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authorMW2007-04-25 13:03:48 +0000
committerMW2007-04-25 13:03:48 +0000
commitf7b51d63a87a6703d7cb8f376d1f3f7ec6ede8a0 (patch)
treeb9f8f1dac346906f1333aa3fc8da704466eda005 /OpenSim.RegionServer/OpenSim.RegionServer.dll.build
parent* Added try{}catch{} to RunTerrainCmd (diff)
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Small clean up of files and directories
Diffstat (limited to '')
-rw-r--r--OpenSim.RegionServer/OpenSim.RegionServer.dll.build5
1 files changed, 0 insertions, 5 deletions
diff --git a/OpenSim.RegionServer/OpenSim.RegionServer.dll.build b/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
index ac93c19..abd7776 100644
--- a/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
+++ b/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
@@ -12,7 +12,6 @@
12 </resources> 12 </resources>
13 <sources failonempty="true"> 13 <sources failonempty="true">
14 <include name="AgentAssetUpload.cs" /> 14 <include name="AgentAssetUpload.cs" />
15 <include name="ConsoleCmds.cs" />
16 <include name="Grid.cs" /> 15 <include name="Grid.cs" />
17 <include name="OpenSimMain.cs" /> 16 <include name="OpenSimMain.cs" />
18 <include name="OpenSimNetworkHandler.cs" /> 17 <include name="OpenSimNetworkHandler.cs" />
@@ -20,7 +19,6 @@
20 <include name="QueItem.cs" /> 19 <include name="QueItem.cs" />
21 <include name="RegionInfo.cs" /> 20 <include name="RegionInfo.cs" />
22 <include name="SimClient.cs" /> 21 <include name="SimClient.cs" />
23 <include name="SimConsole.cs" />
24 <include name="VersionInfo.cs" /> 22 <include name="VersionInfo.cs" />
25 <include name="Assets/AssetCache.cs" /> 23 <include name="Assets/AssetCache.cs" />
26 <include name="Assets/InventoryCache.cs" /> 24 <include name="Assets/InventoryCache.cs" />
@@ -34,12 +32,9 @@
34 <include name="world/Entity.cs" /> 32 <include name="world/Entity.cs" />
35 <include name="world/Primitive.cs" /> 33 <include name="world/Primitive.cs" />
36 <include name="world/Primitive2.cs" /> 34 <include name="world/Primitive2.cs" />
37 <include name="world/ScriptEngine.cs" />
38 <include name="world/SurfacePatch.cs" />
39 <include name="world/World.cs" /> 35 <include name="world/World.cs" />
40 <include name="world/WorldPacketHandlers.cs" /> 36 <include name="world/WorldPacketHandlers.cs" />
41 <include name="world/WorldScripting.cs" /> 37 <include name="world/WorldScripting.cs" />
42 <include name="world/scripting/IScript.cs" />
43 <include name="world/scripting/IScriptContext.cs" /> 38 <include name="world/scripting/IScriptContext.cs" />
44 <include name="world/scripting/IScriptEntity.cs" /> 39 <include name="world/scripting/IScriptEntity.cs" />
45 <include name="world/scripting/IScriptHandler.cs" /> 40 <include name="world/scripting/IScriptHandler.cs" />