diff options
When you change the name of a inventory item, it should no longer revert after a logout / login
Diffstat (limited to '')
-rw-r--r-- | OpenSim.RegionServer/AgentAssetUpload.cs | 1 | ||||
-rw-r--r-- | OpenSim.RegionServer/Assets/InventoryCache.cs | 20 | ||||
-rw-r--r-- | OpenSim.RegionServer/CAPS/AdminWebFront.cs | 2 | ||||
-rw-r--r-- | OpenSim.RegionServer/SimClient.cs | 10 |
4 files changed, 27 insertions, 6 deletions
diff --git a/OpenSim.RegionServer/AgentAssetUpload.cs b/OpenSim.RegionServer/AgentAssetUpload.cs index dae2191..bf8531a 100644 --- a/OpenSim.RegionServer/AgentAssetUpload.cs +++ b/OpenSim.RegionServer/AgentAssetUpload.cs | |||
@@ -197,6 +197,7 @@ namespace OpenSim | |||
197 | trans.Asset.Description = Helpers.FieldToString(packet.InventoryBlock.Description); | 197 | trans.Asset.Description = Helpers.FieldToString(packet.InventoryBlock.Description); |
198 | trans.Asset.Name = Helpers.FieldToString(packet.InventoryBlock.Name); | 198 | trans.Asset.Name = Helpers.FieldToString(packet.InventoryBlock.Name); |
199 | trans.Asset.Type = packet.InventoryBlock.Type; | 199 | trans.Asset.Type = packet.InventoryBlock.Type; |
200 | trans.Asset.InvType = packet.InventoryBlock.InvType; | ||
200 | if (trans.UploadComplete) | 201 | if (trans.UploadComplete) |
201 | { | 202 | { |
202 | //already complete so we can add it to the inventory | 203 | //already complete so we can add it to the inventory |
diff --git a/OpenSim.RegionServer/Assets/InventoryCache.cs b/OpenSim.RegionServer/Assets/InventoryCache.cs index cc7cc29..c62975a 100644 --- a/OpenSim.RegionServer/Assets/InventoryCache.cs +++ b/OpenSim.RegionServer/Assets/InventoryCache.cs | |||
@@ -141,11 +141,27 @@ namespace OpenSim.Assets | |||
141 | return newItem; | 141 | return newItem; |
142 | } | 142 | } |
143 | 143 | ||
144 | public bool UpdateInventoryItem(SimClient remoteClient, LLUUID itemID, OpenSim.Framework.Assets.AssetBase asset) | 144 | public bool UpdateInventoryItemAsset(SimClient remoteClient, LLUUID itemID, OpenSim.Framework.Assets.AssetBase asset) |
145 | { | 145 | { |
146 | if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) | 146 | if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) |
147 | { | 147 | { |
148 | bool res = _agentsInventory[remoteClient.AgentID].UpdateItem(itemID, asset); | 148 | bool res = _agentsInventory[remoteClient.AgentID].UpdateItemAsset(itemID, asset); |
149 | if (res) | ||
150 | { | ||
151 | InventoryItem Item = this._agentsInventory[remoteClient.AgentID].InventoryItems[itemID]; | ||
152 | this.SendItemUpdateCreate(remoteClient, Item); | ||
153 | } | ||
154 | return res; | ||
155 | } | ||
156 | |||
157 | return false; | ||
158 | } | ||
159 | |||
160 | public bool UpdateInventoryItemDetails(SimClient remoteClient, LLUUID itemID, UpdateInventoryItemPacket.InventoryDataBlock packet) | ||
161 | { | ||
162 | if (this._agentsInventory.ContainsKey(remoteClient.AgentID)) | ||
163 | { | ||
164 | bool res = _agentsInventory[remoteClient.AgentID].UpdateItemDetails(itemID, packet); | ||
149 | if (res) | 165 | if (res) |
150 | { | 166 | { |
151 | InventoryItem Item = this._agentsInventory[remoteClient.AgentID].InventoryItems[itemID]; | 167 | InventoryItem Item = this._agentsInventory[remoteClient.AgentID].InventoryItems[itemID]; |
diff --git a/OpenSim.RegionServer/CAPS/AdminWebFront.cs b/OpenSim.RegionServer/CAPS/AdminWebFront.cs index 6473878..4995e54 100644 --- a/OpenSim.RegionServer/CAPS/AdminWebFront.cs +++ b/OpenSim.RegionServer/CAPS/AdminWebFront.cs | |||
