diff options
* Extended Script API with GetRandomAvatar
* The script will now get a IScriptEntity to it's host object with get/sets
* The script gets a IScriptReadnlyEntity interface to entities other than the host object.
* the test script now follows a random avatar.
Diffstat (limited to 'OpenSim.RegionServer/OpenSim.RegionServer.dll.build')
-rw-r--r-- | OpenSim.RegionServer/OpenSim.RegionServer.dll.build | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim.RegionServer/OpenSim.RegionServer.dll.build b/OpenSim.RegionServer/OpenSim.RegionServer.dll.build index bee15fd..47a983b 100644 --- a/OpenSim.RegionServer/OpenSim.RegionServer.dll.build +++ b/OpenSim.RegionServer/OpenSim.RegionServer.dll.build | |||
@@ -36,6 +36,7 @@ | |||
36 | <include name="world/World.cs" /> | 36 | <include name="world/World.cs" /> |
37 | <include name="world/scripting/IScript.cs" /> | 37 | <include name="world/scripting/IScript.cs" /> |
38 | <include name="world/scripting/IScriptContext.cs" /> | 38 | <include name="world/scripting/IScriptContext.cs" /> |
39 | <include name="world/scripting/IScriptEntity.cs" /> | ||
39 | <include name="world/scripting/IScriptHandler.cs" /> | 40 | <include name="world/scripting/IScriptHandler.cs" /> |
40 | <include name="world/scripting/Script.cs" /> | 41 | <include name="world/scripting/Script.cs" /> |
41 | </sources> | 42 | </sources> |