diff options
author | MW | 2007-05-21 16:06:58 +0000 |
---|---|---|
committer | MW | 2007-05-21 16:06:58 +0000 |
commit | fe46b045f75dec5ecdd0a29273c70df3e6ea540e (patch) | |
tree | 554c0fb47e513fc6a89f496d99b7b67de24edde7 /OpenSim.RegionServer/SimClient.cs | |
parent | Increased version number to 0.2! ZOMG! (diff) | |
download | opensim-SC_OLD-fe46b045f75dec5ecdd0a29273c70df3e6ea540e.zip opensim-SC_OLD-fe46b045f75dec5ecdd0a29273c70df3e6ea540e.tar.gz opensim-SC_OLD-fe46b045f75dec5ecdd0a29273c70df3e6ea540e.tar.bz2 opensim-SC_OLD-fe46b045f75dec5ecdd0a29273c70df3e6ea540e.tar.xz |
Start of a redesign of SimClient (now renamed ClientView)/World/Avatar/Prim , switching to a event based system (World/Avatar register as event handlers). It is possible that I've broke something with this commit but it doesn't matter as I'll just hide and no one will find me.
Diffstat (limited to 'OpenSim.RegionServer/SimClient.cs')
-rw-r--r-- | OpenSim.RegionServer/SimClient.cs | 662 |
1 files changed, 0 insertions, 662 deletions
diff --git a/OpenSim.RegionServer/SimClient.cs b/OpenSim.RegionServer/SimClient.cs deleted file mode 100644 index 3b243cf..0000000 --- a/OpenSim.RegionServer/SimClient.cs +++ /dev/null | |||
@@ -1,662 +0,0 @@ | |||
1 | /* | ||
2 | Copyright (c) OpenSim project, http://osgrid.org/ | ||
3 | * | ||
4 | * Redistribution and use in source and binary forms, with or without | ||
5 | * modification, are permitted provided that the following conditions are met: | ||
6 | * * Redistributions of source code must retain the above copyright | ||
7 | * notice, this list of conditions and the following disclaimer. | ||
8 | * * Redistributions in binary form must reproduce the above copyright | ||
9 | * notice, this list of conditions and the following disclaimer in the | ||
10 | * documentation and/or other materials provided with the distribution. | ||
11 | * * Neither the name of the <organization> nor the | ||
12 | * names of its contributors may be used to endorse or promote products | ||
13 | * derived from this software without specific prior written permission. | ||
14 | * | ||
15 | * THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY | ||
16 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
17 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
18 | * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY | ||
19 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
20 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
21 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
22 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
23 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
24 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
25 | */ | ||
26 | |||
27 | using System; | ||
28 | using System.Collections; | ||
29 | using System.Collections.Generic; | ||
30 | using libsecondlife; | ||
31 | using libsecondlife.Packets; | ||
32 | using Nwc.XmlRpc; | ||
33 | using System.Net; | ||
34 | using System.Net.Sockets; | ||
35 | using System.IO; | ||
36 | using System.Threading; | ||
37 | using System.Timers; | ||
38 | using OpenSim.Framework.Interfaces; | ||
39 | using OpenSim.Framework.Types; | ||
40 | using OpenSim.Framework.Inventory; | ||
41 | using OpenSim.Framework.Utilities; | ||
42 | using OpenSim.world; | ||
43 | using OpenSim.Assets; | ||
44 | |||
45 | namespace OpenSim | ||
46 | { | ||
47 | public delegate bool PacketMethod(SimClient simClient, Packet packet); | ||
48 | |||
49 | /// <summary> | ||
50 | /// Handles new client connections | ||
51 | /// Constructor takes a single Packet and authenticates everything | ||
52 | /// </summary> | ||
