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authorMW2007-05-21 16:06:58 +0000
committerMW2007-05-21 16:06:58 +0000
commitfe46b045f75dec5ecdd0a29273c70df3e6ea540e (patch)
tree554c0fb47e513fc6a89f496d99b7b67de24edde7 /OpenSim.RegionServer/SimClient.cs
parentIncreased version number to 0.2! ZOMG! (diff)
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Start of a redesign of SimClient (now renamed ClientView)/World/Avatar/Prim , switching to a event based system (World/Avatar register as event handlers). It is possible that I've broke something with this commit but it doesn't matter as I'll just hide and no one will find me.
Diffstat (limited to 'OpenSim.RegionServer/SimClient.cs')
-rw-r--r--OpenSim.RegionServer/SimClient.cs662
1 files changed, 0 insertions, 662 deletions
diff --git a/OpenSim.RegionServer/SimClient.cs b/OpenSim.RegionServer/SimClient.cs
deleted file mode 100644
index 3b243cf..0000000
--- a/OpenSim.RegionServer/SimClient.cs
+++ /dev/null
@@ -1,662 +0,0 @@
1/*
2Copyright (c) OpenSim project, http://osgrid.org/
3*
4* Redistribution and use in source and binary forms, with or without
5* modification, are permitted provided that the following conditions are met:
6* * Redistributions of source code must retain the above copyright
7* notice, this list of conditions and the following disclaimer.
8* * Redistributions in binary form must reproduce the above copyright
9* notice, this list of conditions and the following disclaimer in the
10* documentation and/or other materials provided with the distribution.
11* * Neither the name of the <organization> nor the
12* names of its contributors may be used to endorse or promote products
13* derived from this software without specific prior written permission.
14*
15* THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY
16* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
17* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
18* DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY
19* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
20* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
21* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
22* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
24* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25*/
26
27using System;
28using System.Collections;
29using System.Collections.Generic;
30using libsecondlife;
31using libsecondlife.Packets;
32using Nwc.XmlRpc;
33using System.Net;
34using System.Net.Sockets;
35using System.IO;
36using System.Threading;
37using System.Timers;
38using OpenSim.Framework.Interfaces;
39using OpenSim.Framework.Types;
40using OpenSim.Framework.Inventory;
41using OpenSim.Framework.Utilities;
42using OpenSim.world;
43using OpenSim.Assets;
44
45namespace OpenSim
46{
47 public delegate bool PacketMethod(SimClient simClient, Packet packet);
48
49 /// <summary>
50 /// Handles new client connections
51 /// Constructor takes a single Packet and authenticates everything
52 /// </summary>
53 public partial class SimClient
54 {
55 public LLUUID AgentID;
56 public LLUUID SessionID;
57 public LLUUID SecureSessionID = LLUUID.Zero;
58 public bool m_child;
59 public uint CircuitCode;
60 public world.Avatar ClientAvatar;
61 private UseCircuitCodePacket cirpack;
62 public Thread ClientThread;
63 public EndPoint userEP;
64 public LLVector3 startpos;
65 private BlockingQueue<QueItem> PacketQueue;
66 private Dictionary<uint, uint> PendingAcks = new Dictionary<uint, uint>();
67 private Dictionary<uint, Packet> NeedAck = new Dictionary<uint, Packet>();
68 //private Dictionary<LLUUID, AssetBase> UploadedAssets = new Dictionary<LLUUID, AssetBase>();
69 private System.Timers.Timer AckTimer;
70 private uint Sequence = 0;
71 private object SequenceLock = new object();
72 private const int MAX_APPENDED_ACKS = 10;
73 private const int RESEND_TIMEOUT = 4000;
74 private const int MAX_SEQUENCE = 0xFFFFFF;
75 private AgentAssetUpload UploadAssets;
76 private LLUUID newAssetFolder = LLUUID.Zero;
77 private bool debug = false;
78 private World m_world;
79 private Dictionary<uint, SimClient> m_clientThreads;
80 private AssetCache m_assetCache;
81 private IGridServer m_gridServer;
