim-SC_OLD-ffd7a6b8c22cd21e355f77fea20b145424e3d912.tar.gz opensim-SC_OLD-ffd7a6b8c22cd21e355f77fea20b145424e3d912.tar.bz2 opensim-SC_OLD-ffd7a6b8c22cd21e355f77fea20b145424e3d912.tar.xz |
Changed so that a bin\ScriptEngines\ directory will be searched for scripting Engines.
Added the work in progress JVM scripting engine.
Diffstat (limited to 'OpenSim.RegionServer')
-rw-r--r-- | OpenSim.RegionServer/OpenSim.RegionServer.csproj | 3 | ||||
-rw-r--r-- | OpenSim.RegionServer/OpenSim.RegionServer.dll.build | 165 | ||||
-rw-r--r-- | OpenSim.RegionServer/OpenSimMain.cs | 2 | ||||
-rw-r--r-- | OpenSim.RegionServer/world/World.cs | 34 |
4 files changed, 117 insertions, 87 deletions
diff --git a/OpenSim.RegionServer/OpenSim.RegionServer.csproj b/OpenSim.RegionServer/OpenSim.RegionServer.csproj index d7058e8..2535d66 100644 --- a/OpenSim.RegionServer/OpenSim.RegionServer.csproj +++ b/OpenSim.RegionServer/OpenSim.RegionServer.csproj | |||
@@ -199,6 +199,9 @@ | |||
199 | <Compile Include="world\WorldPacketHandlers.cs"> | 199 | <Compile Include="world\WorldPacketHandlers.cs"> |
200 | <SubType>Code</SubType> | 200 | <SubType>Code</SubType> |
201 | </Compile> | 201 | </Compile> |
202 | <Compile Include="world\WorldScripting.cs"> | ||
203 | <SubType>Code</SubType> | ||
204 | </Compile> | ||
202 | <Compile Include="world\scripting\IScript.cs"> | 205 | <Compile Include="world\scripting\IScript.cs"> |
203 | <SubType>Code</SubType> | 206 | <SubType>Code</SubType> |
204 | </Compile> | 207 | </Compile> |
diff --git a/OpenSim.RegionServer/OpenSim.RegionServer.dll.build b/OpenSim.RegionServer/OpenSim.RegionServer.dll.build index cd900f5..ac93c19 100644 --- a/OpenSim.RegionServer/OpenSim.RegionServer.dll.build +++ b/OpenSim.RegionServer/OpenSim.RegionServer.dll.build | |||
@@ -1,82 +1,83 @@ | |||
1 | <?xml version="1.0" ?> | 1 | <?xml version="1.0" ?> |
2 | <project name="OpenSim.RegionServer" default="build"> | 2 | <project name="OpenSim.RegionServer" default="build"> |
3 | <target name="build"> | 3 | <target name="build"> |
4 | <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" /> | 4 | <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" /> |
5 | <mkdir dir="${project::get-base-directory()}/${build.dir}" /> | 5 | <mkdir dir="${project::get-base-directory()}/${build.dir}" /> |
6 | <copy todir="${project::get-base-directory()}/${build.dir}"> | 6 | <copy todir="${project::get-base-directory()}/${build.dir}"> |
7 | <fileset basedir="${project::get-base-directory()}"> | 7 | <fileset basedir="${project::get-base-directory()}"> |
8 | </fileset> | 8 | </fileset> |
9 | </copy> | 9 | </copy> |
10 | <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll"> | 10 | <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll"> |
11 | <resources prefix="OpenSim.RegionServer" dynamicprefix="true" > | 11 | <resources prefix="OpenSim.RegionServer" dynamicprefix="true" > |
12 | </resources> | 12 | </resources> |
13 | <sources failonempty="true"> | 13 | <sources failonempty="true"> |
14 | <include name="AgentAssetUpload.cs" /> | 14 | <include name="AgentAssetUpload.cs" /> |
15 | <include name="ConsoleCmds.cs" /> | 15 | <include name="ConsoleCmds.cs" /> |
16 | <include name="Grid.cs" /> | 16 | <include name="Grid.cs" /> |
17 | <include name="OpenSimMain.cs" /> | 17 | <include name="OpenSimMain.cs" /> |
18 | <include name="OpenSimNetworkHandler.cs" /> | 18 | <include name="OpenSimNetworkHandler.cs" /> |
