diff options
author | MW | 2007-04-01 10:19:21 +0000 |
---|---|---|
committer | MW | 2007-04-01 10:19:21 +0000 |
commit | def7335b6c0b88ee2b7b15194ec7fae30bd476da (patch) | |
tree | 50a86e6ece21bde1577cb5c8983941e64ee07d0e /OpenSim.RegionServer/SimClient.cs | |
parent | Added Packet handlers to SimClient (diff) | |
download | opensim-SC_OLD-def7335b6c0b88ee2b7b15194ec7fae30bd476da.zip opensim-SC_OLD-def7335b6c0b88ee2b7b15194ec7fae30bd476da.tar.gz opensim-SC_OLD-def7335b6c0b88ee2b7b15194ec7fae30bd476da.tar.bz2 opensim-SC_OLD-def7335b6c0b88ee2b7b15194ec7fae30bd476da.tar.xz |
More work on adding Packets handlers and tested the first handler.
Diffstat (limited to 'OpenSim.RegionServer/SimClient.cs')
-rw-r--r-- | OpenSim.RegionServer/SimClient.cs | 141 |
1 files changed, 63 insertions, 78 deletions
diff --git a/OpenSim.RegionServer/SimClient.cs b/OpenSim.RegionServer/SimClient.cs index 94c5767..5bc5e43 100644 --- a/OpenSim.RegionServer/SimClient.cs +++ b/OpenSim.RegionServer/SimClient.cs | |||
@@ -82,13 +82,10 @@ namespace OpenSim | |||
82 | private bool m_sandboxMode; | 82 | private bool m_sandboxMode; |
83 | private int cachedtextureserial = 0; | 83 | private int cachedtextureserial = 0; |
84 | 84 | ||
85 | // local packet handler list not currently used but is here so each client could have a different handler for a packet to another client | 85 | protected static Dictionary<PacketType, PacketMethod> PacketHandlers = new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients |
86 | // this is so we could do such things as have multiple world objects in a sim (or multiple "sims" handled by one server and different clients in different worlds | ||
87 | // maybe not a very practicle example but there are various other things it could be used for. | ||
88 | // protected Dictionary<string, PacketMethod> m_packetHandlers = new Dictionary<string, PacketMethod>(); | ||
89 | |||
90 | protected static Dictionary<PacketType, PacketMethod> PacketHandlers = new Dictionary<PacketType, PacketMethod>(); | ||
91 | 86 | ||
87 | protected Dictionary<PacketType, PacketMethod> m_packetHandlers = new Dictionary<PacketType, PacketMethod>(); //local handlers for this instance | ||
88 | |||
92 | public IUserServer UserServer | 89 | public IUserServer UserServer |
93 | { | 90 | { |
94 | set | 91 | set |
@@ -97,6 +94,38 @@ namespace OpenSim | |||
97 | } | 94 | } |
98 | } | 95 | } |
99 | 96 | ||
97 | public SimClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, World world, Dictionary<uint, SimClient> clientThreads, AssetCache assetCache, IGridServer gridServer, OpenSimNetworkHandler application, InventoryCache inventoryCache, bool sandboxMode) | ||
98 | { | ||
99 | m_world = world; | ||
100 | m_clientThreads = clientThreads; | ||
101 | m_assetCache = assetCache; | ||
102 | m_gridServer = gridServer; | ||
103 | m_application = application; | ||
104 | m_inventoryCache = inventoryCache; | ||
105 | m_sandboxMode = sandboxMode; | ||
106 | |||
107 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs - Started up new client thread to handle incoming request"); | ||
108 | cirpack = initialcirpack; | ||
109 | userEP = remoteEP; | ||
110 | PacketQueue = new BlockingQueue<QueItem>(); | ||
111 | |||
112 | this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache); | ||
113 | AckTimer = new System.Timers.Timer(500); | ||
114 | AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed); | ||
115 | AckTimer.Start(); | ||
116 | |||
117 | this.RegisterLocalPacketHandlers(); | ||
