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authorMW2007-03-25 20:23:06 +0000
committerMW2007-03-25 20:23:06 +0000
commit84c2a72140822fc28da3590b48db392d132ef0ea (patch)
treef7060653bc50070a48cd86f6940381dbde32c910 /OpenSim.RegionServer/SimClient.cs
parent* Hopefully it builds again... (diff)
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Hopefully fixed the texture uploading and the crashing when a prim with a uploaded texture on it is moved.
Diffstat (limited to '')
-rw-r--r--OpenSim.RegionServer/SimClient.cs16
1 files changed, 8 insertions, 8 deletions
diff --git a/OpenSim.RegionServer/SimClient.cs b/OpenSim.RegionServer/SimClient.cs
index 9ae1baf..dea385c 100644
--- a/OpenSim.RegionServer/SimClient.cs
+++ b/OpenSim.RegionServer/SimClient.cs
@@ -281,15 +281,15 @@ namespace OpenSim
281 case PacketType.AssetUploadRequest: 281 case PacketType.AssetUploadRequest:
282 //this.debug = true; 282 //this.debug = true;
283 AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack; 283 AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack;
284 Console.WriteLine(Pack.ToString()); 284 // Console.WriteLine(Pack.ToString());
285 if (request.AssetBlock.Type == 0) 285 // if (request.AssetBlock.Type == 0)
286 { 286 // {
287 this.UploadAssets.HandleUploadPacket(request, LLUUID.Random()); 287 //this.UploadAssets.HandleUploadPacket(request, LLUUID.Random());
288 } 288 //}
289 else 289 //else
290 { 290 //{*/
291 this.UploadAssets.HandleUploadPacket(request, request.AssetBlock.TransactionID.Combine(this.SecureSessionID)); 291 this.UploadAssets.HandleUploadPacket(request, request.AssetBlock.TransactionID.Combine(this.SecureSessionID));
292 } 292 //}
293 break; 293 break;
294 case PacketType.SendXferPacket: 294 case PacketType.SendXferPacket:
295 Console.WriteLine(Pack.ToString()); 295 Console.WriteLine(Pack.ToString());