diff options
author | gareth | 2007-04-17 10:53:50 +0000 |
---|---|---|
committer | gareth | 2007-04-17 10:53:50 +0000 |
commit | 3e86870f7f1eb3d90089d41f8669fbd22d2e50d4 (patch) | |
tree | 5e04e36b7725227e95618933a2850898504a12fc /OpenSim.RegionServer/SimComms.cs | |
parent | Sim crossing now works (except for broken co-ordinates, resets to 0,0 - to be... (diff) | |
download | opensim-SC_OLD-3e86870f7f1eb3d90089d41f8669fbd22d2e50d4.zip opensim-SC_OLD-3e86870f7f1eb3d90089d41f8669fbd22d2e50d4.tar.gz opensim-SC_OLD-3e86870f7f1eb3d90089d41f8669fbd22d2e50d4.tar.bz2 opensim-SC_OLD-3e86870f7f1eb3d90089d41f8669fbd22d2e50d4.tar.xz |
Created skeleton SimComms.cs for sim<->sim UDP circuits
Fixed bug with <0,0> co-ordinates on sim crossing
Diffstat (limited to '')
-rw-r--r-- | OpenSim.RegionServer/SimComms.cs | 437 |
1 files changed, 437 insertions, 0 deletions
diff --git a/OpenSim.RegionServer/SimComms.cs b/OpenSim.RegionServer/SimComms.cs new file mode 100644 index 0000000..a2b936b --- /dev/null +++ b/OpenSim.RegionServer/SimComms.cs | |||
@@ -0,0 +1,437 @@ | |||
1 | /* | ||
2 | Copyright (c) OpenSim project, http://osgrid.org/ | ||
3 | * | ||
4 | * Redistribution and use in source and binary forms, with or without | ||
5 | * modification, are permitted provided that the following conditions are met: | ||
6 | * * Redistributions of source code must retain the above copyright | ||
7 | * notice, this list of conditions and the following disclaimer. | ||
8 | * * Redistributions in binary form must reproduce the above copyright | ||
9 | * notice, this list of conditions and the following disclaimer in the | ||
10 | * documentation and/or other materials provided with the distribution. | ||
11 | * * Neither the name of the <organization> nor the | ||
12 | * names of its contributors may be used to endorse or promote products | ||
13 | * derived from this software without specific prior written permission. | ||
14 | * | ||
15 | * THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY | ||
16 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
17 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
18 | * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY | ||
19 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
20 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
21 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
22 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
23 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
24 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
25 | */ | ||
26 | |||
27 | using System; | ||
28 | using System.Collections; | ||
29 | using System.Collections.Generic; | ||
30 | using libsecondlife; | ||
31 | using libsecondlife.Packets; | ||
32 | using Nwc.XmlRpc; | ||
33 | using System.Net; | ||
34 | using System.Net.Sockets; | ||
35 | using System.IO; | ||
36 | using System.Threading; | ||
37 | using System.Timers; | ||
38 | using OpenSim.Framework.Interfaces; | ||
39 | using OpenSim.Framework.Assets; | ||
40 | using OpenSim.Framework.Inventory; | ||
41 | using OpenSim.Framework.Utilities; | ||
42 | using OpenSim.world; | ||
43 | using OpenSim.Assets; | ||
44 | |||
45 | namespace OpenSim | ||
46 | { | ||