82 private IUserServer m_userServer = null;
83 private OpenSimNetworkHandler m_networkServer;
84 private InventoryCache m_inventoryCache;
85 public bool m_sandboxMode;
86 private int cachedtextureserial = 0;
87 private RegionInfo m_regionData;
88 protected AuthenticateSessionsBase m_authenticateSessionsHandler;
89
90 protected static Dictionary<PacketType, PacketMethod> PacketHandlers = new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients
91
92 protected Dictionary<PacketType, PacketMethod> m_packetHandlers = new Dictionary<PacketType, PacketMethod>(); //local handlers for this instance
93
94 public IUserServer UserServer
95 {
96 set
97 {
98 this.m_userServer = value;
99 }
100 }
101
102 public SimClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, World world, Dictionary<uint, SimClient> clientThreads, AssetCache assetCache, IGridServer gridServer, OpenSimNetworkHandler application, InventoryCache inventoryCache, bool sandboxMode, bool child, RegionInfo regionDat, AuthenticateSessionsBase authenSessions)
103 {
104 m_world = world;
105 m_clientThreads = clientThreads;
106 m_assetCache = assetCache;
107 m_gridServer = gridServer;
108 m_networkServer = application;
109 m_inventoryCache = inventoryCache;
110 m_sandboxMode = sandboxMode;
111 m_child = child;
112 m_regionData = regionDat;
113 m_authenticateSessionsHandler = authenSessions;
114
115 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs - Started up new client thread to handle incoming request");
116 cirpack = initialcirpack;
117 userEP = remoteEP;
118
119 if (m_gridServer.GetName() == "Remote")
120 {
121 this.m_child = m_authenticateSessionsHandler.GetAgentChildStatus(initialcirpack.CircuitCode.Code);
122 this.startpos = m_authenticateSessionsHandler.GetPosition(initialcirpack.CircuitCode.Code);
123 //Console.WriteLine("start pos is " + this.startpos.X + " , " + this.startpos.Y + " , " + this.startpos.Z);
124 }
125 else
126 {
127 this.startpos = new LLVector3(128, 128, m_world.Terrain[(int)128, (int)128] + 15.0f); // new LLVector3(128.0f, 128.0f, 60f);
128 }
129
130 PacketQueue = new BlockingQueue<QueItem>();
131
132 this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache);
133 AckTimer = new System.Timers.Timer(500);
134 AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed);
135 AckTimer.Start();
136
137 this.RegisterLocalPacketHandlers();
138
139 ClientThread = new Thread(new ThreadStart(AuthUser));
140 ClientThread.IsBackground = true;
141 ClientThread.Start();
142 }
143
144 # region Client Methods
145 public void UpgradeClient()
146 {
147 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "SimClient.cs:UpgradeClient() - upgrading child to full agent");
148 this.m_child = false;
149 this.m_world.RemoveViewerAgent(this);
150 if (!this.m_sandboxMode)
151 {
152 this.startpos = m_authenticateSessionsHandler.GetPosition(CircuitCode);
153 m_authenticateSessionsHandler.UpdateAgentChildStatus(CircuitCode, false);
154 //Console.WriteLine("upgrade start pos is " + this.startpos.X + " , " + this.startpos.Y + " , " + this.startpos.Z);
155 }
156 this.InitNewClient();
157 }
158
159 public void DowngradeClient()
160 {
161 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "SimClient.cs:UpgradeClient() - changing full agent to child");
162 this.m_child = true;
163 this.m_world.RemoveViewerAgent(this);
164 this.m_world.AddViewerAgent(this);
165 }
166
167 public void KillClient()
168 {
169 KillObjectPacket kill = new KillObjectPacket();
170 kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
171 kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
172 kill.ObjectData[0].ID = this.ClientAvatar.localid;
173 foreach (SimClient client in m_clientThreads.Values)
174 {
175 client.OutPacket(kill);
176 }
177 if (this.m_userServer != null)
178 {
179 this.m_inventoryCache.ClientLeaving(this.AgentID, this.m_userServer);
180 }
181 else
182 {
183 this.m_inventoryCache.ClientLeaving(this.AgentID, null);
184 }
185
186 m_world.RemoveViewerAgent(this);
187
188 m_clientThreads.Remove(this.CircuitCode);
189 m_networkServer.RemoveClientCircuit(this.CircuitCode);
190 this.ClientThread.Abort();
191 }
192 #endregion
193