118 | |||
119 | ClientThread = new Thread(new ThreadStart(AuthUser)); | ||
120 | ClientThread.IsBackground = true; | ||
121 | ClientThread.Start(); | ||
122 | } | ||
123 | |||
124 | protected virtual void RegisterLocalPacketHandlers() | ||
125 | { | ||
126 | |||
127 | } | ||
128 | |||
100 | public static bool AddPacketHandler(PacketType packetType, PacketMethod handler) | 129 | public static bool AddPacketHandler(PacketType packetType, PacketMethod handler) |
101 | { | 130 | { |
102 | bool result = false; | 131 | bool result = false; |
@@ -111,20 +140,42 @@ namespace OpenSim | |||
111 | return result; | 140 | return result; |
112 | } | 141 | } |
113 | 142 | ||
143 | public bool AddLocalPacketHandler(PacketType packetType, PacketMethod handler) | ||
144 | { | ||
145 | bool result = false; | ||
146 | lock (m_packetHandlers) | ||
147 | { | ||
148 | if (!m_packetHandlers.ContainsKey(packetType)) | ||
149 | { | ||
150 | m_packetHandlers.Add(packetType, handler); | ||
151 | result = true; | ||
152 | } | ||
153 | } | ||
154 | return result; | ||
155 | } | ||
156 | |||
114 | protected virtual bool ProcessPacketMethod(Packet packet) | 157 | protected virtual bool ProcessPacketMethod(Packet packet) |
115 | { | 158 | { |
116 | bool result = false; | 159 | bool result = false; |
117 | bool found = false; | 160 | bool found = false; |
118 | PacketMethod method; | 161 | PacketMethod method; |
119 | lock (PacketHandlers) | 162 | if (m_packetHandlers.TryGetValue(packet.Type, out method)) |
120 | { | 163 | { |
121 | found = PacketHandlers.TryGetValue(packet.Type, out method); | 164 | //there is a local handler for this packet type |
165 | result = method(this, packet); | ||
122 | } | 166 | } |
123 | if (found) | 167 | else |
124 | { | 168 | { |
125 | result = method(this, packet); | 169 | //there is not a local handler so see if there is a Global handler |
170 | lock (PacketHandlers) | ||
171 | { | ||
172 | found = PacketHandlers.TryGetValue(packet.Type, out method); | ||
173 | } | ||
174 | if (found) | ||
175 | { | ||
176 | result = method(this, packet); | ||
177 | } | ||
126 | } | 178 | } |
127 | |||
128 | return result; | 179 | return result; |
129 | } | 180 | } |
130 | 181 | ||
@@ -161,6 +212,7 @@ namespace OpenSim | |||
161 | 212 | ||
162 | if (this.ProcessPacketMethod(Pack)) | 213 | if (this.ProcessPacketMethod(Pack)) |
163 | { | 214 | { |
215 | //there is a handler registered that handled this packet type | ||
164 | return; | 216 | return; |
165 | } | 217 | } |
166 | else | 218 | else |
@@ -476,46 +528,6 @@ namespace OpenSim | |||
476 | //Console.WriteLine(Pack.ToString()); | 528 | //Console.WriteLine(Pack.ToString()); |
477 | m_world.RezObject(this, (RezObjectPacket)Pack); | 529 | m_world.RezObject(this, (RezObjectPacket)Pack); |
478 | break; | 530 | break; |
479 | case PacketType.ModifyLand: | ||
480 | ModifyLandPacket modify = (ModifyLandPacket)Pack; | ||
481 | //Console.WriteLine("terraform: number of parcel data blocks" + modify.ParcelData.Length); | ||
482 | |||
483 | switch (modify.ModifyBlock.Action) | ||
484 | { | ||
485 | case 1: | ||
486 | if (modify.ParcelData.Length > 0) | ||
487 | { | ||
488 | int mody = (int)modify.ParcelData[0].North; | ||
489 | int modx = (int)modify.ParcelData[0].West; | ||
490 | // Console.WriteLine("height in packet is " + modify.ModifyBlock.Height.ToString()); | ||
491 | // Console.WriteLine("current height at that point is " + this.m_world.LandMap[(mody * 256) + modx].ToString()); | ||
492 | |||