53 | public partial class SimClient | ||
54 | { | ||
55 | public LLUUID AgentID; | ||
56 | public LLUUID SessionID; | ||
57 | public LLUUID SecureSessionID = LLUUID.Zero; | ||
58 | public bool m_child; | ||
59 | public uint CircuitCode; | ||
60 | public world.Avatar ClientAvatar; | ||
61 | private UseCircuitCodePacket cirpack; | ||
62 | public Thread ClientThread; | ||
63 | public EndPoint userEP; | ||
64 | public LLVector3 startpos; | ||
65 | private BlockingQueue<QueItem> PacketQueue; | ||
66 | private Dictionary<uint, uint> PendingAcks = new Dictionary<uint, uint>(); | ||
67 | private Dictionary<uint, Packet> NeedAck = new Dictionary<uint, Packet>(); | ||
68 | //private Dictionary<LLUUID, AssetBase> UploadedAssets = new Dictionary<LLUUID, AssetBase>(); | ||
69 | private System.Timers.Timer AckTimer; | ||
70 | private uint Sequence = 0; | ||
71 | private object SequenceLock = new object(); | ||
72 | private const int MAX_APPENDED_ACKS = 10; | ||
73 | private const int RESEND_TIMEOUT = 4000; | ||
74 | private const int MAX_SEQUENCE = 0xFFFFFF; | ||
75 | private AgentAssetUpload UploadAssets; | ||
76 | private LLUUID newAssetFolder = LLUUID.Zero; | ||
77 | private bool debug = false; | ||
78 | private World m_world; | ||
79 | private Dictionary<uint, SimClient> m_clientThreads; | ||
80 | private AssetCache m_assetCache; | ||
81 | private IGridServer m_gridServer; | ||
82 | private IUserServer m_userServer = null; | ||
83 | private OpenSimNetworkHandler m_networkServer; | ||
84 | private InventoryCache m_inventoryCache; | ||
85 | public bool m_sandboxMode; | ||
86 | private int cachedtextureserial = 0; | ||
87 | private RegionInfo m_regionData; | ||
88 | protected AuthenticateSessionsBase m_authenticateSessionsHandler; | ||
89 | |||
90 | protected static Dictionary<PacketType, PacketMethod> PacketHandlers = new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients | ||
91 | |||
92 | protected Dictionary<PacketType, PacketMethod> m_packetHandlers = new Dictionary<PacketType, PacketMethod>(); //local handlers for this instance | ||
93 | |||
94 | public IUserServer UserServer | ||
95 | { | ||
96 | set | ||
97 | { | ||
98 | this.m_userServer = value; | ||
99 | } | ||
100 | } | ||
101 | |||
102 | public SimClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, World world, Dictionary<uint, SimClient> clientThreads, AssetCache assetCache, IGridServer gridServer, OpenSimNetworkHandler application, InventoryCache inventoryCache, bool sandboxMode, bool child, RegionInfo regionDat, AuthenticateSessionsBase authenSessions) | ||
103 | { | ||
104 | m_world = world; | ||
105 | m_clientThreads = clientThreads; | ||
106 | m_assetCache = assetCache; | ||
107 | m_gridServer = gridServer; | ||
108 | m_networkServer = application; | ||
109 | m_inventoryCache = inventoryCache; | ||
110 | m_sandboxMode = sandboxMode; | ||
111 | m_child = child; | ||
112 | m_regionData = regionDat; | ||
113 | m_authenticateSessionsHandler = authenSessions; | ||
114 | |||
115 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs - Started up new client thread to handle incoming request"); | ||
116 | cirpack = initialcirpack; | ||
117 | userEP = remoteEP; | ||
118 | |||
119 | if (m_gridServer.GetName() == "Remote") | ||
120 | { | ||
121 | this.m_child = m_authenticateSessionsHandler.GetAgentChildStatus(initialcirpack.CircuitCode.Code); | ||
122 | this.startpos = m_authenticateSessionsHandler.GetPosition(initialcirpack.CircuitCode.Code); | ||
123 | //Console.WriteLine("start pos is " + this.startpos.X + " , " + this.startpos.Y + " , " + this.startpos.Z); | ||
124 | } | ||
125 | else | ||
126 | { | ||
