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author | gareth | 2007-04-17 01:38:20 +0000 |
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committer | gareth | 2007-04-17 01:38:20 +0000 |
commit | bbcb20e192b61a63e0b0462de794ccbdb54d886b (patch) | |
tree | 37f05557c0f5e04849f4b0ff94752563e967220d /OpenSim.RegionServer/world/AvatarUpdate.cs | |
parent | Started to fix sandbox mode (diff) | |
download | opensim-SC_OLD-bbcb20e192b61a63e0b0462de794ccbdb54d886b.zip opensim-SC_OLD-bbcb20e192b61a63e0b0462de794ccbdb54d886b.tar.gz opensim-SC_OLD-bbcb20e192b61a63e0b0462de794ccbdb54d886b.tar.bz2 opensim-SC_OLD-bbcb20e192b61a63e0b0462de794ccbdb54d886b.tar.xz |
Sim crossing now works (except for broken co-ordinates, resets to 0,0 - to be fixed soon)
Fixed sandbox mode fully
Scrapped former XML-RPC expect_user call for sim crossings
Sim client thread can upgrade/downgrade between full and child agent dynamically
Diffstat (limited to 'OpenSim.RegionServer/world/AvatarUpdate.cs')
-rw-r--r-- | OpenSim.RegionServer/world/AvatarUpdate.cs | 19 |
1 files changed, 18 insertions, 1 deletions
diff --git a/OpenSim.RegionServer/world/AvatarUpdate.cs b/OpenSim.RegionServer/world/AvatarUpdate.cs index 453f419..c2f2456 100644 --- a/OpenSim.RegionServer/world/AvatarUpdate.cs +++ b/OpenSim.RegionServer/world/AvatarUpdate.cs | |||
@@ -59,7 +59,24 @@ namespace OpenSim.world | |||
59 | } | 59 | } |
60 | 60 | ||
61 | } | 61 | } |
62 | this.positionLastFrame = pos2; | 62 | this.positionLastFrame = pos2; |
63 | |||
64 | if(this._physActor.Position.X < 0) { | ||
65 | ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X,this._physActor.Position.Y,this._physActor.Position.Z)); | ||
66 | } | ||
67 | |||
68 | if(this._physActor.Position.Y < 0) { | ||
69 | ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X,this._physActor.Position.Y,this._physActor.Position.Z)); | ||
70 | } | ||
71 | |||
72 | if(this._physActor.Position.X > 255) { | ||
73 | ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X,this._physActor.Position.Y,this._physActor.Position.Z)); | ||
74 | } | ||
75 | |||
76 | if(this._physActor.Position.Y > 255) { | ||
77 | ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X,this._physActor.Position.Y,this._physActor.Position.Z)); | ||
78 | } | ||
79 | |||
63 | } | 80 | } |
64 | 81 | ||
65 | public ObjectUpdatePacket CreateUpdatePacket() | 82 | public ObjectUpdatePacket CreateUpdatePacket() |