47 | public delegate bool PacketMethod(SimComms remoteSim, Packet packet); | ||
48 | |||
49 | /// <summary> | ||
50 | /// Handles sim<->sim communications | ||
51 | /// Constructor takes a single Packet and authenticates everything | ||
52 | /// </summary> | ||
53 | public class SimComms | ||
54 | { | ||
55 | public LLUUID SimUUID; | ||
56 | public bool m_child; | ||
57 | public uint CircuitCode; | ||
58 | private UseCircuitCodePacket cirpack; | ||
59 | public Thread ClientThread; | ||
60 | public EndPoint simEP; | ||
61 | private BlockingQueue<QueItem> PacketQueue; | ||
62 | private Dictionary<uint, uint> PendingAcks = new Dictionary<uint, uint>(); | ||
63 | private Dictionary<uint, Packet> NeedAck = new Dictionary<uint, Packet>(); | ||
64 | private System.Timers.Timer AckTimer; | ||
65 | private uint Sequence = 0; | ||
66 | private object SequenceLock = new object(); | ||
67 | private const int MAX_APPENDED_ACKS = 10; | ||
68 | private const int RESEND_TIMEOUT = 4000; | ||
69 | private const int MAX_SEQUENCE = 0xFFFFFF; | ||
70 | private bool debug = false; | ||
71 | private World m_world; | ||
72 | private Dictionary<uint, SimComms> m_simThreads; | ||
73 | private IGridServer m_gridServer; | ||
74 | private IUserServer m_userServer = null; | ||
75 | private OpenSimNetworkHandler m_application; | ||
76 | //private bool m_sandboxMode; // I can think of no reason why we'd ever have this set in sandbox mode | ||
77 | |||
78 | protected static Dictionary<PacketType, PacketMethod> PacketHandlers = new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all sims | ||
79 | |||
80 | protected Dictionary<PacketType, PacketMethod> m_packetHandlers = new Dictionary<PacketType, PacketMethod>(); //local handlers for this instance | ||
81 | |||
82 | public IUserServer UserServer | ||
83 | { | ||
84 | set | ||
85 | { | ||
86 | this.m_userServer = value; | ||
87 | } | ||
88 | } | ||
89 | |||
90 | public SimComms(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, World world, Dictionary<uint, SimComms> simThreads, IGridServer gridServer, OpenSimNetworkHandler application) | ||
91 | { | ||
92 | m_world = world; | ||
93 | m_clientThreads = clientThreads; | ||
94 | m_gridServer = gridServer; | ||
95 | m_application = application; | ||
96 | |||
97 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("SimComms.cs - Started up new thread to handle incoming request"); | ||
98 | cirpack = initialcirpack; | ||
99 | simEP = remoteEP; | ||
100 | |||
101 | PacketQueue = new BlockingQueue<QueItem>(); | ||
102 | |||
103 | AckTimer = new System.Timers.Timer(500); | ||
104 | AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed); | ||
105 | AckTimer.Start(); | ||
106 | |||
107 | this.RegisterLocalPacketHandlers(); | ||
108 | |||
109 | ClientThread = new Thread(new ThreadStart(AuthUser)); | ||
110 | ClientThread.IsBackground = true; | ||
111 | ClientThread.Start(); | ||
112 | } | ||
113 | |||
114 | protected virtual void RegisterLocalPacketHandlers() | ||
115 | { | ||
116 | /* this.AddLocalPacketHandler(PacketType.LogoutRequest, this.Logout); | ||
117 | this.AddLocalPacketHandler(PacketType.AgentCachedTexture, this.AgentTextureCached); | ||
118 | this.AddLocalPacketHandler(PacketType.MultipleObjectUpdate, this.MultipleObjUpdate);*/ | ||