127 | this.startpos = new LLVector3(128, 128, m_world.Terrain[(int)128, (int)128] + 15.0f); // new LLVector3(128.0f, 128.0f, 60f); | ||
128 | } | ||
129 | |||
130 | PacketQueue = new BlockingQueue<QueItem>(); | ||
131 | |||
132 | this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache); | ||
133 | AckTimer = new System.Timers.Timer(500); | ||
134 | AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed); | ||
135 | AckTimer.Start(); | ||
136 | |||
137 | this.RegisterLocalPacketHandlers(); | ||
138 | |||
139 | ClientThread = new Thread(new ThreadStart(AuthUser)); | ||
140 | ClientThread.IsBackground = true; | ||
141 | ClientThread.Start(); | ||
142 | } | ||
143 | |||
144 | # region Client Methods | ||
145 | public void UpgradeClient() | ||
146 | { | ||
147 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "SimClient.cs:UpgradeClient() - upgrading child to full agent"); | ||
148 | this.m_child = false; | ||
149 | this.m_world.RemoveViewerAgent(this); | ||
150 | if (!this.m_sandboxMode) | ||
151 | { | ||
152 | this.startpos = m_authenticateSessionsHandler.GetPosition(CircuitCode); | ||
153 | m_authenticateSessionsHandler.UpdateAgentChildStatus(CircuitCode, false); | ||
154 | //Console.WriteLine("upgrade start pos is " + this.startpos.X + " , " + this.startpos.Y + " , " + this.startpos.Z); | ||
155 | } | ||
156 | this.InitNewClient(); | ||
157 | } | ||
158 | |||
159 | public void DowngradeClient() | ||
160 | { | ||
161 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "SimClient.cs:UpgradeClient() - changing full agent to child"); | ||
162 | this.m_child = true; | ||
163 | this.m_world.RemoveViewerAgent(this); | ||
164 | this.m_world.AddViewerAgent(this); | ||
165 | } | ||
166 | |||
167 | public void KillClient() | ||
168 | { | ||
169 | KillObjectPacket kill = new KillObjectPacket(); | ||
170 | kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1]; | ||
171 | kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock(); | ||
172 | kill.ObjectData[0].ID = this.ClientAvatar.localid; | ||
173 | foreach (SimClient client in m_clientThreads.Values) | ||
174 | { | ||
175 | client.OutPacket(kill); | ||
176 | } | ||
177 | if (this.m_userServer != null) | ||
178 | { | ||
179 | this.m_inventoryCache.ClientLeaving(this.AgentID, this.m_userServer); | ||
180 | } | ||
181 | else | ||
182 | { | ||
183 | this.m_inventoryCache.ClientLeaving(this.AgentID, null); | ||
184 | } | ||
185 | |||
186 | m_world.RemoveViewerAgent(this); | ||
187 | |||
188 | m_clientThreads.Remove(this.CircuitCode); | ||
189 | m_networkServer.RemoveClientCircuit(this.CircuitCode); | ||
190 | this.ClientThread.Abort(); | ||
191 | } | ||
192 | #endregion | ||
193 | |||
194 | # region Packet Handling | ||
195 | public static bool AddPacketHandler(PacketType packetType, PacketMethod handler) | ||
196 | { | ||
197 | bool result = false; | ||
198 | lock (PacketHandlers) | ||
199 | { | ||
200 | if (!PacketHandlers.ContainsKey(packetType)) | ||
201 | { | ||
202 | PacketHandlers.Add(packetType, handler); | ||
203 | result = true; | ||
204 | } | ||
205 | } | ||
206 | return result; | ||
207 | } | ||
208 | |||
209 | public bool AddLocalPacketHandler(PacketType packetType, PacketMethod handler) | ||
210 | { | ||
211 | bool result = false; | ||
212 | lock (m_packetHandlers) | ||
213 | { | ||
214 | if (!m_packetHandlers.ContainsKey(packetType)) | ||
215 | { | ||
216 | m_packetHandlers.Add(packetType, handler); | ||
217 | result = true; | ||
218 | } | ||
219 | } | ||
220 | return result; | ||
221 | } | ||
222 | |||
223 | protected virtual bool ProcessPacketMethod(Packet packet) | ||
224 | { | ||
225 | bool result = false; | ||
