aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim.RegionServer/OpenSimMain.cs
diff options
context:
space:
mode:
authorlbsa712007-03-28 05:27:20 +0000
committerlbsa712007-03-28 05:27:20 +0000
commitd66ef8f428b763fca3610869c85adb55aef5d9e5 (patch)
treed3b15df4b9e31b9c186fa7ea560be283c94d4799 /OpenSim.RegionServer/OpenSimMain.cs
parentWho dropped my child_agent flag? It returns (diff)
downloadopensim-SC_OLD-d66ef8f428b763fca3610869c85adb55aef5d9e5.zip
opensim-SC_OLD-d66ef8f428b763fca3610869c85adb55aef5d9e5.tar.gz
opensim-SC_OLD-d66ef8f428b763fca3610869c85adb55aef5d9e5.tar.bz2
opensim-SC_OLD-d66ef8f428b763fca3610869c85adb55aef5d9e5.tar.xz
* worked a little bit more on straigthening the startup procedure out
Diffstat (limited to '')
-rw-r--r--OpenSim.RegionServer/OpenSimMain.cs78
1 files changed, 53 insertions, 25 deletions
diff --git a/OpenSim.RegionServer/OpenSimMain.cs b/OpenSim.RegionServer/OpenSimMain.cs
index d6453e2..497b801 100644
--- a/OpenSim.RegionServer/OpenSimMain.cs
+++ b/OpenSim.RegionServer/OpenSimMain.cs
@@ -63,42 +63,64 @@ namespace OpenSim
63 63
64 private System.Timers.Timer timer1 = new System.Timers.Timer(); 64 private System.Timers.Timer timer1 = new System.Timers.Timer();
65 private string ConfigDll = "OpenSim.Config.SimConfigDb4o.dll"; 65 private string ConfigDll = "OpenSim.Config.SimConfigDb4o.dll";
66 public string _physicsEngine = "basicphysics"; 66 public string m_physicsEngine;
67 public bool sandbox = false; 67 public bool m_sandbox = false;
68 public bool loginserver = false; 68 public bool m_loginserver;
69 69
70 protected ConsoleBase m_console; 70 protected ConsoleBase m_console;
71 71
72 public OpenSimMain() 72 public OpenSimMain( bool sandBoxMode, bool startLoginServer, string physicsEngine )
73 { 73 {
74 m_sandbox = sandBoxMode;
75 m_loginserver = startLoginServer;
76 m_physicsEngine = physicsEngine;
77
74 m_console = new ConsoleBase("region-console.log", "Region", this); 78 m_console = new ConsoleBase("region-console.log", "Region", this);
75 OpenSim.Framework.Console.MainConsole.Instance = m_console; 79 OpenSim.Framework.Console.MainConsole.Instance = m_console;
76 } 80 }
77 81
78 public override void StartUp() 82 public override void StartUp()
79 { 83 {
84 OpenSimRoot.Instance.GridServers = new Grid();
85 if ( m_sandbox )
86 {
87 OpenSimRoot.Instance.GridServers.AssetDll = "OpenSim.GridInterfaces.Local.dll";
88 OpenSimRoot.Instance.GridServers.GridDll = "OpenSim.GridInterfaces.Local.dll";
89
90 m_console.WriteLine("Starting in Sandbox mode");
91 }
92 else
93 {
94 OpenSimRoot.Instance.GridServers.AssetDll = "OpenSim.GridInterfaces.Remote.dll";
95 OpenSimRoot.Instance.GridServers.GridDll = "OpenSim.GridInterfaces.Remote.dll";
96
97 m_console.WriteLine("Starting in Grid mode");
98 }
99
100 OpenSimRoot.Instance.GridServers.Initialise();
101
80 OpenSimRoot.Instance.startuptime = DateTime.Now; 102 OpenSimRoot.Instance.startuptime = DateTime.Now;
81 103
82 OpenSimRoot.Instance.AssetCache = new AssetCache(OpenSimRoot.Instance.GridServers.AssetServer); 104 OpenSimRoot.Instance.AssetCache = new AssetCache(OpenSimRoot.Instance.GridServers.AssetServer);
83 OpenSimRoot.Instance.InventoryCache = new InventoryCache(); 105 OpenSimRoot.Instance.InventoryCache = new InventoryCache();
84 106
85 // We check our local database first, then the grid for config options 107 // We check our local database first, then the grid for config options