119 | } | ||
120 | |||
121 | public static bool AddPacketHandler(PacketType packetType, PacketMethod handler) | ||
122 | { | ||
123 | bool result = false; | ||
124 | lock (PacketHandlers) | ||
125 | { | ||
126 | if (!PacketHandlers.ContainsKey(packetType)) | ||
127 | { | ||
128 | PacketHandlers.Add(packetType, handler); | ||
129 | result = true; | ||
130 | } | ||
131 | } | ||
132 | return result; | ||
133 | } | ||
134 | |||
135 | public bool AddLocalPacketHandler(PacketType packetType, PacketMethod handler) | ||
136 | { | ||
137 | bool result = false; | ||
138 | lock (m_packetHandlers) | ||
139 | { | ||
140 | if (!m_packetHandlers.ContainsKey(packetType)) | ||
141 | { | ||
142 | m_packetHandlers.Add(packetType, handler); | ||
143 | result = true; | ||
144 | } | ||
145 | } | ||
146 | return result; | ||
147 | } | ||
148 | |||
149 | protected virtual bool ProcessPacketMethod(Packet packet) | ||
150 | { | ||
151 | bool result = false; | ||
152 | bool found = false; | ||
153 | PacketMethod method; | ||
154 | if (m_packetHandlers.TryGetValue(packet.Type, out method)) | ||
155 | { | ||
156 | //there is a local handler for this packet type | ||
157 | result = method(this, packet); | ||
158 | } | ||
159 | else | ||
160 | { | ||
161 | //there is not a local handler so see if there is a Global handler | ||
162 | lock (PacketHandlers) | ||
163 | { | ||
164 | found = PacketHandlers.TryGetValue(packet.Type, out method); | ||
165 | } | ||
166 | if (found) | ||
167 | { | ||
168 | result = method(this, packet); | ||
169 | } | ||
170 | } | ||
171 | return result; | ||
172 | } | ||
173 | |||
174 | private void ack_pack(Packet Pack) | ||
175 | { | ||
176 | if (Pack.Header.Reliable) | ||
177 | { | ||
178 | libsecondlife.Packets.PacketAckPacket ack_it = new PacketAckPacket(); | ||
179 | ack_it.Packets = new PacketAckPacket.PacketsBlock[1]; | ||
180 | ack_it.Packets[0] = new PacketAckPacket.PacketsBlock(); | ||
181 | ack_it.Packets[0].ID = Pack.Header.Sequence; | ||
182 | ack_it.Header.Reliable = false; | ||
183 | |||
184 | OutPacket(ack_it); | ||
185 | |||
186 | } | ||
187 | /* | ||
188 | if (Pack.Header.Reliable) | ||
189 | { | ||
190 | lock (PendingAcks) | ||
191 | { | ||
192 | uint sequence = (uint)Pack.Header.Sequence; | ||
193 | if (!PendingAcks.ContainsKey(sequence)) { PendingAcks[sequence] = sequence; } | ||
194 | } | ||
195 | }*/ | ||
196 | } | ||
197 | |||
198 | protected virtual void ProcessInPacket(Packet Pack) | ||
199 | { | ||
200 | ack_pack(Pack); | ||
201 | |||
202 | if (this.ProcessPacketMethod(Pack)) | ||
203 | { | ||
204 | //there is a handler registered that handled this packet type | ||
205 | return; | ||
206 | } | ||
207 | else | ||
208 | { | ||
209 | System.Text.Encoding _enc = System.Text.Encoding.ASCII; | ||
210 | |||
211 | switch (Pack.Type) | ||
212 | { | ||
213 | } | ||
214 | } | ||
215 | } | ||
216 | |||
217 | private void ResendUnacked() | ||
218 | { | ||
219 | int now = Environment.TickCount; | ||
220 | |||
221 | lock (NeedAck) | ||
222 | { | ||
223 | foreach (Packet packet in NeedAck.Values) | ||
224 | { | ||
225 | if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent)) | ||
226 | { | ||
227 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Resending " + packet.Type.ToString() + " packet, " + | ||
