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author | lbsa71 | 2007-04-03 19:12:07 +0000 |
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committer | lbsa71 | 2007-04-03 19:12:07 +0000 |
commit | 7169acc47e8bb56581bd28c3bd921ca9236ba3c3 (patch) | |
tree | 4565785736fb759f0c665aac28cd88937042bdd3 /OpenSim.RegionServer/world/Avatar.cs | |
parent | Another temporary bug fix attempt, this time for the packet overflow problem,... (diff) | |
download | opensim-SC_OLD-7169acc47e8bb56581bd28c3bd921ca9236ba3c3.zip opensim-SC_OLD-7169acc47e8bb56581bd28c3bd921ca9236ba3c3.tar.gz opensim-SC_OLD-7169acc47e8bb56581bd28c3bd921ca9236ba3c3.tar.bz2 opensim-SC_OLD-7169acc47e8bb56581bd28c3bd921ca9236ba3c3.tar.xz |
* Extended Script API with GetRandomAvatar
* The script will now get a IScriptEntity to it's host object with get/sets
* The script gets a IScriptReadnlyEntity interface to entities other than the host object.
* the test script now follows a random avatar.
Diffstat (limited to 'OpenSim.RegionServer/world/Avatar.cs')
-rw-r--r-- | OpenSim.RegionServer/world/Avatar.cs | 25 |
1 files changed, 3 insertions, 22 deletions
diff --git a/OpenSim.RegionServer/world/Avatar.cs b/OpenSim.RegionServer/world/Avatar.cs index e1e314a..be47eda 100644 --- a/OpenSim.RegionServer/world/Avatar.cs +++ b/OpenSim.RegionServer/world/Avatar.cs | |||
@@ -19,7 +19,6 @@ namespace OpenSim.world | |||
19 | public SimClient ControllingClient; | 19 | public SimClient ControllingClient; |
20 | public LLUUID current_anim; | 20 | public LLUUID current_anim; |
21 | public int anim_seq; | 21 | public int anim_seq; |
22 | private PhysicsActor _physActor; | ||
23 | private static libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate; | 22 | private static libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate; |
24 | private bool updateflag = false; | 23 | private bool updateflag = false; |
25 | private byte movementflag = 0; | 24 | private byte movementflag = 0; |
@@ -30,7 +29,6 @@ namespace OpenSim.world | |||
30 | private byte[] visualParams; | 29 | private byte[] visualParams; |
31 | private AvatarWearable[] Wearables; | 30 | private AvatarWearable[] Wearables; |
32 | private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); | 31 | private LLVector3 positionLastFrame = new LLVector3(0, 0, 0); |
33 | private World m_world; | ||
34 | private ulong m_regionHandle; | 32 | private ulong m_regionHandle; |
35 | private Dictionary<uint, SimClient> m_clientThreads; | 33 | private Dictionary<uint, SimClient> m_clientThreads; |
36 | private string m_regionName; | 34 | private string m_regionName; |
@@ -45,8 +43,7 @@ namespace OpenSim.world | |||
45 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs - Loading details from grid (DUMMY)"); | 43 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Avatar.cs - Loading details from grid (DUMMY)"); |
46 | ControllingClient = TheClient; | 44 | ControllingClient = TheClient; |
47 | localid = 8880000 + (this.m_world._localNumber++); | 45 | localid = 8880000 + (this.m_world._localNumber++); |
48 | position = new LLVector3(100.0f, 100.0f, 30.0f); | 46 | Pos = new LLVector3(100.0f, 100.0f, m_world.LandMap[(int)Pos.Y * 256 + (int)Pos.X] + 1); |
49 | position.Z = m_world.LandMap[(int)position.Y * 256 + (int)position.X] + 1; | ||
50 | visualParams = new byte[218]; | 47 | visualParams = new byte[218]; |
51 | for (int i = 0; i < 218; i++) | 48 | for (int i = 0; i < 218; i++) |
52 | { | 49 | { |
@@ -209,7 +206,7 @@ namespace OpenSim.world | |||
209 | this.uuid = objupdate.ObjectData[0].FullID = ControllingClient.AgentID; | 206 | this.uuid = objupdate.ObjectData[0].FullID = ControllingClient.AgentID; |
210 | objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0"); | 207 | objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0"); |
211 | 208 | ||
212 | libsecondlife.LLVector3 pos2 = new LLVector3((float)this.position.X, (float)this.position.Y, (float)this.position.Z); | 209 | libsecondlife.LLVector3 pos2 = new LLVector3((float)this.Pos.X, (float)this.Pos.Y, (float)this.Pos.Z); |
213 | 210 | ||
214 | byte[] pb = pos2.GetBytes(); | 211 | byte[] pb = pos2.GetBytes(); |
215 | 212 | ||
@@ -614,23 +611,7 @@ namespace OpenSim.world | |||
614 | 611 | ||
615 | public override void LandRenegerated() | 612 | public override void LandRenegerated() |
616 | { | 613 | { |
617 | position = new LLVector3(100.0f, 100.0f, 30.0f); | 614 | Pos = new LLVector3(100.0f, 100.0f, this.m_world.LandMap[(int)Pos.Y * 256 + (int)Pos.X] + 50); |
618 | position.Z = this.m_world.LandMap[(int)position.Y * 256 + (int)position.X] + 50; | ||
619 | if (this._physActor != null) | ||
620 | { | ||
621 | try | ||
622 | { | ||
623 | lock (this.m_world.LockPhysicsEngine) | ||
624 | { | ||
625 | |||
626 | this._physActor.Position = new PhysicsVector(position.X, position.Y, position.Z); | ||
627 | } | ||
628 | } | ||
629 | catch (Exception e) | ||
630 | { | ||
631 | Console.WriteLine(e.Message); | ||
632 | } | ||
633 | } | ||
634 | } | 615 | } |
635 | } | 616 | } |
636 | 617 | ||