493 | this.m_world.LandMap[(mody * 256) + modx - 1] += 0.05f; | ||
494 | this.m_world.LandMap[(mody * 256) + modx] += 0.1f; | ||
495 | this.m_world.LandMap[(mody * 256) + modx + 1] += 0.05f; | ||
496 | this.m_world.LandMap[((mody + 1) * 256) + modx] += 0.05f; | ||
497 | this.m_world.LandMap[((mody - 1) * 256) + modx] += 0.05f; | ||
498 | m_world.RegenerateTerrain(true, modx, mody); | ||
499 | } | ||
500 | break; | ||
501 | case 2: | ||
502 | if (modify.ParcelData.Length > 0) | ||
503 | { | ||
504 | int mody = (int)modify.ParcelData[0].North; | ||
505 | int modx = (int)modify.ParcelData[0].West; | ||
506 | // Console.WriteLine("height in packet is " + modify.ModifyBlock.Height.ToString()); | ||
507 | // Console.WriteLine("current height at that point is " + this.m_world.LandMap[(mody * 256) + modx].ToString()); | ||
508 | |||
509 | this.m_world.LandMap[(mody * 256) + modx - 1] -= 0.05f; | ||
510 | this.m_world.LandMap[(mody * 256) + modx] -= 0.1f; | ||
511 | this.m_world.LandMap[(mody * 256) + modx + 1] -= 0.05f; | ||
512 | this.m_world.LandMap[((mody + 1) * 256) + modx] -= 0.05f; | ||
513 | this.m_world.LandMap[((mody - 1) * 256) + modx] -= 0.05f; | ||
514 | m_world.RegenerateTerrain(true, modx, mody); | ||
515 | } | ||
516 | break; | ||
517 | } | ||
518 | break; | ||
519 | case PacketType.RequestTaskInventory: | 531 | case PacketType.RequestTaskInventory: |
520 | // Console.WriteLine(Pack.ToString()); | 532 | // Console.WriteLine(Pack.ToString()); |
521 | RequestTaskInventoryPacket requesttask = (RequestTaskInventoryPacket)Pack; | 533 | RequestTaskInventoryPacket requesttask = (RequestTaskInventoryPacket)Pack; |
@@ -569,8 +581,6 @@ namespace OpenSim | |||
569 | } | 581 | } |
570 | } | 582 | } |
571 | break; | 583 | break; |
572 | |||
573 | |||
574 | } | 584 | } |
575 | } | 585 | } |
576 | } | 586 | } |
@@ -777,31 +787,6 @@ namespace OpenSim | |||
777 | this.PacketQueue.Enqueue(item); | 787 | this.PacketQueue.Enqueue(item); |
778 | } | 788 | } |
779 | 789 | ||
780 | public SimClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, World world, Dictionary<uint, SimClient> clientThreads, AssetCache assetCache, IGridServer gridServer, OpenSimNetworkHandler application, InventoryCache inventoryCache, bool sandboxMode) | ||
781 | { | ||
782 | m_world = world; | ||
783 | m_clientThreads = clientThreads; | ||
784 | m_assetCache = assetCache; | ||
785 | m_gridServer = gridServer; | ||
786 | m_application = application; | ||
787 | m_inventoryCache = inventoryCache; | ||
788 | m_sandboxMode = sandboxMode; | ||
789 | |||
790 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs - Started up new client thread to handle incoming request"); | ||
791 | cirpack = initialcirpack; | ||
792 | userEP = remoteEP; | ||
793 | PacketQueue = new BlockingQueue<QueItem>(); | ||
794 | |||
795 | this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache); | ||
796 | AckTimer = new System.Timers.Timer(500); | ||
797 | AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed); | ||
798 | AckTimer.Start(); | ||
799 | |||
800 | ClientThread = new Thread(new ThreadStart(AuthUser)); | ||
801 | ClientThread.IsBackground = true; | ||
802 | ClientThread.Start(); | ||
803 | } | ||
804 | |||
805 | protected virtual void ClientLoop() | 790 | protected virtual void ClientLoop() |
806 | { | 791 | { |
807 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:ClientLoop() - Entered loop"); | 792 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine("OpenSimClient.cs:ClientLoop() - Entered loop"); |