aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim.RegionServer/world/World.cs
diff options
context:
space:
mode:
authorlbsa712007-03-27 08:10:15 +0000
committerlbsa712007-03-27 08:10:15 +0000
commita4fc6b5fbba7fd9a7b147b11a0d1c3ded1834d54 (patch)
tree560961306b9d80636d8ec976c05fcb8b54304f33 /OpenSim.RegionServer/world/World.cs
parentHeightfield needs fixing, or i'll re-implement it (probably actually the coll... (diff)
downloadopensim-SC_OLD-a4fc6b5fbba7fd9a7b147b11a0d1c3ded1834d54.zip
opensim-SC_OLD-a4fc6b5fbba7fd9a7b147b11a0d1c3ded1834d54.tar.gz
opensim-SC_OLD-a4fc6b5fbba7fd9a7b147b11a0d1c3ded1834d54.tar.bz2
opensim-SC_OLD-a4fc6b5fbba7fd9a7b147b11a0d1c3ded1834d54.tar.xz
* Now there's one Console class, and instead the apps responds to cmd's and show's
* Removed Golden Future TCP/SimChat options * Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations) * Normalized some namespaces * Added FxCop project * Added (temp disabled) Servers project (for great justice)
Diffstat (limited to 'OpenSim.RegionServer/world/World.cs')
-rw-r--r--OpenSim.RegionServer/world/World.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim.RegionServer/world/World.cs b/OpenSim.RegionServer/world/World.cs
index 06a673a..e6d8921 100644
--- a/OpenSim.RegionServer/world/World.cs
+++ b/OpenSim.RegionServer/world/World.cs
@@ -34,7 +34,7 @@ namespace OpenSim.world
34 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating LandMap"); 34 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating LandMap");
35 TerrainManager = new TerrainManager(new SecondLife()); 35 TerrainManager = new TerrainManager(new SecondLife());
36 Avatar.SetupTemplate("avatar-template.dat"); 36 Avatar.SetupTemplate("avatar-template.dat");
37 // ServerConsole.MainConsole.Instance.WriteLine("World.cs - Creating script engine instance"); 37 // MainConsole.Instance.WriteLine("World.cs - Creating script engine instance");
38 // Initialise this only after the world has loaded 38 // Initialise this only after the world has loaded
39 // Scripts = new ScriptEngine(this); 39 // Scripts = new ScriptEngine(this);
40 Avatar.LoadAnims(); 40 Avatar.LoadAnims();