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author | MW | 2007-03-23 16:05:32 +0000 |
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committer | MW | 2007-03-23 16:05:32 +0000 |
commit | 085c184c5c58e22aaa3f276f980b3c81e92c9cb5 (patch) | |
tree | 7a3f9611422b7ea34715c265cc27d844f8bfdca1 /OpenSim.RegionServer/OpenSimMain.cs | |
parent | * whoops - missing project... (diff) | |
download | opensim-SC_OLD-085c184c5c58e22aaa3f276f980b3c81e92c9cb5.zip opensim-SC_OLD-085c184c5c58e22aaa3f276f980b3c81e92c9cb5.tar.gz opensim-SC_OLD-085c184c5c58e22aaa3f276f980b3c81e92c9cb5.tar.bz2 opensim-SC_OLD-085c184c5c58e22aaa3f276f980b3c81e92c9cb5.tar.xz |
Fixed it so that a Avatar update shouldn't be sent every frame and none should be sent when not moving.
Fixed the problem with sometimes Avatar Animations being updated every frame.
New Asset uploads should now appear in the inventory all the time.
Moved Animation names/ LLUUIDs to their own class (AvatarAnimations)
Diffstat (limited to 'OpenSim.RegionServer/OpenSimMain.cs')
-rw-r--r-- | OpenSim.RegionServer/OpenSimMain.cs | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/OpenSim.RegionServer/OpenSimMain.cs b/OpenSim.RegionServer/OpenSimMain.cs index d17898c..b2bc0b3 100644 --- a/OpenSim.RegionServer/OpenSimMain.cs +++ b/OpenSim.RegionServer/OpenSimMain.cs | |||
@@ -170,8 +170,6 @@ namespace OpenSim | |||
170 | 170 | ||
171 | OpenSimRoot.Instance.LocalWorld.LoadStorageDLL("OpenSim.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded. | 171 | OpenSimRoot.Instance.LocalWorld.LoadStorageDLL("OpenSim.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded. |
172 | OpenSimRoot.Instance.LocalWorld.LoadPrimsFromStorage(); | 172 | OpenSimRoot.Instance.LocalWorld.LoadPrimsFromStorage(); |
173 | |||
174 | OpenSim.world.Avatar.LoadAnims(); | ||
175 | 173 | ||
176 | if (this.sandbox) | 174 | if (this.sandbox) |
177 | { | 175 | { |