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author | Adam Frisby | 2007-04-11 05:19:27 +0000 |
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committer | Adam Frisby | 2007-04-11 05:19:27 +0000 |
commit | adb56a46f49127911a2df169c86f2cdfde034966 (patch) | |
tree | c5a7b5e279f93538c9506f630b7304b9d55e93e8 /OpenSim.RegionServer/world/Avatar.cs | |
parent | (no commit message) (diff) | |
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Major ass changes to terrain (now uses libTerrain-BSD!) and all-round improvements to code quality. Terrain saving/loading may work now (running through setHeights1D and getHeights1D before DB4o) **WARNING: UNTESTED**
Diffstat (limited to 'OpenSim.RegionServer/world/Avatar.cs')
-rw-r--r-- | OpenSim.RegionServer/world/Avatar.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim.RegionServer/world/Avatar.cs b/OpenSim.RegionServer/world/Avatar.cs index f507797..843c3af 100644 --- a/OpenSim.RegionServer/world/Avatar.cs +++ b/OpenSim.RegionServer/world/Avatar.cs | |||
@@ -44,7 +44,7 @@ namespace OpenSim.world | |||
44 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs - Loading details from grid (DUMMY)"); | 44 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs - Loading details from grid (DUMMY)"); |
45 | ControllingClient = TheClient; | 45 | ControllingClient = TheClient; |
46 | localid = 8880000 + (this.m_world._localNumber++); | 46 | localid = 8880000 + (this.m_world._localNumber++); |
47 | Pos = new LLVector3(100.0f, 100.0f, m_world.Terrain.map[(int)Pos.X, (int)Pos.Y] + 1.0f); | 47 | Pos = new LLVector3(100.0f, 100.0f, m_world.Terrain[(int)Pos.X, (int)Pos.Y] + 1.0f); |
48 | visualParams = new byte[218]; | 48 | visualParams = new byte[218]; |
49 | for (int i = 0; i < 218; i++) | 49 | for (int i = 0; i < 218; i++) |
50 | { | 50 | { |
@@ -332,7 +332,7 @@ namespace OpenSim.world | |||
332 | 332 | ||
333 | public override void LandRenegerated() | 333 | public override void LandRenegerated() |
334 | { | 334 | { |
335 | Pos = new LLVector3(100.0f, 100.0f, m_world.Terrain.map[(int)Pos.X, (int)Pos.Y] + 50.0f); | 335 | Pos = new LLVector3(100.0f, 100.0f, m_world.Terrain[(int)Pos.X, (int)Pos.Y] + 50.0f); |
336 | } | 336 | } |
337 | } | 337 | } |
338 | 338 | ||