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authorgareth2007-04-11 08:51:39 +0000
committergareth2007-04-11 08:51:39 +0000
commit950389a2633034fa8ff93dfa97dc14db46d40efc (patch)
treedc3b3b79cf90c40eb06be9bfff5cad7f366b6de5 /OpenSim.RegionServer
parent* nant building again (diff)
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Added POST handler for /sims/ in the grid server
Removed asset/user config in grid mode in the region server Added "create user" command in the user server console Begun buggy code to send sim details to the grid at startup Drank whole pack of red bull in one night and made stupid jokes in SVN logs and C# comments
Diffstat (limited to '')
-rw-r--r--OpenSim.RegionServer/OpenSim.RegionServer.dll.build164
-rw-r--r--OpenSim.RegionServer/OpenSimMain.cs1
-rw-r--r--OpenSim.RegionServer/RegionInfo.cs104
3 files changed, 123 insertions, 146 deletions
diff --git a/OpenSim.RegionServer/OpenSim.RegionServer.dll.build b/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
index 331cfd4..cd900f5 100644
--- a/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
+++ b/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
@@ -1,82 +1,82 @@
1<?xml version="1.0" ?> 1<?xml version="1.0" ?>
2<project name="OpenSim.RegionServer" default="build"> 2<project name="OpenSim.RegionServer" default="build">
3 <target name="build"> 3 <target name="build">
4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" /> 4 <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
5 <mkdir dir="${project::get-base-directory()}/${build.dir}" /> 5 <mkdir dir="${project::get-base-directory()}/${build.dir}" />
6 <copy todir="${project::get-base-directory()}/${build.dir}"> 6 <copy todir="${project::get-base-directory()}/${build.dir}">
7 <fileset basedir="${project::get-base-directory()}"> 7 <fileset basedir="${project::get-base-directory()}">
8 </fileset> 8 </fileset>
9 </copy> 9 </copy>
10 <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll"> 10 <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll">
11 <resources prefix="OpenSim.RegionServer" dynamicprefix="true" > 11 <resources prefix="OpenSim.RegionServer" dynamicprefix="true" >
12 </resources> 12 </resources>
13 <sources failonempty="true"> 13 <sources failonempty="true">
14 <include name="AgentAssetUpload.cs" /> 14 <include name="AgentAssetUpload.cs" />
15 <include name="ConsoleCmds.cs" /> 15 <include name="ConsoleCmds.cs" />
16 <include name="Grid.cs" /> 16 <include name="Grid.cs" />
17 <include name="OpenSimMain.cs" /> 17 <include name="OpenSimMain.cs" />
18 <include name="OpenSimNetworkHandler.cs" /> 18 <include name="OpenSimNetworkHandler.cs" />
19 <include name="PacketServer.cs" /> 19 <include name="PacketServer.cs" />
20 <include name="QueItem.cs" /> 20 <include name="QueItem.cs" />
21 <include name="RegionInfo.cs" /> 21 <include name="RegionInfo.cs" />
22 <include name="SimClient.cs" /> 22 <include name="SimClient.cs" />
23 <include name="SimConsole.cs" /> 23 <include name="SimConsole.cs" />
24 <include name="VersionInfo.cs" /> 24 <include name="VersionInfo.cs" />
25 <include name="Assets/AssetCache.cs" /> 25 <include name="Assets/AssetCache.cs" />
26 <include name="Assets/InventoryCache.cs" /> 26 <include name="Assets/InventoryCache.cs" />
27 <include name="CAPS/AdminWebFront.cs" /> 27 <include name="CAPS/AdminWebFront.cs" />
28 <include name="types/Mesh.cs" /> 28 <include name="types/Mesh.cs" />
29 <include name="types/Triangle.cs" /> 29 <include name="types/Triangle.cs" />
30 <include name="world/Avatar.cs" /> 30 <include name="world/Avatar.cs" />
