diff options
preparing to add full clothes/body part support.
Currently you can:
now create new body parts and clothes.
edit those clothes and wear them.
But currently you will not see most of the edited effects on your own avatar, although often other clients will see those changes on your avatar.
Diffstat (limited to 'OpenSim.RegionServer/SimClient.cs')
-rw-r--r-- | OpenSim.RegionServer/SimClient.cs | 14 |
1 files changed, 11 insertions, 3 deletions
diff --git a/OpenSim.RegionServer/SimClient.cs b/OpenSim.RegionServer/SimClient.cs index 811e8b8..ef82d98 100644 --- a/OpenSim.RegionServer/SimClient.cs +++ b/OpenSim.RegionServer/SimClient.cs | |||
@@ -124,6 +124,15 @@ namespace OpenSim | |||
124 | } | 124 | } |
125 | OpenSimRoot.Instance.LocalWorld.GetInitialPrims(this); | 125 | OpenSimRoot.Instance.LocalWorld.GetInitialPrims(this); |
126 | break; | 126 | break; |
127 | case PacketType.AgentIsNowWearing: | ||
128 | AgentIsNowWearingPacket wear = (AgentIsNowWearingPacket)Pack; | ||
129 | //Console.WriteLine(Pack.ToString()); | ||
130 | break; | ||
131 | case PacketType.AgentSetAppearance: | ||
132 | AgentSetAppearancePacket appear = (AgentSetAppearancePacket)Pack; | ||
133 | // Console.WriteLine(appear.ToString()); | ||
134 | this.ClientAvatar.SetAppearance(appear); | ||
135 | break; | ||
127 | case PacketType.ObjectAdd: | 136 | case PacketType.ObjectAdd: |
128 | OpenSimRoot.Instance.LocalWorld.AddNewPrim((ObjectAddPacket)Pack, this); | 137 | OpenSimRoot.Instance.LocalWorld.AddNewPrim((ObjectAddPacket)Pack, this); |
129 | break; | 138 | break; |
@@ -279,7 +288,7 @@ namespace OpenSim | |||
279 | 288 | ||
280 | break; | 289 | break; |
281 | case PacketType.AssetUploadRequest: | 290 | case PacketType.AssetUploadRequest: |
282 | //this.debug = true; | 291 | this.debug = true; |
283 | AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack; | 292 | AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack; |
284 | // Console.WriteLine(Pack.ToString()); | 293 | // Console.WriteLine(Pack.ToString()); |
285 | // if (request.AssetBlock.Type == 0) | 294 | // if (request.AssetBlock.Type == 0) |
@@ -318,7 +327,6 @@ namespace OpenSim | |||
318 | OpenSimRoot.Instance.InventoryCache.FetchInventoryDescendents(this, Fetch); | 327 | OpenSimRoot.Instance.InventoryCache.FetchInventoryDescendents(this, Fetch); |
319 | break; | 328 | break; |
320 | case PacketType.UpdateInventoryItem: | 329 | case PacketType.UpdateInventoryItem: |
321 | /* | ||
322 | UpdateInventoryItemPacket update = (UpdateInventoryItemPacket)Pack; | 330 | UpdateInventoryItemPacket update = (UpdateInventoryItemPacket)Pack; |
323 | for (int i = 0; i < update.InventoryData.Length; i++) | 331 | for (int i = 0; i < update.InventoryData.Length; i++) |
324 | { | 332 | { |
@@ -338,7 +346,7 @@ namespace OpenSim | |||
338 | } | 346 | } |
339 | } | 347 | } |
340 | } | 348 | } |
341 | }*/ | 349 | } |
342 | break; | 350 | break; |
343 | case PacketType.ViewerEffect: | 351 | case PacketType.ViewerEffect: |
344 | ViewerEffectPacket viewer = (ViewerEffectPacket)Pack; | 352 | ViewerEffectPacket viewer = (ViewerEffectPacket)Pack; |