diff options
Added very basic support for maps (likely to only work in sandbox mode due to the non functioning remote asset server), also currently just uses textures that we already had added to the asset server (this is the first thing that needs fixing)
Diffstat (limited to '')
-rw-r--r-- | OpenSim.RegionServer/SimClient.cs | 35 |
1 files changed, 33 insertions, 2 deletions
diff --git a/OpenSim.RegionServer/SimClient.cs b/OpenSim.RegionServer/SimClient.cs index 76bf46e..ab13b02 100644 --- a/OpenSim.RegionServer/SimClient.cs +++ b/OpenSim.RegionServer/SimClient.cs | |||
@@ -144,7 +144,7 @@ namespace OpenSim | |||
144 | 144 | ||
145 | public void CrossSimBorder(LLVector3 avatarpos) | 145 | public void CrossSimBorder(LLVector3 avatarpos) |
146 | { // VERY VERY BASIC | 146 | { // VERY VERY BASIC |
147 | 147 | ||
148 | LLVector3 newpos = avatarpos; | 148 | LLVector3 newpos = avatarpos; |
149 | uint neighbourx = this.m_regionData.RegionLocX; | 149 | uint neighbourx = this.m_regionData.RegionLocX; |
150 | uint neighboury = this.m_regionData.RegionLocY; | 150 | uint neighboury = this.m_regionData.RegionLocY; |
@@ -642,6 +642,13 @@ namespace OpenSim | |||
642 | } | 642 | } |
643 | } | 643 | } |
644 | break; | 644 | break; |
645 | case PacketType.MapLayerRequest: | ||
646 | this.RequestMapLayer(); | ||
647 | break; | ||
648 | case PacketType.MapBlockRequest: | ||
649 | MapBlockRequestPacket MapRequest = (MapBlockRequestPacket)Pack; | ||
650 | this.RequestMapBlock( MapRequest.PositionData.MinX, MapRequest.PositionData.MinY, MapRequest.PositionData.MaxX, MapRequest.PositionData.MaxY); | ||
651 | break; | ||
645 | 652 | ||
646 | } | 653 | } |
647 | } | 654 | } |
@@ -1101,7 +1108,7 @@ namespace OpenSim | |||
1101 | 1108 | ||
1102 | case 3: // Landmark | 1109 | case 3: // Landmark |
1103 | String content; | 1110 | String content; |
1104 | content = "Landmark version 2\n"; | 1111 | content = "Landmark version 2\n"; |
1105 | content += "region_id " + m_regionData.SimUUID + "\n"; | 1112 | content += "region_id " + m_regionData.SimUUID + "\n"; |
1106 | String strPos = String.Format("%.2f %.2f %.2f>", | 1113 | String strPos = String.Format("%.2f %.2f %.2f>", |
1107 | this.ClientAvatar.Pos.X, | 1114 | this.ClientAvatar.Pos.X, |
@@ -1116,5 +1123,29 @@ namespace OpenSim | |||
1116 | m_assetCache.AddAsset(asset); | 1123 | m_assetCache.AddAsset(asset); |
1117 | m_inventoryCache.AddNewInventoryItem(this, packet.InventoryBlock.FolderID, asset); | 1124 | m_inventoryCache.AddNewInventoryItem(this, packet.InventoryBlock.FolderID, asset); |
1118 | } | 1125 | } |
1126 | |||
1127 | public void RequestMapLayer() //should be getting the map layer from the grid server | ||
1128 | { | ||
1129 | //send a layer covering the 800,800 - 1200,1200 area (should be covering the requested area) | ||
1130 | MapLayerReplyPacket mapReply = new MapLayerReplyPacket(); | ||
1131 | mapReply.AgentData.AgentID = this.AgentID; | ||
1132 | mapReply.AgentData.Flags = 0; | ||
1133 | mapReply.LayerData = new MapLayerReplyPacket.LayerDataBlock[1]; | ||
1134 | mapReply.LayerData[0] = new MapLayerReplyPacket.LayerDataBlock(); | ||
1135 | mapReply.LayerData[0].Bottom = 800; | ||
1136 | mapReply.LayerData[0].Left = 800; | ||
1137 | mapReply.LayerData[0].Top = 1200; | ||
1138 | mapReply.LayerData[0].Right = 1200; | ||
1139 | mapReply.LayerData[0].ImageID = new LLUUID("00000000-0000-0000-9999-000000000001"); | ||
1140 | this.OutPacket(mapReply); | ||
1141 | } | ||
1142 | |||
1143 | public void RequestMapBlock( int minX, int minY, int maxX, int maxY) | ||
1144 | { | ||
1145 | //check if our own map was requested | ||
1146 | this.m_world.RequestMapBlock(this, minX, minY, maxX, maxY); | ||
1147 | |||
1148 | //now should get other regions maps from gridserver | ||
1149 | } | ||
1119 | } | 1150 | } |
1120 | } | 1151 | } |