194 # region Packet Handling
195 public static bool AddPacketHandler(PacketType packetType, PacketMethod handler)
196 {
197 bool result = false;
198 lock (PacketHandlers)
199 {
200 if (!PacketHandlers.ContainsKey(packetType))
201 {
202 PacketHandlers.Add(packetType, handler);
203 result = true;
204 }
205 }
206 return result;
207 }
208
209 public bool AddLocalPacketHandler(PacketType packetType, PacketMethod handler)
210 {
211 bool result = false;
212 lock (m_packetHandlers)
213 {
214 if (!m_packetHandlers.ContainsKey(packetType))
215 {
216 m_packetHandlers.Add(packetType, handler);
217 result = true;
218 }
219 }
220 return result;
221 }
222
223 protected virtual bool ProcessPacketMethod(Packet packet)
224 {
225 bool result = false;
226 bool found = false;
227 PacketMethod method;
228 if (m_packetHandlers.TryGetValue(packet.Type, out method))
229 {
230 //there is a local handler for this packet type
231 result = method(this, packet);
232 }
233 else
234 {
235 //there is not a local handler so see if there is a Global handler
236 lock (PacketHandlers)
237 {
238 found = PacketHandlers.TryGetValue(packet.Type, out method);
239 }
240 if (found)
241 {
242 result = method(this, packet);
243 }
244 }
245 return result;
246 }
247
248 # endregion
249
250 # region Low Level Packet Methods
251
252 private void ack_pack(Packet Pack)
253 {
254 if (Pack.Header.Reliable)
255 {
256 libsecondlife.Packets.PacketAckPacket ack_it = new PacketAckPacket();
257 ack_it.Packets = new PacketAckPacket.PacketsBlock[1];
258 ack_it.Packets[0] = new PacketAckPacket.PacketsBlock();
259 ack_it.Packets[0].ID = Pack.Header.Sequence;
260 ack_it.Header.Reliable = false;
261
262 OutPacket(ack_it);
263
264 }
265 /*
266 if (Pack.Header.Reliable)
267 {
268 lock (PendingAcks)
269 {
270 uint sequence = (uint)Pack.Header.Sequence;
271 if (!PendingAcks.ContainsKey(sequence)) { PendingAcks[sequence] = sequence; }
272 }
273 }*/
274 }
275
276 private void ResendUnacked()
277 {
278 int now = Environment.TickCount;
279
280 lock (NeedAck)
281 {
282 foreach (Packet packet in NeedAck.Values)
283 {
284 if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent))
285 {
286 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE, "Resending " + packet.Type.ToString() + " packet, " +
287 (now - packet.TickCount) + "ms have passed");
288
289 packet.Header.Resent = true;
290 OutPacket(packet);
291 }
292 }
293 }
294 }
295
296 private void SendAcks()
297 {
298 lock (PendingAcks)
299 {
300 if (PendingAcks.Count > 0)
301 {
302 if (PendingAcks.Count > 250)
303 {
304 // FIXME: Handle the odd case where we have too many pending ACKs queued up
305 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE, "Too many ACKs queued up!");
306 return;
307 }
308
309 //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Sending PacketAck");
310
311
312 int i = 0;
313 PacketAckPacket acks = new PacketAckPacket();
314 acks.Packets = new PacketAckPacket.PacketsBlock[PendingAcks.Count];
315
316 foreach (uint ack in PendingAcks.Values)
317 {
318 acks.Packets[i] = new PacketAckPacket.PacketsBlock();
319 acks.Packets[i].ID = ack;
320 i++;
321 }
322
323 acks.Header.Reliable = false;
324 OutPacket(acks);
325
326 PendingAcks.Clear();
327 }
328 }
329 }
330
331 private void AckTimer_Elapsed(object sender, ElapsedEventArgs ea)
332 {
333 SendAcks();
334 ResendUnacked();
335 }
336
337 # endregion
338
339 #region Packet Queue Processing
340
341 protected virtual void ProcessOutPacket(Packet Pack)
342 {
343 // Keep track of when this packet was sent out
344 Pack.TickCount = Environment.TickCount;
345
346 if (!Pack.Header.Resent)
347 {
348 // Set the sequence number
349 lock (SequenceLock)
350 {
351 if (Sequence >= MAX_SEQUENCE)
352 Sequence = 1;
353 else
354 Sequence++;
355 Pack.Header.Sequence = Sequence;
356 }
357
358 if (Pack.Header.Reliable) //DIRTY HACK
359 {
360 lock (NeedAck)
361 {
362 if (!NeedAck.ContainsKey(Pack.Header.Sequence))
363 {
364 try
365 {
366 NeedAck.Add(Pack.Header.Sequence, Pack);
367 }
368 catch (Exception e) // HACKY
369 {
370 e.ToString();
371 // Ignore
372 // Seems to throw a exception here occasionally
373 // of 'duplicate key' despite being locked.
374 // !?!?!?
