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author | MW | 2007-04-06 19:08:24 +0000 |
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committer | MW | 2007-04-06 19:08:24 +0000 |
commit | 0311fef2447217fb87111835d82654cdc6c6dd31 (patch) | |
tree | 807f294533592c850794ee23377017a8085c0fb5 /OpenSim.RegionServer/world/World.cs | |
parent | Added getHeights1D() function to TerrainEngine (diff) | |
download | opensim-SC_OLD-0311fef2447217fb87111835d82654cdc6c6dd31.zip opensim-SC_OLD-0311fef2447217fb87111835d82654cdc6c6dd31.tar.gz opensim-SC_OLD-0311fef2447217fb87111835d82654cdc6c6dd31.tar.bz2 opensim-SC_OLD-0311fef2447217fb87111835d82654cdc6c6dd31.tar.xz |
Now back to compiling, just no terrain generation at the moment
Diffstat (limited to 'OpenSim.RegionServer/world/World.cs')
-rw-r--r-- | OpenSim.RegionServer/world/World.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim.RegionServer/world/World.cs b/OpenSim.RegionServer/world/World.cs index c23ac2d..73c04d8 100644 --- a/OpenSim.RegionServer/world/World.cs +++ b/OpenSim.RegionServer/world/World.cs | |||
@@ -195,7 +195,7 @@ namespace OpenSim.world | |||
195 | 195 | ||
196 | lock (this.LockPhysicsEngine) | 196 | lock (this.LockPhysicsEngine) |
197 | { | 197 | { |
198 | this.phyScene.SetTerrain(Terrain.map); | 198 | this.phyScene.SetTerrain(Terrain.getHeights1D()); |
199 | } | 199 | } |
200 | this.localStorage.SaveMap(this.Terrain.map); | 200 | this.localStorage.SaveMap(this.Terrain.map); |
201 | 201 | ||
@@ -215,7 +215,7 @@ namespace OpenSim.world | |||
215 | this.Terrain.map = newMap; | 215 | this.Terrain.map = newMap; |
216 | lock (this.LockPhysicsEngine) | 216 | lock (this.LockPhysicsEngine) |
217 | { | 217 | { |
218 | this.phyScene.SetTerrain(this.Terrain.map); | 218 | this.phyScene.SetTerrain(this.Terrain.getHeights1D()); |
219 | } | 219 | } |
220 | this.localStorage.SaveMap(this.Terrain.map); | 220 | this.localStorage.SaveMap(this.Terrain.map); |
221 | 221 | ||
@@ -236,7 +236,7 @@ namespace OpenSim.world | |||
236 | { | 236 | { |
237 | lock (this.LockPhysicsEngine) | 237 | lock (this.LockPhysicsEngine) |
238 | { | 238 | { |
239 | this.phyScene.SetTerrain(this.Terrain.map); | 239 | this.phyScene.SetTerrain(this.Terrain.getHeights1D()); |
240 | } | 240 | } |
241 | this.localStorage.SaveMap(this.Terrain.map); | 241 | this.localStorage.SaveMap(this.Terrain.map); |
242 | 242 | ||
@@ -290,7 +290,7 @@ namespace OpenSim.world | |||
290 | patches[2] = x + 2 + y * 16; | 290 | patches[2] = x + 2 + y * 16; |
291 | patches[3] = x + 3 + y * 16; | 291 | patches[3] = x + 3 + y * 16; |
292 | 292 | ||
293 | Packet layerpack = TerrainManager.CreateLandPacket(Terrain.map, patches); | 293 | Packet layerpack = TerrainManager.CreateLandPacket(Terrain.getHeights1D(), patches); |
294 | RemoteClient.OutPacket(layerpack); | 294 | RemoteClient.OutPacket(layerpack); |
295 | } | 295 | } |
296 | } | 296 | } |
@@ -312,7 +312,7 @@ namespace OpenSim.world | |||
312 | //patches[2] = patchx + 2 + patchy * 16; | 312 | //patches[2] = patchx + 2 + patchy * 16; |
313 | //patches[3] = patchx + 3 + patchy * 16; | 313 | //patches[3] = patchx + 3 + patchy * 16; |
314 | 314 | ||
315 | Packet layerpack = TerrainManager.CreateLandPacket(Terrain.map, patches); | 315 | Packet layerpack = TerrainManager.CreateLandPacket(Terrain.getHeights1D(), patches); |
316 | RemoteClient.OutPacket(layerpack); | 316 | RemoteClient.OutPacket(layerpack); |
317 | } | 317 | } |
318 | 318 | ||