19 | <include name="PacketServer.cs" /> | 19 | <include name="PacketServer.cs" /> |
20 | <include name="QueItem.cs" /> | 20 | <include name="QueItem.cs" /> |
21 | <include name="RegionInfo.cs" /> | 21 | <include name="RegionInfo.cs" /> |
22 | <include name="SimClient.cs" /> | 22 | <include name="SimClient.cs" /> |
23 | <include name="SimConsole.cs" /> | 23 | <include name="SimConsole.cs" /> |
24 | <include name="VersionInfo.cs" /> | 24 | <include name="VersionInfo.cs" /> |
25 | <include name="Assets/AssetCache.cs" /> | 25 | <include name="Assets/AssetCache.cs" /> |
26 | <include name="Assets/InventoryCache.cs" /> | 26 | <include name="Assets/InventoryCache.cs" /> |
27 | <include name="CAPS/AdminWebFront.cs" /> | 27 | <include name="CAPS/AdminWebFront.cs" /> |
28 | <include name="types/Mesh.cs" /> | 28 | <include name="types/Mesh.cs" /> |
29 | <include name="types/Triangle.cs" /> | 29 | <include name="types/Triangle.cs" /> |
30 | <include name="world/Avatar.cs" /> | 30 | <include name="world/Avatar.cs" /> |
31 | <include name="world/AvatarAnimations.cs" /> | 31 | <include name="world/AvatarAnimations.cs" /> |
32 | <include name="world/AvatarClient.cs" /> | 32 | <include name="world/AvatarClient.cs" /> |
33 | <include name="world/AvatarUpdate.cs" /> | 33 | <include name="world/AvatarUpdate.cs" /> |
34 | <include name="world/Entity.cs" /> | 34 | <include name="world/Entity.cs" /> |
35 | <include name="world/Primitive.cs" /> | 35 | <include name="world/Primitive.cs" /> |
36 | <include name="world/Primitive2.cs" /> | 36 | <include name="world/Primitive2.cs" /> |
37 | <include name="world/ScriptEngine.cs" /> | 37 | <include name="world/ScriptEngine.cs" /> |
38 | <include name="world/SurfacePatch.cs" /> | 38 | <include name="world/SurfacePatch.cs" /> |
39 | <include name="world/World.cs" /> | 39 | <include name="world/World.cs" /> |
40 | <include name="world/WorldPacketHandlers.cs" /> | 40 | <include name="world/WorldPacketHandlers.cs" /> |
41 | <include name="world/scripting/IScript.cs" /> | 41 | <include name="world/WorldScripting.cs" /> |
42 | <include name="world/scripting/IScriptContext.cs" /> | 42 | <include name="world/scripting/IScript.cs" /> |
43 | <include name="world/scripting/IScriptEntity.cs" /> | 43 | <include name="world/scripting/IScriptContext.cs" /> |
44 | <include name="world/scripting/IScriptHandler.cs" /> | 44 | <include name="world/scripting/IScriptEntity.cs" /> |
45 | <include name="world/scripting/Script.cs" /> | 45 | <include name="world/scripting/IScriptHandler.cs" /> |
46 | <include name="world/scripting/ScriptFactory.cs" /> | 46 | <include name="world/scripting/Script.cs" /> |
47 | <include name="world/scripting/Scripts/FollowRandomAvatar.cs" /> | 47 | <include name="world/scripting/ScriptFactory.cs" /> |
48 | </sources> | 48 | <include name="world/scripting/Scripts/FollowRandomAvatar.cs" /> |
49 | <references basedir="${project::get-base-directory()}"> | 49 | </sources> |
50 | <lib> | 50 | <references basedir="${project::get-base-directory()}"> |
51 | <include name="${project::get-base-directory()}" /> | 51 | <lib> |
52 | <include name="${project::get-base-directory()}/${build.dir}" /> | 52 | <include name="${project::get-base-directory()}" /> |
53 | </lib> | 53 | <include name="${project::get-base-directory()}/${build.dir}" /> |
54 | <include name="System.dll" /> | 54 | </lib> |
55 | <include name="System.Xml.dll" /> | 55 | <include name="System.dll" /> |
56 | <include name="../bin/libsecondlife.dll" /> | 56 | <include name="System.Xml.dll" /> |