226 | bool found = false; | ||
227 | PacketMethod method; | ||
228 | if (m_packetHandlers.TryGetValue(packet.Type, out method)) | ||
229 | { | ||
230 | //there is a local handler for this packet type | ||
231 | result = method(this, packet); | ||
232 | } | ||
233 | else | ||
234 | { | ||
235 | //there is not a local handler so see if there is a Global handler | ||
236 | lock (PacketHandlers) | ||
237 | { | ||
238 | found = PacketHandlers.TryGetValue(packet.Type, out method); | ||
239 | } | ||
240 | if (found) | ||
241 | { | ||
242 | result = method(this, packet); | ||
243 | } | ||
244 | } | ||
245 | return result; | ||
246 | } | ||
247 | |||
248 | # endregion | ||
249 | |||
250 | # region Low Level Packet Methods | ||
251 | |||
252 | private void ack_pack(Packet Pack) | ||
253 | { | ||
254 | if (Pack.Header.Reliable) | ||
255 | { | ||
256 | libsecondlife.Packets.PacketAckPacket ack_it = new PacketAckPacket(); | ||
257 | ack_it.Packets = new PacketAckPacket.PacketsBlock[1]; | ||
258 | ack_it.Packets[0] = new PacketAckPacket.PacketsBlock(); | ||
259 | ack_it.Packets[0].ID = Pack.Header.Sequence; | ||
260 | ack_it.Header.Reliable = false; | ||
261 | |||
262 | OutPacket(ack_it); | ||
263 | |||
264 | } | ||
265 | /* | ||
266 | if (Pack.Header.Reliable) | ||
267 | { | ||
268 | lock (PendingAcks) | ||
269 | { | ||
270 | uint sequence = (uint)Pack.Header.Sequence; | ||
271 | if (!PendingAcks.ContainsKey(sequence)) { PendingAcks[sequence] = sequence; } | ||
272 | } | ||
273 | }*/ | ||
274 | } | ||
275 | |||
276 | private void ResendUnacked() | ||
277 | { | ||
278 | int now = Environment.TickCount; | ||
279 | |||
280 | lock (NeedAck) | ||
281 | { | ||
282 | foreach (Packet packet in NeedAck.Values) | ||
283 | { | ||
284 | if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent)) | ||
285 | { | ||
286 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE, "Resending " + packet.Type.ToString() + " packet, " + | ||
287 | (now - packet.TickCount) + "ms have passed"); | ||
288 | |||
289 | packet.Header.Resent = true; | ||
290 | OutPacket(packet); | ||
291 | } | ||
292 | } | ||
293 | } | ||
294 | } | ||
295 | |||
296 | private void SendAcks() | ||
297 | { | ||
298 | lock (PendingAcks) | ||
299 | { | ||
300 | if (PendingAcks.Count > 0) | ||
301 | { | ||
302 | if (PendingAcks.Count > 250) | ||
303 | { | ||
304 | // FIXME: Handle the odd case where we have too many pending ACKs queued up | ||
305 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE, "Too many ACKs queued up!"); | ||
306 | return; | ||
307 | } | ||
308 | |||
309 | //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Sending PacketAck"); | ||
310 | |||
311 | |||
312 | int i = 0; | ||
313 | PacketAckPacket acks = new PacketAckPacket(); | ||
314 | acks.Packets = new PacketAckPacket.PacketsBlock[PendingAcks.Count]; | ||
315 | |||
316 | foreach (uint ack in PendingAcks.Values) | ||
317 | { | ||
318 | acks.Packets[i] = new PacketAckPacket.PacketsBlock(); | ||
319 | acks.Packets[i].ID = ack; | ||
320 | i++; | ||
321 | } | ||
322 | |||
323 | acks.Header.Reliable = false; | ||
324 | OutPacket(acks); | ||
325 | |||
326 | PendingAcks.Clear(); | ||
327 | } | ||
328 | } | ||
329 | } | ||
330 | |||
331 | private void AckTimer_Elapsed(object sender, ElapsedEventArgs ea) | ||
332 | { | ||
333 | SendAcks(); | ||
334 | ResendUnacked(); | ||
335 | } | ||
336 | |||
337 | # endregion | ||
338 | |||
339 | #region Packet Queue Processing | ||
340 | |||
341 | protected virtual void ProcessOutPacket(Packet Pack) | ||
342 | { | ||
343 | // Keep track of when this packet was sent out | ||
344 | Pack.TickCount = Environment.TickCount; | ||