228 | (now - packet.TickCount) + "ms have passed"); | ||
229 | |||
230 | packet.Header.Resent = true; | ||
231 | OutPacket(packet); | ||
232 | } | ||
233 | } | ||
234 | } | ||
235 | } | ||
236 | |||
237 | private void SendAcks() | ||
238 | { | ||
239 | lock (PendingAcks) | ||
240 | { | ||
241 | if (PendingAcks.Count > 0) | ||
242 | { | ||
243 | if (PendingAcks.Count > 250) | ||
244 | { | ||
245 | // FIXME: Handle the odd case where we have too many pending ACKs queued up | ||
246 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Too many ACKs queued up!"); | ||
247 | return; | ||
248 | } | ||
249 | |||
250 | //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Sending PacketAck"); | ||
251 | |||
252 | |||
253 | int i = 0; | ||
254 | PacketAckPacket acks = new PacketAckPacket(); | ||
255 | acks.Packets = new PacketAckPacket.PacketsBlock[PendingAcks.Count]; | ||
256 | |||
257 | foreach (uint ack in PendingAcks.Values) | ||
258 | { | ||
259 | acks.Packets[i] = new PacketAckPacket.PacketsBlock(); | ||
260 | acks.Packets[i].ID = ack; | ||
261 | i++; | ||
262 | } | ||
263 | |||
264 | acks.Header.Reliable = false; | ||
265 | OutPacket(acks); | ||
266 | |||
267 | PendingAcks.Clear(); | ||
268 | } | ||
269 | } | ||
270 | } | ||
271 | |||
272 | private void AckTimer_Elapsed(object sender, ElapsedEventArgs ea) | ||
273 | { | ||
274 | SendAcks(); | ||
275 | ResendUnacked(); | ||
276 | } | ||
277 | |||
278 | protected virtual void ProcessOutPacket(Packet Pack) | ||
279 | { | ||
280 | |||
281 | // Keep track of when this packet was sent out | ||
282 | Pack.TickCount = Environment.TickCount; | ||
283 | |||
284 | if (!Pack.Header.Resent) | ||
285 | { | ||
286 | // Set the sequence number | ||
287 | lock (SequenceLock) | ||
288 | { | ||
289 | if (Sequence >= MAX_SEQUENCE) | ||
290 | Sequence = 1; | ||
291 | else | ||
292 | Sequence++; | ||
293 | Pack.Header.Sequence = Sequence; | ||
294 | } | ||
295 | |||
296 | if (Pack.Header.Reliable) //DIRTY HACK | ||
297 | { | ||
298 | lock (NeedAck) | ||
299 | { | ||
300 | if (!NeedAck.ContainsKey(Pack.Header.Sequence)) | ||
301 | { | ||
302 | NeedAck.Add(Pack.Header.Sequence, Pack); | ||
303 | } | ||
304 | else | ||
305 | { | ||
306 | // Client.Log("Attempted to add a duplicate sequence number (" + | ||
307 | // packet.Header.Sequence + ") to the NeedAck dictionary for packet type " + | ||
308 | // packet.Type.ToString(), Helpers.LogLevel.Warning); | ||
309 | } | ||
310 | } | ||
311 | |||
312 | // Don't append ACKs to resent packets, in case that's what was causing the | ||
313 | // delivery to fail | ||
314 | if (!Pack.Header.Resent) | ||
315 | { | ||
316 | // Append any ACKs that need to be sent out to this packet | ||
317 | lock (PendingAcks) | ||
318 | { | ||
319 | if (PendingAcks.Count > 0 && PendingAcks.Count < MAX_APPENDED_ACKS && | ||
320 | Pack.Type != PacketType.PacketAck && | ||
321 | Pack.Type != PacketType.LogoutRequest) | ||
322 | { | ||
323 | Pack.Header.AckList = new uint[PendingAcks.Count]; | ||
324 | int i = 0; | ||
325 | |||
326 | foreach (uint ack in PendingAcks.Values) | ||
327 | { | ||
328 | Pack.Header.AckList[i] = ack; | ||
329 | i++; | ||
330 | } | ||
331 | |||
