diff options
started to refactor startup code and to move udp server code out to its own class (currently not being used though) so that a single instance can handle multiple regions (each will need to be listening on a separate udp port)
Diffstat (limited to 'OpenSim.RegionServer/OpenSim.RegionServer.dll.build')
-rw-r--r-- | OpenSim.RegionServer/OpenSim.RegionServer.dll.build | 16 |
1 files changed, 9 insertions, 7 deletions
diff --git a/OpenSim.RegionServer/OpenSim.RegionServer.dll.build b/OpenSim.RegionServer/OpenSim.RegionServer.dll.build index bb7f9ab..ab21d7e 100644 --- a/OpenSim.RegionServer/OpenSim.RegionServer.dll.build +++ b/OpenSim.RegionServer/OpenSim.RegionServer.dll.build | |||
@@ -16,28 +16,30 @@ | |||
16 | <include name="OpenSimMain.cs" /> | 16 | <include name="OpenSimMain.cs" /> |
17 | <include name="OpenSimNetworkHandler.cs" /> | 17 | <include name="OpenSimNetworkHandler.cs" /> |
18 | <include name="PacketServer.cs" /> | 18 | <include name="PacketServer.cs" /> |
19 | <include name="QueItem.cs" /> | ||
20 | <include name="RegionInfo.cs" /> | 19 | <include name="RegionInfo.cs" /> |
21 | <include name="SimClient(Grid).cs" /> | 20 | <include name="RegionInfoBase.cs" /> |
22 | <include name="SimClient.cs" /> | 21 | <include name="SimClient.cs" /> |
23 | <include name="SimClientPacketHandlers.cs" /> | 22 | <include name="SimClient.Grid.cs" /> |
23 | <include name="SimClient.PacketHandlers.cs" /> | ||
24 | <include name="SimClientBase.cs" /> | ||
25 | <include name="UDPServer.cs" /> | ||
24 | <include name="VersionInfo.cs" /> | 26 | <include name="VersionInfo.cs" /> |
25 | <include name="Assets/AssetCache.cs" /> | 27 | <include name="Assets/AssetCache.cs" /> |
26 | <include name="Assets/InventoryCache.cs" /> | 28 | <include name="Assets/InventoryCache.cs" /> |
27 | <include name="CAPS/AdminWebFront.cs" /> | 29 | <include name="CAPS/AdminWebFront.cs" /> |
28 | <include name="types/Mesh.cs" /> | 30 | <include name="types/Mesh.cs" /> |
29 | <include name="types/Triangle.cs" /> | 31 | <include name="types/Triangle.cs" /> |
32 | <include name="world/Avatar.Client.cs" /> | ||
30 | <include name="world/Avatar.cs" /> | 33 | <include name="world/Avatar.cs" /> |
34 | <include name="world/Avatar.Update.cs" /> | ||
31 | <include name="world/AvatarAnimations.cs" /> | 35 | <include name="world/AvatarAnimations.cs" /> |
32 | <include name="world/AvatarClient.cs" /> | ||
33 | <include name="world/AvatarUpdate.cs" /> | ||
34 | <include name="world/Entity.cs" /> | 36 | <include name="world/Entity.cs" /> |
35 | <include name="world/Primitive.cs" /> | 37 | <include name="world/Primitive.cs" /> |
36 | <include name="world/Primitive2.cs" /> | 38 | <include name="world/Primitive2.cs" /> |
37 | <include name="world/SceneObject.cs" /> | 39 | <include name="world/SceneObject.cs" /> |
38 | <include name="world/World.cs" /> | 40 | <include name="world/World.cs" /> |
39 | <include name="world/WorldPacketHandlers.cs" /> | 41 | <include name="world/World.PacketHandlers.cs" /> |
40 | <include name="world/WorldScripting.cs" /> | 42 | <include name="world/World.Scripting.cs" /> |
41 | <include name="world/scripting/IScriptContext.cs" /> | 43 | <include name="world/scripting/IScriptContext.cs" /> |
42 | <include name="world/scripting/IScriptEntity.cs" /> | 44 | <include name="world/scripting/IScriptEntity.cs" /> |
43 | <include name="world/scripting/IScriptHandler.cs" /> | 45 | <include name="world/scripting/IScriptHandler.cs" /> |