86 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Main.cs:Startup() - Loading configuration"); 108 m_console.WriteLine("Main.cs:Startup() - Loading configuration");
87 OpenSimRoot.Instance.Cfg = this.LoadConfigDll(this.ConfigDll); 109 OpenSimRoot.Instance.Cfg = this.LoadConfigDll(this.ConfigDll);
88 OpenSimRoot.Instance.Cfg.InitConfig(this.sandbox); 110 OpenSimRoot.Instance.Cfg.InitConfig(this.m_sandbox);
89 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Main.cs:Startup() - Contacting gridserver"); 111 m_console.WriteLine("Main.cs:Startup() - Contacting gridserver");
90 OpenSimRoot.Instance.Cfg.LoadFromGrid(); 112 OpenSimRoot.Instance.Cfg.LoadFromGrid();
91 113
92 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Main.cs:Startup() - We are " + OpenSimRoot.Instance.Cfg.RegionName + " at " + OpenSimRoot.Instance.Cfg.RegionLocX.ToString() + "," + OpenSimRoot.Instance.Cfg.RegionLocY.ToString()); 114 m_console.WriteLine("Main.cs:Startup() - We are " + OpenSimRoot.Instance.Cfg.RegionName + " at " + OpenSimRoot.Instance.Cfg.RegionLocX.ToString() + "," + OpenSimRoot.Instance.Cfg.RegionLocY.ToString());
93 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Initialising world"); 115 m_console.WriteLine("Initialising world");
94 OpenSimRoot.Instance.LocalWorld = new World(OpenSimRoot.Instance.ClientThreads, OpenSimRoot.Instance.Cfg.RegionHandle, OpenSimRoot.Instance.Cfg.RegionName, OpenSimRoot.Instance.Cfg); 116 OpenSimRoot.Instance.LocalWorld = new World(OpenSimRoot.Instance.ClientThreads, OpenSimRoot.Instance.Cfg.RegionHandle, OpenSimRoot.Instance.Cfg.RegionName, OpenSimRoot.Instance.Cfg);
95 OpenSimRoot.Instance.LocalWorld.LandMap = OpenSimRoot.Instance.Cfg.LoadWorld(); 117 OpenSimRoot.Instance.LocalWorld.LandMap = OpenSimRoot.Instance.Cfg.LoadWorld();
96 118
97 this.physManager = new OpenSim.Physics.Manager.PhysicsManager(); 119 this.physManager = new OpenSim.Physics.Manager.PhysicsManager();
98 this.physManager.LoadPlugins(); 120 this.physManager.LoadPlugins();
99 121
100 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Main.cs:Startup() - Starting up messaging system"); 122 m_console.WriteLine("Main.cs:Startup() - Starting up messaging system");
101 OpenSimRoot.Instance.LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this._physicsEngine); //should be reading from the config file what physics engine to use 123 OpenSimRoot.Instance.LocalWorld.PhysScene = this.physManager.GetPhysicsScene(this.m_physicsEngine); //should be reading from the config file what physics engine to use
102 OpenSimRoot.Instance.LocalWorld.PhysScene.SetTerrain(OpenSimRoot.Instance.LocalWorld.LandMap); 124 OpenSimRoot.Instance.LocalWorld.PhysScene.SetTerrain(OpenSimRoot.Instance.LocalWorld.LandMap);
103 125
104 OpenSimRoot.Instance.GridServers.AssetServer.SetServerInfo(OpenSimRoot.Instance.Cfg.AssetURL, OpenSimRoot.Instance.Cfg.AssetSendKey); 126 OpenSimRoot.Instance.GridServers.AssetServer.SetServerInfo(OpenSimRoot.Instance.Cfg.AssetURL, OpenSimRoot.Instance.Cfg.AssetSendKey);
@@ -107,20 +129,26 @@ namespace OpenSim
107 OpenSimRoot.Instance.LocalWorld.LoadStorageDLL("OpenSim.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded. 129 OpenSimRoot.Instance.LocalWorld.LoadStorageDLL("OpenSim.Storage.LocalStorageDb4o.dll"); //all these dll names shouldn't be hard coded.