345 | |||
346 | if (!Pack.Header.Resent) | ||
347 | { | ||
348 | // Set the sequence number | ||
349 | lock (SequenceLock) | ||
350 | { | ||
351 | if (Sequence >= MAX_SEQUENCE) | ||
352 | Sequence = 1; | ||
353 | else | ||
354 | Sequence++; | ||
355 | Pack.Header.Sequence = Sequence; | ||
356 | } | ||
357 | |||
358 | if (Pack.Header.Reliable) //DIRTY HACK | ||
359 | { | ||
360 | lock (NeedAck) | ||
361 | { | ||
362 | if (!NeedAck.ContainsKey(Pack.Header.Sequence)) | ||
363 | { | ||
364 | try | ||
365 | { | ||
366 | NeedAck.Add(Pack.Header.Sequence, Pack); | ||
367 | } | ||
368 | catch (Exception e) // HACKY | ||
369 | { | ||
370 | e.ToString(); | ||
371 | // Ignore | ||
372 | // Seems to throw a exception here occasionally | ||
373 | // of 'duplicate key' despite being locked. | ||
374 | // !?!?!? | ||
375 | } | ||
376 | } | ||
377 | else | ||
378 | { | ||
379 | // Client.Log("Attempted to add a duplicate sequence number (" + | ||
380 | // packet.Header.Sequence + ") to the NeedAck dictionary for packet type " + | ||
381 | // packet.Type.ToString(), Helpers.LogLevel.Warning); | ||
382 | } | ||
383 | } | ||
384 | |||
385 | // Don't append ACKs to resent packets, in case that's what was causing the | ||
386 | // delivery to fail | ||
387 | if (!Pack.Header.Resent) | ||
388 | { | ||
389 | // Append any ACKs that need to be sent out to this packet | ||
390 | lock (PendingAcks) | ||
391 | { | ||
392 | if (PendingAcks.Count > 0 && PendingAcks.Count < MAX_APPENDED_ACKS && | ||
393 | Pack.Type != PacketType.PacketAck && | ||
394 | Pack.Type != PacketType.LogoutRequest) | ||
395 | { | ||
396 | Pack.Header.AckList = new uint[PendingAcks.Count]; | ||
397 | int i = 0; | ||
398 | |||
399 | foreach (uint ack in PendingAcks.Values) | ||
400 | { | ||
401 | Pack.Header.AckList[i] = ack; | ||
402 | i++; | ||
403 | } | ||
404 | |||
405 | PendingAcks.Clear(); | ||
406 | Pack.Header.AppendedAcks = true; | ||
407 | } | ||
408 | } | ||
409 | } | ||
410 | } | ||
411 | } | ||
412 | |||
413 | byte[] ZeroOutBuffer = new byte[4096]; | ||
414 | byte[] sendbuffer; | ||
415 | sendbuffer = Pack.ToBytes(); | ||
416 | |||
417 | try | ||
418 | { | ||
419 | if (Pack.Header.Zerocoded) | ||
420 | { | ||
421 | int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer); | ||
422 | m_networkServer.SendPacketTo(ZeroOutBuffer, packetsize, SocketFlags.None, CircuitCode);//userEP); | ||
423 | } | ||
424 | else | ||
425 | { | ||
426 | m_networkServer.SendPacketTo(sendbuffer, sendbuffer.Length, SocketFlags.None, CircuitCode); //userEP); | ||
427 | } | ||
428 | } | ||
429 | catch (Exception) | ||
430 | { | ||
431 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread"); | ||
432 | ClientThread.Abort(); | ||
433 | } | ||
434 | |||
435 | } | ||
436 | |||
437 | public virtual void InPacket(Packet NewPack) | ||
438 | { | ||
439 | // Handle appended ACKs | ||
440 | if (NewPack.Header.AppendedAcks) | ||
441 | { | ||
442 | lock (NeedAck) | ||
443 | { | ||
444 | foreach (uint ack in NewPack.Header.AckList) | ||
445 | { | ||
446 | NeedAck.Remove(ack); | ||
447 | } | ||
448 | } | ||
449 | } | ||
450 | |||
451 | // Handle PacketAck packets | ||
452 | if (NewPack.Type == PacketType.PacketAck) | ||
453 | { | ||
454 | PacketAckPacket ackPacket = (PacketAckPacket)NewPack; | ||
455 | |||
456 | lock (NeedAck) | ||
457 | { | ||
458 | foreach (PacketAckPacket.PacketsBlock block in ackPacket.Packets) | ||
459 | { | ||
460 | NeedAck.Remove(block.ID); | ||
461 | } | ||
462 | } | ||
463 | } | ||
464 | else if ((NewPack.Type == PacketType.StartPingCheck)) | ||
465 | { | ||
466 | //reply to pingcheck | ||
