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authorAdam Frisby2007-04-11 05:19:27 +0000
committerAdam Frisby2007-04-11 05:19:27 +0000
commitadb56a46f49127911a2df169c86f2cdfde034966 (patch)
treec5a7b5e279f93538c9506f630b7304b9d55e93e8 /OpenSim.RegionServer/world/World.cs
parent(no commit message) (diff)
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Major ass changes to terrain (now uses libTerrain-BSD!) and all-round improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED**
Diffstat (limited to 'OpenSim.RegionServer/world/World.cs')
-rw-r--r--OpenSim.RegionServer/world/World.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim.RegionServer/world/World.cs b/OpenSim.RegionServer/world/World.cs
index 580804a..c7c57d1 100644
--- a/OpenSim.RegionServer/world/World.cs
+++ b/OpenSim.RegionServer/world/World.cs
@@ -198,7 +198,7 @@ namespace OpenSim.world
198 { 198 {
199 this.phyScene.SetTerrain(Terrain.getHeights1D()); 199 this.phyScene.SetTerrain(Terrain.getHeights1D());
200 } 200 }
201 this.localStorage.SaveMap(this.Terrain.map); 201 this.localStorage.SaveMap(this.Terrain.getHeights1D());
202 202
203 foreach (SimClient client in m_clientThreads.Values) 203 foreach (SimClient client in m_clientThreads.Values)
204 { 204 {
@@ -213,12 +213,12 @@ namespace OpenSim.world
213 213
214 public void RegenerateTerrain(float[,] newMap) 214 public void RegenerateTerrain(float[,] newMap)
215 { 215 {
216 this.Terrain.map = newMap; 216 this.Terrain.setHeights2D(newMap);
217 lock (this.LockPhysicsEngine) 217 lock (this.LockPhysicsEngine)
218 { 218 {
219 this.phyScene.SetTerrain(this.Terrain.getHeights1D()); 219 this.phyScene.SetTerrain(this.Terrain.getHeights1D());
220 } 220 }
221 this.localStorage.SaveMap(this.Terrain.map); 221 this.localStorage.SaveMap(this.Terrain.getHeights1D());
222 222
223 foreach (SimClient client in m_clientThreads.Values) 223 foreach (SimClient client in m_clientThreads.Values)
224 { 224 {
@@ -239,7 +239,7 @@ namespace OpenSim.world
239 { 239 {
240 this.phyScene.SetTerrain(this.Terrain.getHeights1D()); 240 this.phyScene.SetTerrain(this.Terrain.getHeights1D());
241 } 241 }
242 this.localStorage.SaveMap(this.Terrain.map); 242 this.localStorage.SaveMap(this.Terrain.getHeights1D());
243 243
244 foreach (SimClient client in m_clientThreads.Values) 244 foreach (SimClient client in m_clientThreads.Values)
245 { 245 {
@@ -252,7 +252,7 @@ namespace OpenSim.world
252 252
253 public void LoadWorldMap() 253 public void LoadWorldMap()
254 { 254 {
255 float[,] map = this.localStorage.LoadWorld(); 255 float[] map = this.localStorage.LoadWorld();
256 if (map == null) 256 if (map == null)
257 { 257 {
258 this.Terrain.hills(); 258 this.Terrain.hills();
@@ -260,7 +260,7 @@ namespace OpenSim.world
260 } 260 }
261 else 261 else
262 { 262 {
263 this.Terrain.map = map; 263 this.Terrain.setHeights1D(map);
264 } 264 }
265 } 265 }
266 266