57 | <include name="../bin/Axiom.MathLib.dll" /> | 57 | <include name="../bin/libsecondlife.dll" /> |
58 | <include name="../bin/Db4objects.Db4o.dll" /> | 58 | <include name="../bin/Axiom.MathLib.dll" /> |
59 | <include name="../bin/OpenSim.Terrain.BasicTerrain.dll" /> | 59 | <include name="../bin/Db4objects.Db4o.dll" /> |
60 | <include name="../bin/OpenSim.Framework.dll" /> | 60 | <include name="../bin/OpenSim.Terrain.BasicTerrain.dll" /> |
61 | <include name="../bin/OpenSim.Framework.Console.dll" /> | 61 | <include name="../bin/OpenSim.Framework.dll" /> |
62 | <include name="../bin/OpenSim.GenericConfig.Xml.dll" /> | 62 | <include name="../bin/OpenSim.Framework.Console.dll" /> |
63 | <include name="../bin/OpenSim.Physics.Manager.dll" /> | 63 | <include name="../bin/OpenSim.GenericConfig.Xml.dll" /> |
64 | <include name="../bin/OpenSim.Servers.dll" /> | 64 | <include name="../bin/OpenSim.Physics.Manager.dll" /> |
65 | </references> | 65 | <include name="../bin/OpenSim.Servers.dll" /> |
66 | </csc> | 66 | </references> |
67 | <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" /> | 67 | </csc> |
68 | <mkdir dir="${project::get-base-directory()}/../bin/"/> | 68 | <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" /> |
69 | <copy todir="${project::get-base-directory()}/../bin/"> | 69 | <mkdir dir="${project::get-base-directory()}/../bin/"/> |
70 | <fileset basedir="${project::get-base-directory()}/${build.dir}/" > | 70 | <copy todir="${project::get-base-directory()}/../bin/"> |
71 | <include name="*.dll"/> | 71 | <fileset basedir="${project::get-base-directory()}/${build.dir}/" > |
72 | <include name="*.exe"/> | 72 | <include name="*.dll"/> |
73 | </fileset> | 73 | <include name="*.exe"/> |
74 | </copy> | 74 | </fileset> |
75 | </target> | 75 | </copy> |
76 | <target name="clean"> | 76 | </target> |
77 | <delete dir="${bin.dir}" failonerror="false" /> | 77 | <target name="clean"> |
78 | <delete dir="${obj.dir}" failonerror="false" /> | 78 | <delete dir="${bin.dir}" failonerror="false" /> |
79 | </target> | 79 | <delete dir="${obj.dir}" failonerror="false" /> |
80 | <target name="doc" description="Creates documentation."> | 80 | </target> |
81 | </target> | 81 | <target name="doc" description="Creates documentation."> |
82 | </project> | 82 | </target> |
83 | </project> | ||
diff --git a/OpenSim.RegionServer/OpenSimMain.cs b/OpenSim.RegionServer/OpenSimMain.cs index d36dbfc..fcc6512 100644 --- a/OpenSim.RegionServer/OpenSimMain.cs +++ b/OpenSim.RegionServer/OpenSimMain.cs | |||
@@ -39,7 +39,7 @@ using System.Collections.Generic; | |||
39 | using libsecondlife; | 39 | using libsecondlife; |
40 | using libsecondlife.Packets; | 40 | using libsecondlife.Packets; |
41 | using OpenSim.world; | 41 | using OpenSim.world; |
42 | using OpenSim.Terrain; | 42 | using OpenSim.Terrain; |
43 | using OpenSim.Framework.Interfaces; | 43 | using OpenSim.Framework.Interfaces; |
44 | using OpenSim.UserServer; | 44 | using OpenSim.UserServer; |
45 | using OpenSim.Assets; | 45 | using OpenSim.Assets; |
diff --git a/OpenSim.RegionServer/world/World.cs b/OpenSim.RegionServer/world/World.cs index c7c57d1..74325b0 100644 --- a/OpenSim.RegionServer/world/World.cs +++ b/OpenSim.RegionServer/world/World.cs | |||
@@ -18,7 +18,7 @@ using OpenSim.Terrain; | |||
18 | 18 | ||
19 | namespace OpenSim.world | 19 | namespace OpenSim.world |
20 | { | 20 | { |