467 | libsecondlife.Packets.StartPingCheckPacket startPing = (libsecondlife.Packets.StartPingCheckPacket)NewPack; | ||
468 | libsecondlife.Packets.CompletePingCheckPacket endPing = new CompletePingCheckPacket(); | ||
469 | endPing.PingID.PingID = startPing.PingID.PingID; | ||
470 | OutPacket(endPing); | ||
471 | } | ||
472 | else | ||
473 | { | ||
474 | QueItem item = new QueItem(); | ||
475 | item.Packet = NewPack; | ||
476 | item.Incoming = true; | ||
477 | this.PacketQueue.Enqueue(item); | ||
478 | } | ||
479 | |||
480 | } | ||
481 | |||
482 | public virtual void OutPacket(Packet NewPack) | ||
483 | { | ||
484 | QueItem item = new QueItem(); | ||
485 | item.Packet = NewPack; | ||
486 | item.Incoming = false; | ||
487 | this.PacketQueue.Enqueue(item); | ||
488 | } | ||
489 | |||
490 | protected virtual void ClientLoop() | ||
491 | { | ||
492 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs:ClientLoop() - Entered loop"); | ||
493 | while (true) | ||
494 | { | ||
495 | QueItem nextPacket = PacketQueue.Dequeue(); | ||
496 | if (nextPacket.Incoming) | ||
497 | { | ||
498 | //is a incoming packet | ||
499 | ProcessInPacket(nextPacket.Packet); | ||
500 | } | ||
501 | else | ||
502 | { | ||
503 | //is a out going packet | ||
504 | ProcessOutPacket(nextPacket.Packet); | ||
505 | } | ||
506 | } | ||
507 | } | ||
508 | |||
509 | #endregion | ||
510 | |||
511 | # region Setup | ||
512 | |||
513 | protected virtual void InitNewClient() | ||
514 | { | ||
515 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs:InitNewClient() - Adding viewer agent to world"); | ||
516 | |||
517 | m_world.AddViewerAgent(this); | ||
518 | world.Entity tempent = m_world.Entities[this.AgentID]; | ||
519 | |||
520 | this.ClientAvatar = (world.Avatar)tempent; | ||
521 | } | ||
522 | |||
523 | protected virtual void AuthUser() | ||
524 | { | ||
525 | // AuthenticateResponse sessionInfo = m_gridServer.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code); | ||
526 | AuthenticateResponse sessionInfo = this.m_networkServer.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code); | ||
527 | if (!sessionInfo.Authorised) | ||
528 | { | ||
529 | //session/circuit not authorised | ||
530 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL, "OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString()); | ||
531 | ClientThread.Abort(); | ||
532 | } | ||
533 | else | ||
534 | { | ||
535 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL, "OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString()); | ||
536 | //session is authorised | ||
537 | this.AgentID = cirpack.CircuitCode.ID; | ||
538 | this.SessionID = cirpack.CircuitCode.SessionID; | ||
539 | this.CircuitCode = cirpack.CircuitCode.Code; | ||
540 | InitNewClient(); //shouldn't be called here as we might be a child agent and not want a full avatar | ||
541 | this.ClientAvatar.firstname = sessionInfo.LoginInfo.First; | ||
542 | this.ClientAvatar.lastname = sessionInfo.LoginInfo.Last; | ||
543 | if (sessionInfo.LoginInfo.SecureSession != LLUUID.Zero) | ||
544 | { | ||
545 | this.SecureSessionID = sessionInfo.LoginInfo.SecureSession; | ||
546 | } | ||
547 | |||
548 | // Create Inventory, currently only works for sandbox mode | ||
549 | if (m_sandboxMode) | ||
550 | { | ||
551 | this.SetupInventory(sessionInfo); | ||
552 | } | ||
553 | |||
554 | ClientLoop(); | ||
555 | } | ||
556 | } | ||
557 | # endregion | ||
558 | |||
559 | #region Inventory Creation | ||
560 | private void SetupInventory(AuthenticateResponse sessionInfo) | ||
561 | { | ||
562 | AgentInventory inventory = null; | ||
563 | if (sessionInfo.LoginInfo.InventoryFolder != null) | ||