375 }
376 }
377 else
378 {
379 // Client.Log("Attempted to add a duplicate sequence number (" +
380 // packet.Header.Sequence + ") to the NeedAck dictionary for packet type " +
381 // packet.Type.ToString(), Helpers.LogLevel.Warning);
382 }
383 }
384
385 // Don't append ACKs to resent packets, in case that's what was causing the
386 // delivery to fail
387 if (!Pack.Header.Resent)
388 {
389 // Append any ACKs that need to be sent out to this packet
390 lock (PendingAcks)
391 {
392 if (PendingAcks.Count > 0 && PendingAcks.Count < MAX_APPENDED_ACKS &&
393 Pack.Type != PacketType.PacketAck &&
394 Pack.Type != PacketType.LogoutRequest)
395 {
396 Pack.Header.AckList = new uint[PendingAcks.Count];
397 int i = 0;
398
399 foreach (uint ack in PendingAcks.Values)
400 {
401 Pack.Header.AckList[i] = ack;
402 i++;
403 }
404
405 PendingAcks.Clear();
406 Pack.Header.AppendedAcks = true;
407 }
408 }
409 }
410 }
411 }
412
413 byte[] ZeroOutBuffer = new byte[4096];
414 byte[] sendbuffer;
415 sendbuffer = Pack.ToBytes();
416
417 try
418 {
419 if (Pack.Header.Zerocoded)
420 {
421 int packetsize = Helpers.ZeroEncode(sendbuffer, sendbuffer.Length, ZeroOutBuffer);
422 m_networkServer.SendPacketTo(ZeroOutBuffer, packetsize, SocketFlags.None, CircuitCode);//userEP);
423 }
424 else
425 {
426 m_networkServer.SendPacketTo(sendbuffer, sendbuffer.Length, SocketFlags.None, CircuitCode); //userEP);
427 }
428 }
429 catch (Exception)
430 {
431 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread");
432 ClientThread.Abort();
433 }
434
435 }
436
437 public virtual void InPacket(Packet NewPack)
438 {
439 // Handle appended ACKs
440 if (NewPack.Header.AppendedAcks)
441 {
442 lock (NeedAck)
443 {
444 foreach (uint ack in NewPack.Header.AckList)
445 {
446 NeedAck.Remove(ack);
447 }
448 }
449 }
450
451 // Handle PacketAck packets
452 if (NewPack.Type == PacketType.PacketAck)
453 {
454 PacketAckPacket ackPacket = (PacketAckPacket)NewPack;
455
456 lock (NeedAck)
457 {
458 foreach (PacketAckPacket.PacketsBlock block in ackPacket.Packets)
459 {
460 NeedAck.Remove(block.ID);
461 }
462 }
463 }
464 else if ((NewPack.Type == PacketType.StartPingCheck))
465 {
466 //reply to pingcheck
467 libsecondlife.Packets.StartPingCheckPacket startPing = (libsecondlife.Packets.StartPingCheckPacket)NewPack;
468 libsecondlife.Packets.CompletePingCheckPacket endPing = new CompletePingCheckPacket();
469 endPing.PingID.PingID = startPing.PingID.PingID;
470 OutPacket(endPing);
471 }
472 else
473 {
474 QueItem item = new QueItem();
475 item.Packet = NewPack;
476 item.Incoming = true;
477 this.PacketQueue.Enqueue(item);
478 }
479
480 }
481
482 public virtual void OutPacket(Packet NewPack)
483 {
484 QueItem item = new QueItem();
485 item.Packet = NewPack;
486 item.Incoming = false;
487 this.PacketQueue.Enqueue(item);
488 }
489
490 protected virtual void ClientLoop()
491 {
492 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs:ClientLoop() - Entered loop");
493 while (true)
494 {
495 QueItem nextPacket = PacketQueue.Dequeue();
496 if (nextPacket.Incoming)
497 {
498 //is a incoming packet
499 ProcessInPacket(nextPacket.Packet);
500 }
501 else
502 {
503 //is a out going packet
504 ProcessOutPacket(nextPacket.Packet);
505 }
506 }
507 }
508
509 #endregion
510
511 # region Setup
512
513 protected virtual void InitNewClient()
514 {
515 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "OpenSimClient.cs:InitNewClient() - Adding viewer agent to world");
516
517 m_world.AddViewerAgent(this);
518 world.Entity tempent = m_world.Entities[this.AgentID];
519
520 this.ClientAvatar = (world.Avatar)tempent;
521 }
522
523 protected virtual void AuthUser()
524 {
525 // AuthenticateResponse sessionInfo = m_gridServer.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code);
526 AuthenticateResponse sessionInfo = this.m_networkServer.AuthenticateSession(cirpack.CircuitCode.SessionID, cirpack.CircuitCode.ID, cirpack.CircuitCode.Code);
527 if (!sessionInfo.Authorised)
528 {
529 //session/circuit not authorised
530 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL, "OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString());