21 | public partial class World : ILocalStorageReceiver | 21 | public partial class World : ILocalStorageReceiver, IScriptAPI |
22 | { | 22 | { |
23 | public object LockPhysicsEngine = new object(); | 23 | public object LockPhysicsEngine = new object(); |
24 | public Dictionary<libsecondlife.LLUUID, Entity> Entities; | 24 | public Dictionary<libsecondlife.LLUUID, Entity> Entities; |
@@ -66,6 +66,7 @@ namespace OpenSim.world | |||
66 | // Scripts = new ScriptEngine(this); | 66 | // Scripts = new ScriptEngine(this); |
67 | Avatar.LoadAnims(); | 67 | Avatar.LoadAnims(); |
68 | this.SetDefaultScripts(); | 68 | this.SetDefaultScripts(); |
69 | this.LoadScriptEngines(); | ||
69 | } | 70 | } |
70 | 71 | ||
71 | public void AddScript(Entity entity, Script script) | 72 | public void AddScript(Entity entity, Script script) |
@@ -86,8 +87,28 @@ namespace OpenSim.world | |||
86 | //Console.WriteLine("searching for script to add: " + substring); | 87 | //Console.WriteLine("searching for script to add: " + substring); |
87 | 88 | ||
88 | ScriptFactory scriptFactory; | 89 | ScriptFactory scriptFactory; |
89 | 90 | Console.WriteLine("script string is " + substring); | |
90 | if (this.m_scripts.TryGetValue(substring, out scriptFactory)) | 91 | if(substring.StartsWith("<ScriptEngine:")) |
92 | { | ||
93 | string substring1 = ""; | ||
94 | string script = ""; | ||
95 | Console.WriteLine("searching for script engine"); | ||
96 | substring1 = substring.Remove(0, 14); | ||
97 | int dev = substring1.IndexOf(','); | ||
98 | string sEngine = substring1.Substring(0, dev); | ||
99 | substring1 = substring1.Remove(0, dev+1); | ||
100 | int end = substring1.IndexOf('>'); | ||
101 | string sName = substring1.Substring(0, end); | ||
102 | Console.WriteLine(" script info : " + sEngine + " , " + sName); | ||
103 | int startscript = substring.IndexOf('>'); | ||
104 | script = substring.Remove(0, startscript + 1); | ||
105 | Console.WriteLine("script data is " + script); | ||
106 | if (this.scriptEngines.ContainsKey(sEngine)) | ||
107 | { | ||
108 | this.scriptEngines[sEngine].LoadScript(script, sName, entity.localid); | ||
109 | } | ||
110 | } | ||
111 | else if (this.m_scripts.TryGetValue(substring, out scriptFactory)) | ||
91 | { | 112 | { |
92 | //Console.WriteLine("added script"); | 113 | //Console.WriteLine("added script"); |
93 | this.AddScript(entity, scriptFactory()); | 114 | this.AddScript(entity, scriptFactory()); |
@@ -149,7 +170,10 @@ namespace OpenSim.world | |||
149 | { | 170 | { |
150 | scriptHandler.OnFrame(); | 171 | scriptHandler.OnFrame(); |
151 | } | 172 | } |
152 | 173 | foreach (IScriptEngine scripteng in this.scriptEngines.Values) | |
174 | { | ||
175 | //scripteng.OnFrame(); | ||
176 | } | ||
153 | //backup world data | 177 | //backup world data |
154 | this.storageCount++; | 178 | this.storageCount++; |
155 | if (storageCount > 1200) //set to how often you want to backup | 179 | if (storageCount > 1200) //set to how often you want to backup |
@@ -255,7 +279,9 @@ namespace OpenSim.world | |||
255 | float[] map = this.localStorage.LoadWorld(); | 279 | float[] map = this.localStorage.LoadWorld(); |
256 | if (map == null) | 280 | if (map == null) |
257 | { | 281 | { |
282 | Console.WriteLine("creating new terrain"); | ||
258 | this.Terrain.hills(); | 283 | this.Terrain.hills(); |
284 | |||
259 | //this.localStorage.SaveMap(this.Terrain.map); | 285 | //this.localStorage.SaveMap(this.Terrain.map); |
260 | } | 286 | } |
261 | else | 287 | else |