564 | { | ||
565 | inventory = this.CreateInventory(sessionInfo.LoginInfo.InventoryFolder); | ||
566 | if (sessionInfo.LoginInfo.BaseFolder != null) | ||
567 | { | ||
568 | if (!inventory.HasFolder(sessionInfo.LoginInfo.BaseFolder)) | ||
569 | { | ||
570 | m_inventoryCache.CreateNewInventoryFolder(this, sessionInfo.LoginInfo.BaseFolder); | ||
571 | } | ||
572 | this.newAssetFolder = sessionInfo.LoginInfo.BaseFolder; | ||
573 | AssetBase[] inventorySet = m_assetCache.CreateNewInventorySet(this.AgentID); | ||
574 | if (inventorySet != null) | ||
575 | { | ||
576 | for (int i = 0; i < inventorySet.Length; i++) | ||
577 | { | ||
578 | if (inventorySet[i] != null) | ||
579 | { | ||
580 | m_inventoryCache.AddNewInventoryItem(this, sessionInfo.LoginInfo.BaseFolder, inventorySet[i]); | ||
581 | } | ||
582 | } | ||
583 | } | ||
584 | } | ||
585 | } | ||
586 | } | ||
587 | private AgentInventory CreateInventory(LLUUID baseFolder) | ||
588 | { | ||
589 | AgentInventory inventory = null; | ||
590 | if (this.m_userServer != null) | ||
591 | { | ||
592 | // a user server is set so request the inventory from it | ||
593 | Console.WriteLine("getting inventory from user server"); | ||
594 | inventory = m_inventoryCache.FetchAgentsInventory(this.AgentID, m_userServer); | ||
595 | } | ||
596 | else | ||
597 | { | ||
598 | inventory = new AgentInventory(); | ||
599 | inventory.AgentID = this.AgentID; | ||
600 | inventory.CreateRootFolder(this.AgentID, false); | ||
601 | m_inventoryCache.AddNewAgentsInventory(inventory); | ||
602 | m_inventoryCache.CreateNewInventoryFolder(this, baseFolder); | ||
603 | } | ||
604 | return inventory; | ||
605 | } | ||
606 | |||
607 | private void CreateInventoryItem(CreateInventoryItemPacket packet) | ||
608 | { | ||
609 | if (!(packet.InventoryBlock.Type == 3 || packet.InventoryBlock.Type == 7)) | ||
610 | { | ||
611 | System.Console.WriteLine("Attempted to create " + Util.FieldToString(packet.InventoryBlock.Name) + " in inventory. Unsupported type"); | ||
612 | return; | ||
613 | } | ||
614 | |||
615 | //lets try this out with creating a notecard | ||
616 | AssetBase asset = new AssetBase(); | ||
617 | |||
618 | asset.Name = Util.FieldToString(packet.InventoryBlock.Name); | ||
619 | asset.Description = Util.FieldToString(packet.InventoryBlock.Description); | ||
620 | asset.InvType = packet.InventoryBlock.InvType; | ||
621 | asset.Type = packet.InventoryBlock.Type; | ||
622 | asset.FullID = LLUUID.Random(); | ||
623 | |||
624 | switch (packet.InventoryBlock.Type) | ||
625 | { | ||
626 | case 7: // Notecard | ||
627 | asset.Data = new byte[0]; | ||
628 | break; | ||
629 | |||
630 | case 3: // Landmark | ||
631 | String content; | ||
632 | content = "Landmark version 2\n"; | ||
633 | content += "region_id " + m_regionData.SimUUID + "\n"; | ||
634 | String strPos = String.Format("%.2f %.2f %.2f>", | ||
635 | this.ClientAvatar.Pos.X, | ||
636 | this.ClientAvatar.Pos.Y, | ||
637 | this.ClientAvatar.Pos.Z); | ||
638 | content += "local_pos " + strPos + "\n"; | ||
639 | asset.Data = (new System.Text.ASCIIEncoding()).GetBytes(content); | ||
640 | break; | ||
641 | default: | ||
642 | break; | ||
643 | } | ||
644 | m_assetCache.AddAsset(asset); | ||
645 | m_inventoryCache.AddNewInventoryItem(this, packet.InventoryBlock.FolderID, asset); | ||
646 | } | ||
647 | #endregion | ||
648 | |||
649 | #region Nested Classes | ||
650 | |||
651 | public class QueItem | ||
652 | { | ||
653 | public QueItem() | ||
654 | { | ||
655 | } | ||
656 | |||
657 | public Packet Packet; | ||
658 | public bool Incoming; | ||
659 | } | ||
660 | #endregion | ||
661 | } | ||
662 | } | ||