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author | MW | 2007-04-30 15:38:51 +0000 |
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committer | MW | 2007-04-30 15:38:51 +0000 |
commit | a595881dc06c8359faa731a0af2d8be7290daad1 (patch) | |
tree | 3ce516a66b07b4695d9861f52ed91485cd14c2a0 /OpenSim.RegionServer/world/World.cs | |
parent | And it's fixed (diff) | |
download | opensim-SC_OLD-a595881dc06c8359faa731a0af2d8be7290daad1.zip opensim-SC_OLD-a595881dc06c8359faa731a0af2d8be7290daad1.tar.gz opensim-SC_OLD-a595881dc06c8359faa731a0af2d8be7290daad1.tar.bz2 opensim-SC_OLD-a595881dc06c8359faa731a0af2d8be7290daad1.tar.xz |
fixed the VS 2005 solution/ project files.
and a couple of other small changes
Diffstat (limited to 'OpenSim.RegionServer/world/World.cs')
-rw-r--r-- | OpenSim.RegionServer/world/World.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim.RegionServer/world/World.cs b/OpenSim.RegionServer/world/World.cs index 5443d38..0ae4ae2 100644 --- a/OpenSim.RegionServer/world/World.cs +++ b/OpenSim.RegionServer/world/World.cs | |||
@@ -72,7 +72,7 @@ namespace OpenSim.world | |||
72 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating LandMap"); | 72 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("World.cs - creating LandMap"); |
73 | TerrainManager = new TerrainManager(new SecondLife()); | 73 | TerrainManager = new TerrainManager(new SecondLife()); |
74 | Terrain = new TerrainEngine(); | 74 | Terrain = new TerrainEngine(); |
75 | Avatar.SetupTemplate("avatar-template2.dat"); | 75 | Avatar.SetupTemplate("avatar-texture.dat"); |
76 | // MainConsole.Instance.WriteLine("World.cs - Creating script engine instance"); | 76 | // MainConsole.Instance.WriteLine("World.cs - Creating script engine instance"); |
77 | // Initialise this only after the world has loaded | 77 | // Initialise this only after the world has loaded |
78 | // Scripts = new ScriptEngine(this); | 78 | // Scripts = new ScriptEngine(this); |