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authorMW2007-03-23 16:05:32 +0000
committerMW2007-03-23 16:05:32 +0000
commit085c184c5c58e22aaa3f276f980b3c81e92c9cb5 (patch)
tree7a3f9611422b7ea34715c265cc27d844f8bfdca1 /OpenSim.RegionServer/OpenSimMain.cs
parent* whoops - missing project... (diff)
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Fixed it so that a Avatar update shouldn't be sent every frame and none should be sent when not moving.
Fixed the problem with sometimes Avatar Animations being updated every frame. New Asset uploads should now appear in the inventory all the time. Moved Animation names/ LLUUIDs to their own class (AvatarAnimations)
Diffstat (limited to '')
-rw-r--r--OpenSim.RegionServer/OpenSimMain.cs2
1 files changed, 0 insertions, 2 deletions
diff --git a/OpenSim.RegionServer/OpenSimMain.cs b/OpenSim.RegionServer/OpenSimMain.cs
index d17898c..b2bc0b3 100644
--- a/OpenSim.RegionServer/OpenSimMain.cs
+++ b/OpenSim.RegionServer/OpenSimMain.cs
@@ -170,8 +170,6 @@ namespace OpenSim
170 170
171 OpenSimRoot.Instance.LocalWorld.LoadStorageDLL("OpenSim.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded. 171 OpenSimRoot.Instance.LocalWorld.LoadStorageDLL("OpenSim.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded.
172 OpenSimRoot.Instance.LocalWorld.LoadPrimsFromStorage(); 172 OpenSimRoot.Instance.LocalWorld.LoadPrimsFromStorage();
173
174 OpenSim.world.Avatar.LoadAnims();
175 173
176 if (this.sandbox) 174 if (this.sandbox)
177 { 175 {