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author | MW | 2007-03-31 15:54:16 +0000 |
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committer | MW | 2007-03-31 15:54:16 +0000 |
commit | af93263a3bf033188a18f0f49050393a612d2831 (patch) | |
tree | 74c0e035bd10d2dc5a0695038a7c329078c9c7d9 /OpenSim.RegionServer/OpenSimMain.cs | |
parent | * fixed some Framework refs (diff) | |
download | opensim-SC_OLD-af93263a3bf033188a18f0f49050393a612d2831.zip opensim-SC_OLD-af93263a3bf033188a18f0f49050393a612d2831.tar.gz opensim-SC_OLD-af93263a3bf033188a18f0f49050393a612d2831.tar.bz2 opensim-SC_OLD-af93263a3bf033188a18f0f49050393a612d2831.tar.xz |
Can now Rez and DeRez objects (take to and from inventory).
Very much a work in progress and likely to be a number of bugs.
Diffstat (limited to 'OpenSim.RegionServer/OpenSimMain.cs')
-rw-r--r-- | OpenSim.RegionServer/OpenSimMain.cs | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim.RegionServer/OpenSimMain.cs b/OpenSim.RegionServer/OpenSimMain.cs index ffa64b5..b173088 100644 --- a/OpenSim.RegionServer/OpenSimMain.cs +++ b/OpenSim.RegionServer/OpenSimMain.cs | |||
@@ -128,6 +128,8 @@ namespace OpenSim | |||
128 | m_console.WriteLine("Initialising world"); | 128 | m_console.WriteLine("Initialising world"); |
129 | LocalWorld = new World(ClientThreads, Cfg.RegionHandle, Cfg.RegionName, Cfg); | 129 | LocalWorld = new World(ClientThreads, Cfg.RegionHandle, Cfg.RegionName, Cfg); |
130 | LocalWorld.LandMap = Cfg.LoadWorld(); | 130 | LocalWorld.LandMap = Cfg.LoadWorld(); |
131 | LocalWorld.InventoryCache = InventoryCache; | ||
132 | LocalWorld.AssetCache = AssetCache; | ||
131 | 133 | ||
132 | this.physManager = new OpenSim.Physics.Manager.PhysicsManager(); | 134 | this.physManager = new OpenSim.Physics.Manager.PhysicsManager(); |
133 | this.physManager.LoadPlugins(); | 135 | this.physManager.LoadPlugins(); |