531 ClientThread.Abort();
532 }
533 else
534 {
535 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL, "OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString());
536 //session is authorised
537 this.AgentID = cirpack.CircuitCode.ID;
538 this.SessionID = cirpack.CircuitCode.SessionID;
539 this.CircuitCode = cirpack.CircuitCode.Code;
540 InitNewClient(); //shouldn't be called here as we might be a child agent and not want a full avatar
541 this.ClientAvatar.firstname = sessionInfo.LoginInfo.First;
542 this.ClientAvatar.lastname = sessionInfo.LoginInfo.Last;
543 if (sessionInfo.LoginInfo.SecureSession != LLUUID.Zero)
544 {
545 this.SecureSessionID = sessionInfo.LoginInfo.SecureSession;
546 }
547
548 // Create Inventory, currently only works for sandbox mode
549 if (m_sandboxMode)
550 {
551 this.SetupInventory(sessionInfo);
552 }
553
554 ClientLoop();
555 }
556 }
557 # endregion
558
559 #region Inventory Creation
560 private void SetupInventory(AuthenticateResponse sessionInfo)
561 {
562 AgentInventory inventory = null;
563 if (sessionInfo.LoginInfo.InventoryFolder != null)
564 {
565 inventory = this.CreateInventory(sessionInfo.LoginInfo.InventoryFolder);
566 if (sessionInfo.LoginInfo.BaseFolder != null)
567 {
568 if (!inventory.HasFolder(sessionInfo.LoginInfo.BaseFolder))
569 {
570 m_inventoryCache.CreateNewInventoryFolder(this, sessionInfo.LoginInfo.BaseFolder);
571 }
572 this.newAssetFolder = sessionInfo.LoginInfo.BaseFolder;
573 AssetBase[] inventorySet = m_assetCache.CreateNewInventorySet(this.AgentID);
574 if (inventorySet != null)
575 {
576 for (int i = 0; i < inventorySet.Length; i++)
577 {
578 if (inventorySet[i] != null)
579 {
580 m_inventoryCache.AddNewInventoryItem(this, sessionInfo.LoginInfo.BaseFolder, inventorySet[i]);
581 }
582 }
583 }
584 }
585 }
586 }
587 private AgentInventory CreateInventory(LLUUID baseFolder)
588 {
589 AgentInventory inventory = null;
590 if (this.m_userServer != null)
591 {
592 // a user server is set so request the inventory from it
593 Console.WriteLine("getting inventory from user server");
594 inventory = m_inventoryCache.FetchAgentsInventory(this.AgentID, m_userServer);
595 }
596 else
597 {
598 inventory = new AgentInventory();
599 inventory.AgentID = this.AgentID;
600 inventory.CreateRootFolder(this.AgentID, false);
601 m_inventoryCache.AddNewAgentsInventory(inventory);
602 m_inventoryCache.CreateNewInventoryFolder(this, baseFolder);
603 }
604 return inventory;
605 }
606
607 private void CreateInventoryItem(CreateInventoryItemPacket packet)
608 {
609 if (!(packet.InventoryBlock.Type == 3 || packet.InventoryBlock.Type == 7))
610 {
611 System.Console.WriteLine("Attempted to create " + Util.FieldToString(packet.InventoryBlock.Name) + " in inventory. Unsupported type");
612 return;
613 }
614
615 //lets try this out with creating a notecard
616 AssetBase asset = new AssetBase();
617
618 asset.Name = Util.FieldToString(packet.InventoryBlock.Name);
619 asset.Description = Util.FieldToString(packet.InventoryBlock.Description);
620 asset.InvType = packet.InventoryBlock.InvType;
621 asset.Type = packet.InventoryBlock.Type;
622 asset.FullID = LLUUID.Random();
623
624 switch (packet.InventoryBlock.Type)
625 {
626 case 7: // Notecard
627 asset.Data = new byte[0];
628 break;
629
630 case 3: // Landmark
631 String content;
632 content = "Landmark version 2\n";
633 content += "region_id " + m_regionData.SimUUID + "\n";
634 String strPos = String.Format("%.2f %.2f %.2f>",
635 this.ClientAvatar.Pos.X,
636 this.ClientAvatar.Pos.Y,
637 this.ClientAvatar.Pos.Z);
638 content += "local_pos " + strPos + "\n";
639 asset.Data = (new System.Text.ASCIIEncoding()).GetBytes(content);
640 break;
641 default:
642 break;
643 }
644 m_assetCache.AddAsset(asset);
645 m_inventoryCache.AddNewInventoryItem(this, packet.InventoryBlock.FolderID, asset);
646 }
647 #endregion
648
649 #region Nested Classes
650
651 public class QueItem
652 {
653 public QueItem()
654 {
655 }
656
657 public Packet Packet;
658 public bool Incoming;
659 }
660 #endregion
661 }
662}