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authorAdam Frisby2007-04-21 05:51:10 +0000
committerAdam Frisby2007-04-21 05:51:10 +0000
commit2844c56ef4c8cb671b481a356d6aac33851c0c04 (patch)
treef4e8b0c030a3db69391814a07aafb34149c356d6 /OpenSim.RegionServer/world/Primitive2.cs
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Terrain / Physics / Storage:
* Added terrain "taint" - if terrain is tainted, the terrain is marked as needing to be saved. * Added check for taint in the Backup() routine, if taint is found, terrain is saved and physics engine is notified.
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