332 | PendingAcks.Clear(); | ||
333 | Pack.Header.AppendedAcks = true; | ||
334 | } | ||
335 | } | ||
336 | } | ||
337 | } | ||
338 | } | ||
339 | |||
340 | byte[] ZeroOutBuffer = new byte[4096]; | ||
341 | byte[] sendbuffer; | ||
342 | sendbuffer = Pack.ToBytes(); | ||
343 | |||
344 | try | ||
345 | { | ||
346 | if (Pack.Header.Zerocoded) | ||
347 | { | ||
348 | int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer); | ||
349 | m_application.SendPacketTo(ZeroOutBuffer, packetsize, SocketFlags.None, CircuitCode);//userEP); | ||
350 | } | ||
351 | else | ||
352 | { | ||
353 | m_application.SendPacketTo(sendbuffer, sendbuffer.Length, SocketFlags.None, CircuitCode); //userEP); | ||
354 | } | ||
355 | } | ||
356 | catch (Exception) | ||
357 | { | ||
358 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("SimComms.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + simEP.ToString() + " - killing thread"); | ||
359 | ClientThread.Abort(); | ||
360 | } | ||
361 | |||
362 | } | ||
363 | |||
364 | public virtual void InPacket(Packet NewPack) | ||
365 | { | ||
366 | // Handle appended ACKs | ||
367 | if (NewPack.Header.AppendedAcks) | ||
368 | { | ||
369 | lock (NeedAck) | ||
370 | { | ||
371 | foreach (uint ack in NewPack.Header.AckList) | ||
372 | { | ||
373 | NeedAck.Remove(ack); | ||
374 | } | ||
375 | } | ||
376 | } | ||
377 | |||
378 | // Handle PacketAck packets | ||
379 | if (NewPack.Type == PacketType.PacketAck) | ||
380 | { | ||
381 | PacketAckPacket ackPacket = (PacketAckPacket)NewPack; | ||
382 | |||
383 | lock (NeedAck) | ||
384 | { | ||
385 | foreach (PacketAckPacket.PacketsBlock block in ackPacket.Packets) | ||
386 | { | ||
387 | NeedAck.Remove(block.ID); | ||
388 | } | ||
389 | } | ||
390 | } | ||
391 | else if ((NewPack.Type == PacketType.StartPingCheck)) | ||
392 | { | ||
393 | //reply to pingcheck | ||
394 | libsecondlife.Packets.StartPingCheckPacket startPing = (libsecondlife.Packets.StartPingCheckPacket)NewPack; | ||
395 | libsecondlife.Packets.CompletePingCheckPacket endPing = new CompletePingCheckPacket(); | ||
396 | endPing.PingID.PingID = startPing.PingID.PingID; | ||
397 | OutPacket(endPing); | ||
398 | } | ||
399 | else | ||
400 | { | ||
401 | QueItem item = new QueItem(); | ||
402 | item.Packet = NewPack; | ||
403 | item.Incoming = true; | ||
404 | this.PacketQueue.Enqueue(item); | ||
405 | } | ||
406 | |||
407 | } | ||
408 | |||
409 | public virtual void OutPacket(Packet NewPack) | ||
410 | { | ||
411 | QueItem item = new QueItem(); | ||
412 | item.Packet = NewPack; | ||
413 | item.Incoming = false; | ||
414 | this.PacketQueue.Enqueue(item); | ||
415 | } | ||
416 | |||
417 | protected virtual void ClientLoop() | ||
418 | { | ||
419 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("SimComms.cs:ClientLoop() - Entered loop"); | ||
420 | while (true) | ||
421 | { | ||
422 | QueItem nextPacket = PacketQueue.Dequeue(); | ||
423 | if (nextPacket.Incoming) | ||
424 | { | ||
425 | //is a incoming packet | ||
426 | ProcessInPacket(nextPacket.Packet); | ||
427 | } | ||
428 | else | ||
429 | { | ||
430 | //is a out going packet | ||
431 | ProcessOutPacket(nextPacket.Packet); | ||
432 | } | ||
433 | } | ||
434 | } | ||
435 | |||
436 | } | ||
437 | } | ||