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author | MW | 2007-04-06 19:08:24 +0000 |
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committer | MW | 2007-04-06 19:08:24 +0000 |
commit | 0311fef2447217fb87111835d82654cdc6c6dd31 (patch) | |
tree | 807f294533592c850794ee23377017a8085c0fb5 /OpenSim.RegionServer/OpenSimMain.cs | |
parent | Added getHeights1D() function to TerrainEngine (diff) | |
download | opensim-SC_OLD-0311fef2447217fb87111835d82654cdc6c6dd31.zip opensim-SC_OLD-0311fef2447217fb87111835d82654cdc6c6dd31.tar.gz opensim-SC_OLD-0311fef2447217fb87111835d82654cdc6c6dd31.tar.bz2 opensim-SC_OLD-0311fef2447217fb87111835d82654cdc6c6dd31.tar.xz |
Now back to compiling, just no terrain generation at the moment
Diffstat (limited to 'OpenSim.RegionServer/OpenSimMain.cs')
-rw-r--r-- | OpenSim.RegionServer/OpenSimMain.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim.RegionServer/OpenSimMain.cs b/OpenSim.RegionServer/OpenSimMain.cs index b159af0..fa5dfc2 100644 --- a/OpenSim.RegionServer/OpenSimMain.cs +++ b/OpenSim.RegionServer/OpenSimMain.cs | |||
@@ -156,7 +156,7 @@ namespace OpenSim | |||
156 | 156 | ||
157 | m_console.WriteLine("Main.cs:Startup() - Starting up messaging system"); | 157 | m_console.WriteLine("Main.cs:Startup() - Starting up messaging system"); |
158 | LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine); //should be reading from the config file what physics engine to use | 158 | LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine); //should be reading from the config file what physics engine to use |
159 | LocalWorld.PhysScene.SetTerrain(LocalWorld.Terrain.map); | 159 | LocalWorld.PhysScene.SetTerrain(LocalWorld.Terrain.getHeights1D()); |
160 | 160 | ||
161 | //should be passing a IGenericConfig object to these so they can read the config data they want from it | 161 | //should be passing a IGenericConfig object to these so they can read the config data they want from it |
162 | GridServers.AssetServer.SetServerInfo(regionData.AssetURL, regionData.AssetSendKey); | 162 | GridServers.AssetServer.SetServerInfo(regionData.AssetURL, regionData.AssetSendKey); |