@@ -78,7 +78,7 @@ namespace OpenSim.CAPS | |||
78 | //Console.WriteLine(requestBody); | 78 | //Console.WriteLine(requestBody); |
79 | comp = requestBody.Split(delimiter); | 79 | comp = requestBody.Split(delimiter); |
80 | passw = comp[3].Split(delimiter2); | 80 | passw = comp[3].Split(delimiter2); |
81 | if (passw[1] == passWord) | 81 | if (passw[1] == passWord) // check admin password is correct |
82 | { | 82 | { |
83 | 83 | ||
84 | line = comp[0].Split(delimiter2); //split firstname | 84 | line = comp[0].Split(delimiter2); //split firstname |
diff --git a/OpenSim.RegionServer/SimClient.cs b/OpenSim.RegionServer/SimClient.cs index 068e148..ec6d3dc 100644 --- a/OpenSim.RegionServer/SimClient.cs +++ b/OpenSim.RegionServer/SimClient.cs | |||
@@ -49,7 +49,6 @@ namespace OpenSim | |||
49 | /// </summary> | 49 | /// </summary> |
50 | public class SimClient | 50 | public class SimClient |
51 | { | 51 | { |
52 | |||
53 | public LLUUID AgentID; | 52 | public LLUUID AgentID; |
54 | public LLUUID SessionID; | 53 | public LLUUID SessionID; |
55 | public LLUUID SecureSessionID = LLUUID.Zero; | 54 | public LLUUID SecureSessionID = LLUUID.Zero; |
@@ -354,6 +353,7 @@ namespace OpenSim | |||
354 | break; | 353 | break; |
355 | case PacketType.UpdateInventoryItem: | 354 | case PacketType.UpdateInventoryItem: |
356 | UpdateInventoryItemPacket update = (UpdateInventoryItemPacket)Pack; | 355 | UpdateInventoryItemPacket update = (UpdateInventoryItemPacket)Pack; |
356 | Console.WriteLine(Pack.ToString()); | ||
357 | for (int i = 0; i < update.InventoryData.Length; i++) | 357 | for (int i = 0; i < update.InventoryData.Length; i++) |
358 | { | 358 | { |
359 | if (update.InventoryData[i].TransactionID != LLUUID.Zero) | 359 | if (update.InventoryData[i].TransactionID != LLUUID.Zero) |
@@ -362,7 +362,7 @@ namespace OpenSim | |||
362 | if (asset != null) | 362 | if (asset != null) |
363 | { | 363 | { |
364 | Console.WriteLine("updating inventory item, found asset" + asset.FullID.ToStringHyphenated() + " already in cache"); | 364 | Console.WriteLine("updating inventory item, found asset" + asset.FullID.ToStringHyphenated() + " already in cache"); |
365 | m_inventoryCache.UpdateInventoryItem(this, update.InventoryData[i].ItemID, asset); | 365 | m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset); |
366 | } | 366 | } |
367 | else | 367 | else |
368 | { | 368 | { |
@@ -370,7 +370,7 @@ namespace OpenSim | |||
370 | if (asset != null) | 370 | if (asset != null) |
371 | { | 371 | { |
372 | Console.WriteLine("updating inventory item, adding asset" + asset.FullID.ToStringHyphenated() + " to cache"); | 372 | Console.WriteLine("updating inventory item, adding asset" + asset.FullID.ToStringHyphenated() + " to cache"); |
373 | m_inventoryCache.UpdateInventoryItem(this, update.InventoryData[i].ItemID, asset); | 373 | m_inventoryCache.UpdateInventoryItemAsset(this, update.InventoryData[i].ItemID, asset); |
374 | } | 374 | } |
375 | else | 375 | else |
376 | { | 376 | { |
@@ -378,6 +378,10 @@ namespace OpenSim | |||
378 | } | 378 | } |
379 | } | 379 | } |
380 | } | 380 | } |
381 | else | ||
382 | { | ||
383 | m_inventoryCache.UpdateInventoryItemDetails(this, update.InventoryData[i].ItemID, update.InventoryData[i]); ; | ||
384 | } | ||
381 | } | 385 | } |
382 | break; | 386 | break; |
383 | case PacketType.ViewerEffect: | 387 | case PacketType.ViewerEffect: |