31 <include name="world/AvatarAnimations.cs" /> 31 <include name="world/AvatarAnimations.cs" />
32 <include name="world/AvatarClient.cs" /> 32 <include name="world/AvatarClient.cs" />
33 <include name="world/AvatarUpdate.cs" /> 33 <include name="world/AvatarUpdate.cs" />
34 <include name="world/Entity.cs" /> 34 <include name="world/Entity.cs" />
35 <include name="world/Primitive.cs" /> 35 <include name="world/Primitive.cs" />
36 <include name="world/Primitive2.cs" /> 36 <include name="world/Primitive2.cs" />
37 <include name="world/ScriptEngine.cs" /> 37 <include name="world/ScriptEngine.cs" />
38 <include name="world/SurfacePatch.cs" /> 38 <include name="world/SurfacePatch.cs" />
39 <include name="world/World.cs" /> 39 <include name="world/World.cs" />
40 <include name="world/WorldPacketHandlers.cs" /> 40 <include name="world/WorldPacketHandlers.cs" />
41 <include name="world/scripting/IScript.cs" /> 41 <include name="world/scripting/IScript.cs" />
42 <include name="world/scripting/IScriptContext.cs" /> 42 <include name="world/scripting/IScriptContext.cs" />
43 <include name="world/scripting/IScriptEntity.cs" /> 43 <include name="world/scripting/IScriptEntity.cs" />
44 <include name="world/scripting/IScriptHandler.cs" /> 44 <include name="world/scripting/IScriptHandler.cs" />
45 <include name="world/scripting/Script.cs" /> 45 <include name="world/scripting/Script.cs" />
46 <include name="world/scripting/ScriptFactory.cs" /> 46 <include name="world/scripting/ScriptFactory.cs" />
47 <include name="world/scripting/Scripts/FollowRandomAvatar.cs" /> 47 <include name="world/scripting/Scripts/FollowRandomAvatar.cs" />
48 </sources> 48 </sources>
49 <references basedir="${project::get-base-directory()}"> 49 <references basedir="${project::get-base-directory()}">
50 <lib> 50 <lib>
51 <include name="${project::get-base-directory()}" /> 51 <include name="${project::get-base-directory()}" />
52 <include name="${project::get-base-directory()}/${build.dir}" /> 52 <include name="${project::get-base-directory()}/${build.dir}" />
53 </lib> 53 </lib>
54 <include name="System.dll" /> 54 <include name="System.dll" />
55 <include name="System.Xml.dll" /> 55 <include name="System.Xml.dll" />
56 <include name="../bin/libsecondlife.dll" /> 56 <include name="../bin/libsecondlife.dll" />
57 <include name="../bin/Axiom.MathLib.dll" /> 57 <include name="../bin/Axiom.MathLib.dll" />
58 <include name="../bin/Db4objects.Db4o.dll" /> 58 <include name="../bin/Db4objects.Db4o.dll" />
59 <include name="../bin/OpenSim.Terrain.BasicTerrain.dll" /> 59 <include name="../bin/OpenSim.Terrain.BasicTerrain.dll" />
60 <include name="../bin/OpenSim.Framework.dll" /> 60 <include name="../bin/OpenSim.Framework.dll" />
61 <include name="../bin/OpenSim.Framework.Console.dll" /> 61 <include name="../bin/OpenSim.Framework.Console.dll" />
62 <include name="../bin/OpenSim.GenericConfig.Xml.dll" /> 62 <include name="../bin/OpenSim.GenericConfig.Xml.dll" />
63 <include name="../bin/OpenSim.Physics.Manager.dll" /> 63 <include name="../bin/OpenSim.Physics.Manager.dll" />
64 <include name="../bin/OpenSim.Servers.dll" /> 64 <include name="../bin/OpenSim.Servers.dll" />
65 </references> 65 </references>
66 </csc> 66 </csc>
67 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" /> 67 <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../bin/" />
68 <mkdir dir="${project::get-base-directory()}/../bin/"/> 68 <mkdir dir="${project::get-base-directory()}/../bin/"/>
69 <copy todir="${project::get-base-directory()}/../bin/"> 69 <copy todir="${project::get-base-directory()}/../bin/">
