aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim.RegionServer/OpenSimMain.cs
diff options
context:
space:
mode:
authorAdam Frisby2007-04-06 18:48:23 +0000
committerAdam Frisby2007-04-06 18:48:23 +0000
commitfb0dffbf13a79aabe9537f16b7bb151af62c75bf (patch)
tree28a8d468e5499a7af1e33eec7bbdeb9e82ae8732 /OpenSim.RegionServer/OpenSimMain.cs
parentAnd now for some solution files... (diff)
downloadopensim-SC_OLD-fb0dffbf13a79aabe9537f16b7bb151af62c75bf.zip
opensim-SC_OLD-fb0dffbf13a79aabe9537f16b7bb151af62c75bf.tar.gz
opensim-SC_OLD-fb0dffbf13a79aabe9537f16b7bb151af62c75bf.tar.bz2
opensim-SC_OLD-fb0dffbf13a79aabe9537f16b7bb151af62c75bf.tar.xz
**BREAKING CHANGE** Changing the way terrain is stored and used internally.
Diffstat (limited to 'OpenSim.RegionServer/OpenSimMain.cs')
-rw-r--r--OpenSim.RegionServer/OpenSimMain.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim.RegionServer/OpenSimMain.cs b/OpenSim.RegionServer/OpenSimMain.cs
index 7b0bd4b..b159af0 100644
--- a/OpenSim.RegionServer/OpenSimMain.cs
+++ b/OpenSim.RegionServer/OpenSimMain.cs
@@ -156,7 +156,7 @@ namespace OpenSim
156 156
157 m_console.WriteLine("Main.cs:Startup() - Starting up messaging system"); 157 m_console.WriteLine("Main.cs:Startup() - Starting up messaging system");
158 LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine); //should be reading from the config file what physics engine to use 158 LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine); //should be reading from the config file what physics engine to use
159 LocalWorld.PhysScene.SetTerrain(LocalWorld.LandMap); 159 LocalWorld.PhysScene.SetTerrain(LocalWorld.Terrain.map);
160 160
161 //should be passing a IGenericConfig object to these so they can read the config data they want from it 161 //should be passing a IGenericConfig object to these so they can read the config data they want from it
162 GridServers.AssetServer.SetServerInfo(regionData.AssetURL, regionData.AssetSendKey); 162 GridServers.AssetServer.SetServerInfo(regionData.AssetURL, regionData.AssetSendKey);