diff options
author | lbsa71 | 2007-03-27 08:10:15 +0000 |
---|---|---|
committer | lbsa71 | 2007-03-27 08:10:15 +0000 |
commit | a4fc6b5fbba7fd9a7b147b11a0d1c3ded1834d54 (patch) | |
tree | 560961306b9d80636d8ec976c05fcb8b54304f33 /OpenSim.RegionServer/world/World.cs | |
parent | Heightfield needs fixing, or i'll re-implement it (probably actually the coll... (diff) | |
download | opensim-SC_OLD-a4fc6b5fbba7fd9a7b147b11a0d1c3ded1834d54.zip opensim-SC_OLD-a4fc6b5fbba7fd9a7b147b11a0d1c3ded1834d54.tar.gz opensim-SC_OLD-a4fc6b5fbba7fd9a7b147b11a0d1c3ded1834d54.tar.bz2 opensim-SC_OLD-a4fc6b5fbba7fd9a7b147b11a0d1c3ded1834d54.tar.xz |
* Now there's one Console class, and instead the apps responds to cmd's and show's
* Removed Golden Future TCP/SimChat options
* Moved Ode.NET.dll to bin and changed prebuild accordingly (due to Prebuild limitations)
* Normalized some namespaces
* Added FxCop project
* Added (temp disabled) Servers project (for great justice)
Diffstat (limited to 'OpenSim.RegionServer/world/World.cs')
-rw-r--r-- | OpenSim.RegionServer/world/World.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim.RegionServer/world/World.cs b/OpenSim.RegionServer/world/World.cs index 06a673a..e6d8921 100644 --- a/OpenSim.RegionServer/world/World.cs +++ b/OpenSim.RegionServer/world/World.cs | |||
@@ -34,7 +34,7 @@ namespace OpenSim.world | |||
34 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating LandMap"); | 34 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating LandMap"); |
35 | TerrainManager = new TerrainManager(new SecondLife()); | 35 | TerrainManager = new TerrainManager(new SecondLife()); |
36 | Avatar.SetupTemplate("avatar-template.dat"); | 36 | Avatar.SetupTemplate("avatar-template.dat"); |
37 | // ServerConsole.MainConsole.Instance.WriteLine("World.cs - Creating script engine instance"); | 37 | // MainConsole.Instance.WriteLine("World.cs - Creating script engine instance"); |
38 | // Initialise this only after the world has loaded | 38 | // Initialise this only after the world has loaded |
39 | // Scripts = new ScriptEngine(this); | 39 | // Scripts = new ScriptEngine(this); |
40 | Avatar.LoadAnims(); | 40 | Avatar.LoadAnims(); |