diff options
Added very basic support for maps (likely to only work in sandbox mode due to the non functioning remote asset server), also currently just uses textures that we already had added to the asset server (this is the first thing that needs fixing)
Diffstat (limited to 'OpenSim.RegionServer/OpenSimMain.cs')
-rw-r--r-- | OpenSim.RegionServer/OpenSimMain.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim.RegionServer/OpenSimMain.cs b/OpenSim.RegionServer/OpenSimMain.cs index d522e2b..9fb7c4e 100644 --- a/OpenSim.RegionServer/OpenSimMain.cs +++ b/OpenSim.RegionServer/OpenSimMain.cs | |||
@@ -225,7 +225,7 @@ namespace OpenSim | |||
225 | 225 | ||
226 | m_console.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL,"Main.cs:Startup() - We are " + regionData.RegionName + " at " + regionData.RegionLocX.ToString() + "," + regionData.RegionLocY.ToString()); | 226 | m_console.WriteLine(OpenSim.Framework.Console.LogPriority.NORMAL,"Main.cs:Startup() - We are " + regionData.RegionName + " at " + regionData.RegionLocX.ToString() + "," + regionData.RegionLocY.ToString()); |
227 | m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Initialising world"); | 227 | m_console.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Initialising world"); |
228 | LocalWorld = new World(this._packetServer.ClientThreads, regionData.RegionHandle, regionData.RegionName); | 228 | LocalWorld = new World(this._packetServer.ClientThreads, regionData, regionData.RegionHandle, regionData.RegionName); |
229 | LocalWorld.InventoryCache = InventoryCache; | 229 | LocalWorld.InventoryCache = InventoryCache; |
230 | LocalWorld.AssetCache = AssetCache; | 230 | LocalWorld.AssetCache = AssetCache; |
231 | 231 | ||