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authorMW2007-04-06 19:25:29 +0000
committerMW2007-04-06 19:25:29 +0000
commit0879e6427ecc01a888b33357059369ac9101f0c9 (patch)
tree2a16b5857e771203ee112338eb7755644fa127f1 /OpenSim.RegionServer
parentNow back to compiling, just no terrain generation at the moment (diff)
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compiles and works just weird terrain problem (and terrain saving is currently not functional)
Diffstat (limited to '')
-rw-r--r--OpenSim.RegionServer/world/World.cs12
1 files changed, 11 insertions, 1 deletions
diff --git a/OpenSim.RegionServer/world/World.cs b/OpenSim.RegionServer/world/World.cs
index 73c04d8..580804a 100644
--- a/OpenSim.RegionServer/world/World.cs
+++ b/OpenSim.RegionServer/world/World.cs
@@ -59,6 +59,7 @@ namespace OpenSim.world
59 59
60 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating LandMap"); 60 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating LandMap");
61 TerrainManager = new TerrainManager(new SecondLife()); 61 TerrainManager = new TerrainManager(new SecondLife());
62 Terrain = new TerrainEngine();
62 Avatar.SetupTemplate("avatar-template.dat"); 63 Avatar.SetupTemplate("avatar-template.dat");
63 // MainConsole.Instance.WriteLine("World.cs - Creating script engine instance"); 64 // MainConsole.Instance.WriteLine("World.cs - Creating script engine instance");
64 // Initialise this only after the world has loaded 65 // Initialise this only after the world has loaded
@@ -251,7 +252,16 @@ namespace OpenSim.world
251 252
252 public void LoadWorldMap() 253 public void LoadWorldMap()
253 { 254 {
254 Terrain.map = this.localStorage.LoadWorld(); 255 float[,] map = this.localStorage.LoadWorld();
256 if (map == null)
257 {
258 this.Terrain.hills();
259 //this.localStorage.SaveMap(this.Terrain.map);
260 }
261 else
262 {
263 this.Terrain.map = map;
264 }
255 } 265 }
256 266
257 public void LoadPrimsFromStorage() 267 public void LoadPrimsFromStorage()