108 OpenSimRoot.Instance.LocalWorld.LoadPrimsFromStorage(); 130 OpenSimRoot.Instance.LocalWorld.LoadPrimsFromStorage();
109 131
110 if (this.sandbox) 132 if ( m_sandbox)
111 { 133 {
112 OpenSimRoot.Instance.AssetCache.LoadDefaultTextureSet(); 134 OpenSimRoot.Instance.AssetCache.LoadDefaultTextureSet();
113 } 135 }
114 136
115 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Main.cs:Startup() - Starting CAPS HTTP server"); 137 m_console.WriteLine("Main.cs:Startup() - Starting CAPS HTTP server");
116 OpenSimRoot.Instance.HttpServer = new SimCAPSHTTPServer(OpenSimRoot.Instance.GridServers.GridServer, OpenSimRoot.Instance.Cfg.IPListenPort); 138 OpenSimRoot.Instance.HttpServer = new SimCAPSHTTPServer(OpenSimRoot.Instance.GridServers.GridServer, OpenSimRoot.Instance.Cfg.IPListenPort);
117 OpenSimRoot.Instance.HttpServer.AddRestHandler("Admin", new AdminWebFront("Admin", OpenSimRoot.Instance.LocalWorld)); 139 OpenSimRoot.Instance.HttpServer.AddRestHandler("Admin", new AdminWebFront("Admin", OpenSimRoot.Instance.LocalWorld));
118 140
141 if ( m_loginserver && m_sandbox)
142 {
143 LoginServer loginServer = new LoginServer(OpenSimRoot.Instance.GridServers.GridServer, OpenSimRoot.Instance.Cfg.IPListenAddr, OpenSimRoot.Instance.Cfg.IPListenPort);
144 loginServer.Startup();
145 }
146
147 MainServerListener();
148
119 timer1.Enabled = true; 149 timer1.Enabled = true;
120 timer1.Interval = 100; 150 timer1.Interval = 100;
121 timer1.Elapsed += new ElapsedEventHandler(this.Timer1Tick); 151 timer1.Elapsed += new ElapsedEventHandler(this.Timer1Tick);
122
123 MainServerListener();
124 } 152 }
125 153
126 private SimConfig LoadConfigDll(string dllName) 154 private SimConfig LoadConfigDll(string dllName)
@@ -185,21 +213,21 @@ namespace OpenSim
185 213
186 private void MainServerListener() 214 private void MainServerListener()
187 { 215 {
188 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Main.cs:MainServerListener() - New thread started"); 216 m_console.WriteLine("Main.cs:MainServerListener() - New thread started");
189 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Main.cs:MainServerListener() - Opening UDP socket on " + OpenSimRoot.Instance.Cfg.IPListenAddr + ":" + OpenSimRoot.Instance.Cfg.IPListenPort); 217 m_console.WriteLine("Main.cs:MainServerListener() - Opening UDP socket on " + OpenSimRoot.Instance.Cfg.IPListenAddr + ":" + OpenSimRoot.Instance.Cfg.IPListenPort);
190 218
191 ServerIncoming = new IPEndPoint(IPAddress.Any, OpenSimRoot.Instance.Cfg.IPListenPort); 219 ServerIncoming = new IPEndPoint(IPAddress.Any, OpenSimRoot.Instance.Cfg.IPListenPort);
192 Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); 220 Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
193 Server.Bind(ServerIncoming); 221 Server.Bind(ServerIncoming);
194 222
195 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Main.cs:MainServerListener() - UDP socket bound, getting ready to listen"); 223 m_console.WriteLine("Main.cs:MainServerListener() - UDP socket bound, getting ready to listen");
196 224
197 ipeSender = new IPEndPoint(IPAddress.Any, 0); 225 ipeSender = new IPEndPoint(IPAddress.Any, 0);
198 epSender = (EndPoint)ipeSender; 226 epSender = (EndPoint)ipeSender;
199 ReceivedData = new AsyncCallback(this.OnReceivedData); 227 ReceivedData = new AsyncCallback(this.OnReceivedData);
200 Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null); 228 Server.BeginReceiveFrom(RecvBuffer, 0, RecvBuffer.Length, SocketFlags.None, ref epSender, ReceivedData, null);
201 229
202 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Main.cs:MainServerListener() - Listening..."); 230 m_console.WriteLine("Main.cs:MainServerListener() - Listening...");
203 231
204 } 232 }
205 233
@@ -236,14 +264,14 @@ namespace OpenSim
236 264
237 public override void Shutdown() 265 public override void Shutdown()
238 { 266 {
239 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Main.cs:Shutdown() - Closing all threads"); 267 m_console.WriteLine("Main.cs:Shutdown() - Closing all threads");
240 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Main.cs:Shutdown() - Killing listener thread"); 268 m_console.WriteLine("Main.cs:Shutdown() - Killing listener thread");
241 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Main.cs:Shutdown() - Killing clients"); 269 m_console.WriteLine("Main.cs:Shutdown() - Killing clients");
242 // IMPLEMENT THIS 270 // IMPLEMENT THIS
243 OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Main.cs:Shutdown() - Closing console and terminating"); 271 m_console.WriteLine("Main.cs:Shutdown() - Closing console and terminating");
244 OpenSimRoot.Instance.LocalWorld.Close(); 272 OpenSimRoot.Instance.LocalWorld.Close();
245 OpenSimRoot.Instance.GridServers.Close(); 273 OpenSimRoot.Instance.GridServers.Close();
246 OpenSim.Framework.Console.MainConsole.Instance.Close(); 274 m_console.Close();
247 Environment.Exit(0); 275 Environment.Exit(0);
248 } 276 }
249 277
@@ -271,7 +299,7 @@ namespace OpenSim
271 break; 299 break;
272 300
273 case "shutdown": 301 case "shutdown":
274 OpenSimRoot.Instance.Shutdown(); 302 Shutdown();
275 break; 303 break;
276 } 304 }
277 } 305 }