70 <fileset basedir="${project::get-base-directory()}/${build.dir}/" > 70 <fileset basedir="${project::get-base-directory()}/${build.dir}/" >
71 <include name="*.dll"/> 71 <include name="*.dll"/>
72 <include name="*.exe"/> 72 <include name="*.exe"/>
73 </fileset> 73 </fileset>
74 </copy> 74 </copy>
75 </target> 75 </target>
76 <target name="clean"> 76 <target name="clean">
77 <delete dir="${bin.dir}" failonerror="false" /> 77 <delete dir="${bin.dir}" failonerror="false" />
78 <delete dir="${obj.dir}" failonerror="false" /> 78 <delete dir="${obj.dir}" failonerror="false" />
79 </target> 79 </target>
80 <target name="doc" description="Creates documentation."> 80 <target name="doc" description="Creates documentation.">
81 </target> 81 </target>
82</project> 82</project>
diff --git a/OpenSim.RegionServer/OpenSimMain.cs b/OpenSim.RegionServer/OpenSimMain.cs
index 34fa243..d36dbfc 100644
--- a/OpenSim.RegionServer/OpenSimMain.cs
+++ b/OpenSim.RegionServer/OpenSimMain.cs
@@ -114,7 +114,6 @@ namespace OpenSim
114 } 114 }
115 m_console.WriteLine("Main.cs:Startup() - Loading configuration"); 115 m_console.WriteLine("Main.cs:Startup() - Loading configuration");
116 this.regionData.InitConfig(this.m_sandbox, this.localConfig); 116 this.regionData.InitConfig(this.m_sandbox, this.localConfig);
117 //regionData.SimUUID = new LLUUID(localConfig.GetAttribute("SimUUID")); //don't need as regionData.SimUUID is already set through the above line
118 this.localConfig.Close();//for now we can close it as no other classes read from it , but this should change 117 this.localConfig.Close();//for now we can close it as no other classes read from it , but this should change
119 118
120 119
diff --git a/OpenSim.RegionServer/RegionInfo.cs b/OpenSim.RegionServer/RegionInfo.cs
index cf0c075..e120198 100644
--- a/OpenSim.RegionServer/RegionInfo.cs
+++ b/OpenSim.RegionServer/RegionInfo.cs
@@ -1,6 +1,9 @@
1using System; 1using System;
2using System.Collections.Generic; 2using System.Collections.Generic;
3using System.Text; 3using System.Text;
4using System.Net;
5using System.Web;
6using System.IO;
4using OpenSim.Framework.Interfaces; 7using OpenSim.Framework.Interfaces;
5using OpenSim.Framework.Utilities; 8using OpenSim.Framework.Utilities;
6using libsecondlife; 9using libsecondlife;
@@ -34,7 +37,37 @@ namespace OpenSim
34 public RegionInfo() 37 public RegionInfo()
35 { 38 {
36 39
37 } 40 }
41
42 public void SaveToGrid()
43 {
44 string reqtext;
45 reqtext="<authkey>" + this.GridSendKey + "</authkey>";
46 reqtext+="<sim>";
47 reqtext+="<uuid>" + this.SimUUID.ToString() + "</uuid>";
48 reqtext+="<regionname>" + this.RegionName + "</regionname>";
49 reqtext+="<sim_ip>" + this.IPListenAddr + "</sim_ip>";
50 reqtext+="<sim_port>" + this.IPListenPort.ToString() + "</sim_port>";
51 reqtext+="<region_locx>" + this.RegionLocX.ToString() + "</region_locx>";
52 reqtext+="<region_locy>" + this.RegionLocY.ToString() + "</region_locy>";
53 reqtext+="<estate_id>1</estate_id>";
54 reqtext+="</sim>";
55
56 WebRequest GridSaveReq = WebRequest.Create(this.GridURL + "sims/" + this.SimUUID.ToString());
57 GridSaveReq.Method = "POST";
58 GridSaveReq.ContentType = "text/plaintext";
59 GridSaveReq.ContentLength = reqtext.Length;
60
61 StreamWriter stOut = new StreamWriter(GridSaveReq.GetRequestStream(), System.Text.Encoding.ASCII);
62 stOut.Write(reqtext);
63 stOut.Close();
64
65 StreamReader stIn = new StreamReader(GridSaveReq.GetResponse().GetResponseStream());
66 string GridResponse = stIn.ReadToEnd();
67 stIn.Close();
68
