diff options
More OO and abstract goodness for Gareth to drool over. Cleaned up the World class a bit and added a WorldBase class (that World now inherits from)
Diffstat (limited to '')
-rw-r--r-- | OpenSim.RegionServer/world/WorldBase.cs | 176 |
1 files changed, 176 insertions, 0 deletions
diff --git a/OpenSim.RegionServer/world/WorldBase.cs b/OpenSim.RegionServer/world/WorldBase.cs new file mode 100644 index 0000000..b8c086d --- /dev/null +++ b/OpenSim.RegionServer/world/WorldBase.cs | |||
@@ -0,0 +1,176 @@ | |||
1 | using System; | ||
2 | using libsecondlife; | ||
3 | using libsecondlife.Packets; | ||
4 | using System.Collections.Generic; | ||
5 | using System.Text; | ||
6 | using System.Reflection; | ||
7 | using System.IO; | ||
8 | using System.Threading; | ||
9 | using OpenSim.Physics.Manager; | ||
10 | using OpenSim.Framework.Interfaces; | ||
11 | using OpenSim.Framework.Types; | ||
12 | using OpenSim.Framework.Terrain; | ||
13 | using OpenSim.Framework.Inventory; | ||
14 | using OpenSim.Assets; | ||
15 | using OpenSim.RegionServer.world.scripting; | ||
16 | using OpenSim.Terrain; | ||
17 | |||
18 | namespace OpenSim.world | ||
19 | { | ||
20 | public class WorldBase | ||
21 | { | ||
22 | public Dictionary<libsecondlife.LLUUID, Entity> Entities; | ||
23 | protected Dictionary<uint, SimClient> m_clientThreads; | ||
24 | protected ulong m_regionHandle; | ||
25 | protected string m_regionName; | ||
26 | protected InventoryCache _inventoryCache; | ||
27 | protected AssetCache _assetCache; | ||
28 | protected RegionInfo m_regInfo; | ||
29 | |||
30 | public TerrainEngine Terrain; //TODO: Replace TerrainManager with this. | ||
31 | protected libsecondlife.TerrainManager TerrainManager; // To be referenced via TerrainEngine | ||
32 | |||
33 | #region Properties | ||
34 | public InventoryCache InventoryCache | ||
35 | { | ||
36 | set | ||
37 | { | ||
38 | this._inventoryCache = value; | ||
39 | } | ||
40 | } | ||
41 | |||
42 | public AssetCache AssetCache | ||
43 | { | ||
44 | set | ||
45 | { | ||
46 | this._assetCache = value; | ||
47 | } | ||
48 | } | ||
49 | #endregion | ||
50 | |||
51 | #region Constructors | ||
52 | public WorldBase() | ||
53 | { | ||
54 | |||
55 | } | ||
56 | #endregion | ||
57 | |||
58 | #region Setup Methods | ||
59 | /// <summary> | ||
60 | /// Register Packet handler Methods with the packet server (which will register them with the SimClient) | ||
61 | /// </summary> | ||
62 | /// <param name="packetServer"></param> | ||
63 | public virtual void RegisterPacketHandlers(PacketServer packetServer) | ||
64 | { | ||
65 | |||
66 | } | ||
67 | #endregion | ||
68 | |||
69 | #region Update Methods | ||
70 | /// <summary> | ||
71 | /// Normally called once every frame/tick to let the world preform anything required (like running the physics simulation) | ||
72 | /// </summary> | ||
73 | public virtual void Update() | ||
74 | { | ||
75 | |||
76 | } | ||
77 | #endregion | ||
78 | |||
79 | #region Terrain Methods | ||
80 | |||
81 | /// <summary> | ||
82 | /// Loads the World heightmap | ||
83 | /// </summary> | ||
84 | public virtual void LoadWorldMap() | ||
85 | { | ||
86 | |||
87 | } | ||
88 | |||
89 | /// <summary> | ||
90 | /// Send the region heightmap to the client | ||
91 | /// </summary> | ||
92 | /// <param name="RemoteClient">Client to send to</param> | ||
93 | public virtual void SendLayerData(SimClient RemoteClient) | ||
94 | { | ||
95 | try | ||
96 | { | ||
97 | int[] patches = new int[4]; | ||
98 | |||
99 | for (int y = 0; y < 16; y++) | ||
100 | { | ||
101 | for (int x = 0; x < 16; x = x + 4) | ||
102 | { | ||
103 | patches[0] = x + 0 + y * 16; | ||
104 | patches[1] = x + 1 + y * 16; | ||
105 | patches[2] = x + 2 + y * 16; | ||
106 | patches[3] = x + 3 + y * 16; | ||
107 | |||
108 | Packet layerpack = TerrainManager.CreateLandPacket(Terrain.getHeights1D(), patches); | ||
109 | RemoteClient.OutPacket(layerpack); | ||
110 | } | ||
111 | } | ||
112 | } | ||
113 | catch (Exception e) | ||
114 | { | ||
115 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: SendLayerData() - Failed with exception " + e.ToString()); | ||
116 | } | ||
117 | } | ||
118 | |||
119 | /// <summary> | ||
120 | /// Sends a specified patch to a client | ||
121 | /// </summary> | ||
122 | /// <param name="px">Patch coordinate (x) 0..16</param> | ||
123 | /// <param name="py">Patch coordinate (y) 0..16</param> | ||
124 | /// <param name="RemoteClient">The client to send to</param> | ||
125 | public void SendLayerData(int px, int py, SimClient RemoteClient) | ||
126 | { | ||
127 | try | ||
128 | { | ||
129 | int[] patches = new int[1]; | ||
130 | int patchx, patchy; | ||
131 | patchx = px / 16; | ||
132 | patchy = py / 16; | ||
133 | |||
134 | patches[0] = patchx + 0 + patchy * 16; | ||
135 | |||
136 | Packet layerpack = TerrainManager.CreateLandPacket(Terrain.getHeights1D(), patches); | ||
137 | RemoteClient.OutPacket(layerpack); | ||
138 | } | ||
139 | catch (Exception e) | ||
140 | { | ||
141 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: SendLayerData() - Failed with exception " + e.ToString()); | ||
142 | } | ||
143 | } | ||
144 | #endregion | ||
145 | |||
146 | #region Add/Remove Agent/Avatar | ||
147 | /// <summary> | ||
148 | /// Add a new Agent's avatar | ||
149 | /// </summary> | ||
150 | /// <param name="agentClient"></param> | ||
151 | public virtual void AddViewerAgent(SimClient agentClient) | ||
152 | { | ||
153 | |||
154 | } | ||
155 | |||
156 | /// <summary> | ||
157 | /// Remove a Agent's avatar | ||
158 | /// </summary> | ||
159 | /// <param name="agentClient"></param> | ||
160 | public virtual void RemoveViewerAgent(SimClient agentClient) | ||
161 | { | ||
162 | |||
163 | } | ||
164 | #endregion | ||
165 | |||
166 | #region Shutdown | ||
167 | /// <summary> | ||
168 | /// Tidy before shutdown | ||
169 | /// </summary> | ||
170 | public virtual void Close() | ||
171 | { | ||
172 | |||
173 | } | ||
174 | #endregion | ||
175 | } | ||
176 | } | ||