69 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("RegionInfo.CS:SaveToGrid() - Grid said: " + GridResponse);
70 }
38 71
39 public void InitConfig(bool sandboxMode, IGenericConfig configData) 72 public void InitConfig(bool sandboxMode, IGenericConfig configData)
40 { 73 {
@@ -122,31 +155,7 @@ namespace OpenSim
122 { 155 {
123 //shouldn't be reading this data in here, it should be up to the classes implementing the server interfaces to read what they need from the config object 156 //shouldn't be reading this data in here, it should be up to the classes implementing the server interfaces to read what they need from the config object
124 157
125 // Asset Server URL 158 //Grid Server URL
126 attri = "";
127 attri = configData.GetAttribute("AssetServerURL");
128 if (attri == "")
129 {
130 this.AssetURL = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Asset server URL: ");
131 configData.SetAttribute("AssetServerURL", this.AssetURL);
132 }
133 else
134 {
135 this.AssetURL = attri;
136 }
137 //Asset Server key
138 attri = "";
139 attri = configData.GetAttribute("AssetServerKey");
140 if (attri == "")
141 {
142 this.AssetSendKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Asset server key: ");
143 configData.SetAttribute("AssetServerKey", this.AssetSendKey);
144 }
145 else
146 {
147 this.AssetSendKey = attri;
148 }
149 //Grid Sever URL
150 attri = ""; 159 attri = "";
151 attri = configData.GetAttribute("GridServerURL"); 160 attri = configData.GetAttribute("GridServerURL");
152 if (attri == "") 161 if (attri == "")
@@ -158,6 +167,7 @@ namespace OpenSim
158 { 167 {
159 this.GridURL = attri; 168 this.GridURL = attri;
160 } 169 }
170
161 //Grid Send Key 171 //Grid Send Key
162 attri = ""; 172 attri = "";
163 attri = configData.GetAttribute("GridSendKey"); 173 attri = configData.GetAttribute("GridSendKey");
@@ -170,6 +180,7 @@ namespace OpenSim
170 { 180 {
171 this.GridSendKey = attri; 181 this.GridSendKey = attri;
172 } 182 }
183
173 //Grid Receive Key 184 //Grid Receive Key
174 attri = ""; 185 attri = "";
175 attri = configData.GetAttribute("GridRecvKey"); 186 attri = configData.GetAttribute("GridRecvKey");
@@ -181,45 +192,12 @@ namespace OpenSim
181 else 192 else
182 { 193 {
183 this.GridRecvKey = attri; 194 this.GridRecvKey = attri;
184 } 195 }
185 //User Server URL 196
186 attri = ""; 197
187 attri = configData.GetAttribute("UserServerURL");
188 if (attri == "")
189 {
190 this.UserURL = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("User server URL: ");
191 configData.SetAttribute("UserServerURL", this.UserURL);
192 }
193 else
194 {
195 this.UserURL = attri;
196 }
197 //User Send Key
198 attri = "";
199 attri = configData.GetAttribute("UserSendKey");
200 if (attri == "")
201 {
202 this.UserSendKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to send to user server: ");
203 configData.SetAttribute("UserSendKey", this.UserSendKey);
204 }
205 else
206 {
207 this.UserSendKey = attri;
208 }
209 //User Receive Key
210 attri = "";
211 attri = configData.GetAttribute("UserRecvKey");
212 if (attri == "")
213 {
214 this.UserRecvKey = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Key to expect from user server: ");
215 configData.SetAttribute("UserRecvKey", this.UserRecvKey);
216 }
217 else
218 {
219 this.UserRecvKey = attri;
220 }
221 } 198 }
222 this.RegionHandle = Util.UIntsToLong((RegionLocX * 256), (RegionLocY * 256)); 199 this.RegionHandle = Util.UIntsToLong((RegionLocX * 256), (RegionLocY * 256));
200 this.SaveToGrid();
223 configData.Commit(); 201 configData.Commit();
224 } 202 }
225 catch (Exception e) 203 catch (Exception e)